Player Matchup

Neith
Neith
Jellyman04
Neith
Level 123
God Stats
20W - 10L
1,567 SR
Queue Stats
90W - 51L
1,639 Elo+
Party 1
Merlin
Merlin
OldDumpsterJuice
Merlin
Level 118
God Stats
7W - 4L
1,535 SR
Queue Stats
274W - 257L
1,546 Elo+
Party 1
Athena
Athena
SirBendyStraw
Athena
Level 159
God Stats
24W - 12L
1,690 SR
Queue Stats
214W - 165L
1,581 Elo+
Party 1
Team Averages
Level 133
1,597 SR
1,589 Elo+

VS

Team Averages
Level 66
1,534 SR
1,253 Elo+
Fenrir
Fenrir
GarnetButterfly
Fenrir
Level 158
God Stats
35W - 20L
1,620 SR
Queue Stats
92W - 85L
1,503 Elo+
Solo
Zeus
Zeus
Roczilla24123
Zeus
Level 15
God Stats
1W - 2L
1,483 SR
Queue Stats
10W - 38L
1,131 Elo+
Party 2
Anubis
Anubis
skylertheangel
Anubis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 42L
1,125 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
9 / 2 / 9
9,132
913
9,509
6,188
2,037
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 3 / 12
8,743
874
7,493
6,881
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
6 / 1 / 13
9,097
910
4,343
10,916
10,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 1
8,518
852
8,052
9,733
3,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 11 / 3
6,996
700
4,039
10,022
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 6 / 4
6,789
679
2,396
5,751
2,323
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
21
Kills
6
6
Deaths
21
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
W
Neith
9
2
9
6.75
W
6
3
12
4
L
1
11
3
0.23
W
6
1
13
12.5
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,345
Damage
14,487
23,985
Taken
25,506
14,639
Mitigated
8,707
5,893
Healing
3,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,052
2,662
0
2,283
9,733
3,909
0
4,199
5,534
0
16,454
W
Neith
9,509
3,831
0
2,106
6,188
2,037
1,713
1,716
4,204
0
29,364
W
7,493
771
0
1,520
6,881
2,350
70
1,829
4,744
29,015
0
L
4,039
685
0
433
10,022
2,475
0
5,626
4,396
15,320
0
W
4,343
1,361
0
2,267
10,916
10,252
108
3,600
6,926
8,274
0
L
2,396
147
0
476
5,751
2,323
0
2,596
3,155
13,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,972
Gold Earned
22,303
106
Minions Killed
76
5
Camps Cleared
3
560,923
Distance Traveled
481,458
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,518
852
18
2
2
202,045
6
W
Neith
9,132
913
50
5
2
174,158
3
W
Merlin
8,743
874
41
4
3
179,029
3
L
Zeus
6,996
700
33
3
1
137,933
0
W
Athena
9,097
910
15
2
0
207,736
3
L
Anubis
6,789
679
25
3
0
141,480
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role