Player Matchup

Nu Wa
Nu Wa
Chronometria
Nu Wa
Level 35
God Stats
9W - 6L
1,669 SR
Queue Stats
44W - 51L
1,440 Elo+
Solo
Gilgamesh
Gilgamesh
Pandi__Panda_
Gilgamesh
Level 56
God Stats
17W - 11L
1,410 SR
Queue Stats
300W - 304L
1,439 Elo+
Party 2
Heimdallr
Heimdallr
Phayop
Heimdallr
Level 64
God Stats
17W - 14L
1,645 SR
Queue Stats
169W - 171L
1,516 Elo+
Party 3
Geb
Geb
SadSackS0up
Geb
Level 48
God Stats
4W - 8L
1,468 SR
Queue Stats
155W - 157L
1,499 Elo+
Party 3
Susano
Susano
TE4SER
Susano
Level 43
God Stats
14W - 18L
1,497 SR
Queue Stats
228W - 210L
1,440 Elo+
Party 2
Team Averages
Level 49
1,538 SR
1,467 Elo+

VS

Team Averages
Level 55
1,474 SR
1,468 Elo+
Ah Muzen Cab
Ah Muzen Cab
Aceroy
Ah Muzen Cab
Level 128
God Stats
3W - 2L
1,496 SR
Queue Stats
85W - 93L
1,457 Elo+
Party 1
Chaac
Chaac
Beemann
Chaac
Level 42
God Stats
8W - 9L
1,472 SR
Queue Stats
34W - 43L
1,380 Elo+
Party 1
Fenrir
Fenrir
CatzGoMeow
Fenrir
Level 50
God Stats
2W - 1L
1,624 SR
Queue Stats
135W - 93L
1,692 Elo+
Solo
Anubis
Anubis
Dayveeed
Anubis
Level 23
God Stats
6W - 12L
1,233 SR
Queue Stats
39W - 50L
1,393 Elo+
Party 1
Khepri
Khepri
Skernix
Khepri
Level 34
God Stats
12W - 12L
1,547 SR
Queue Stats
52W - 61L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 9 / 7
10,937
405
12,876
16,218
6,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
Pandi__Panda_
Gilgamesh
20
8 / 8 / 6
13,580
503
23,140
23,123
19,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
Phayop
Heimdallr
19
7 / 7 / 11
13,001
482
21,862
23,076
8,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
2 / 9 / 12
11,732
435
9,470
29,416
31,574
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Susano
TE4SER
Susano
18
8 / 10 / 7
13,096
485
17,066
24,080
8,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Aceroy
Ah Muzen Cab
20
7 / 10 / 15
14,594
541
22,483
27,105
15,502
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Beemann
Chaac
20
2 / 6 / 19
14,148
524
14,323
24,233
23,220
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
CatzGoMeow
Fenrir
20
25 / 3 / 5
17,519
649
25,723
34,342
33,526
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Dayveeed
Anubis
20
9 / 5 / 11
15,406
571
22,726
19,411
12,469
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
Skernix
Khepri
18
0 / 2 / 19
13,117
486
5,624
17,136
22,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
112
25
Kills
43
43
Deaths
26
43
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Aceroy
Ah Muzen Cab
7
10
15
1.45
W
Chaac
Beemann
Chaac
2
6
19
1.92
W
Fenrir
CatzGoMeow
Fenrir
25
3
5
9.17
L
0
9
7
0.39
W
Anubis
Dayveeed
Anubis
9
5
11
2.9
L
Gilgamesh
Pandi__Panda_
Gilgamesh
8
8
6
1.38
L
Heimdallr
Phayop
Heimdallr
7
7
11
1.79
L
2
9
12
0.89
W
Khepri
Skernix
Khepri
0
2
19
4.75
L
Susano
TE4SER
Susano
8
10
7
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,414
Damage
90,879
115,913
Taken
122,227
75,098
Mitigated
107,297
18,381
Healing
42,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Aceroy
Ah Muzen Cab
22,483
8,904
0
10,504
27,105
15,502
3,843
6,413
20,646
0
137,170
W
Chaac
Beemann
Chaac
14,323
399
0
7,511
24,233
23,220
2,883
4,242
19,133
9,213
72,346
W
Fenrir
CatzGoMeow
Fenrir
25,723
5,233
0
12,880
34,342
33,526
0
8,414
25,554
0
138,303
L
12,876
2,575
0
2,198
16,218
6,448
0
4,286
11,932
72,558
0
W
Anubis
Dayveeed
Anubis
22,726
814
0
9,280
19,411
12,469
796
5,694
13,577
129,054
0
L
Gilgamesh
Pandi__Panda_
Gilgamesh
23,140
5,242
0
5,437
23,123
19,487
0
7,170
15,953
922
82,190
L
Heimdallr
Phayop
Heimdallr
21,862
9,727
0
3,168
23,076
8,886
747
6,024
17,052
0
95,123
L
9,470
1,179
489
2,872
29,416
31,574
56
7,041
22,295
19,308
0
W
Khepri
Skernix
Khepri
5,624
1,334
0
2,063
17,136
22,580
555
2,303
14,687
25,078
0
L
Susano
TE4SER
Susano
17,066
3,082
0
4,217
24,080
8,703
0
6,286
17,794
0
69,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,346
Gold Earned
74,784
485
Minions Killed
630
0
Camps Cleared
0
2,360,552
Distance Traveled
2,621,885
17
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
14,594
541
148
5
0
456,430
0
W
Chaac
14,148
524
132
5
0
541,019
7
W
Fenrir
17,519
649
152
6
0
644,382
2
L
Nu Wa
10,937
405
99
4
0
417,517
8
W
Anubis
15,406
571
161
6
0
440,708
10
L
Gilgamesh
13,580
503
125
5
0
495,385
1
L
Heimdallr
13,001
482
149
6
0
453,199
3
L
Geb
11,732
435
22
1
0
493,286
4
W
Khepri
13,117
486
37
1
0
539,346
12
L
Susano
13,096
485
90
3
0
501,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role