Player Matchup

Merlin
Merlin
Cromek16
Merlin
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,565 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Hellsing5868
Ah Muzen Cab
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 36L
1,565 Elo+
Party 1
Cthulhu
Cthulhu
chuculain
Cthulhu
Level 66
God Stats
0W - 3L
1,238 SR
Queue Stats
301W - 335L
1,539 Elo+
Solo
Team Averages
Level 97
1,413 SR
1,556 Elo+

VS

Team Averages
Level 110
1,636 SR
1,562 Elo+
Tsukuyomi
Tsukuyomi
DaiderTot
Tsukuyomi
Level 137
God Stats
5W - 4L
1,618 SR
Queue Stats
291W - 280L
1,542 Elo+
Party 2
Cerberus
Cerberus
JimBosGimbo
Cerberus
Level 106
God Stats
16W - 12L
1,590 SR
Queue Stats
189W - 171L
1,495 Elo+
Party 2
Bastet
Bastet
Trextor
Bastet
Level 87
God Stats
2W - 0L
1,701 SR
Queue Stats
43W - 23L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cromek16
Merlin
11
1 / 9 / 6
7,954
663
5,972
10,183
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Hellsing5868
Ah Muzen Cab
12
4 / 6 / 3
8,615
718
8,141
9,145
2,552
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Cthulhu
chuculain
Cthulhu
11
4 / 8 / 3
8,183
682
6,772
17,508
13,115
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DaiderTot
Tsukuyomi
14
10 / 4 / 11
10,373
864
16,069
10,769
5,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cerberus
JimBosGimbo
Cerberus
13
3 / 4 / 16
9,453
788
5,657
13,526
11,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bastet
Trextor
Bastet
14
10 / 1 / 11
10,324
860
12,267
6,518
2,280
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
61
9
Kills
23
23
Deaths
9
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Merlin
Cromek16
Merlin
1
9
6
0.44
W
Tsukuyomi
DaiderTot
Tsukuyomi
10
4
11
3.88
L
Ah Muzen Cab
Hellsing5868
Ah Muzen Cab
4
6
3
0.92
W
Cerberus
JimBosGimbo
Cerberus
3
4
16
2.75
W
Bastet
Trextor
Bastet
10
1
11
15.5
L
Cthulhu
chuculain
Cthulhu
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,885
Damage
33,993
36,836
Taken
30,813
18,256
Mitigated
18,669
3,966
Healing
5,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Cromek16
Merlin
5,972
360
0
328
10,183
2,589
0
714
9,469
25,900
0
W
Tsukuyomi
DaiderTot
Tsukuyomi
16,069
3,440
305
1,011
10,769
5,108
401
3,150
7,184
0
48,698
L
Ah Muzen Cab
Hellsing5868
Ah Muzen Cab
8,141
2,441
0
1,270
9,145
2,552
34
1,224
7,921
0
22,960
W
Cerberus
JimBosGimbo
Cerberus
5,657
546
0
2,406
13,526
11,281
448
5,686
7,067
21,546
0
W
Bastet
Trextor
Bastet
12,267
2,991
241
1,599
6,518
2,280
1,945
2,921
3,074
0
25,177
L
Cthulhu
chuculain
Cthulhu
6,772
703
50
2,318
17,508
13,115
0
3,975
13,533
14,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,752
Gold Earned
30,150
118
Minions Killed
164
3
Camps Cleared
8
571,822
Distance Traveled
736,037
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,954
663
40
3
2
187,526
3
W
Tsukuyomi
10,373
864
83
7
5
268,132
1
L
Ah Muzen Cab
8,615
718
55
5
1
195,204
0
W
Cerberus
9,453
788
51
4
1
207,681
1
W
Bastet
10,324
860
30
3
2
260,224
3
L
Cthulhu
8,183
682
23
2
0
189,092
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role