Player Matchup

Geb
Geb
CraptainPoo
Geb
Level 160
God Stats
6W - 10L
1,558 SR
Queue Stats
551W - 515L
1,492 Elo+
Party 1
Merlin
Merlin
El IPernia
Merlin
Level 90
God Stats
1W - 0L
1,643 SR
Queue Stats
299W - 300L
1,451 Elo+
Party 2
Jormungandr
Jormungandr
Harlow K
Jormungandr
Level 89
God Stats
14W - 13L
1,553 SR
Queue Stats
275W - 261L
1,504 Elo+
Party 2
Pele
Pele
L1nz3R
Pele
Level 156
God Stats
5W - 2L
1,571 SR
Queue Stats
290W - 285L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
burnt_toasst
Danzaburou
Level 133
God Stats
7W - 7L
1,479 SR
Queue Stats
346W - 308L
1,483 Elo+
Party 1
Team Averages
Level 126
1,561 SR
1,484 Elo+

VS

Team Averages
Level 102
1,572 SR
1,512 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
FluffierEmu1841
Jing Wei
Level 108
God Stats
1W - 2L
1,541 SR
Queue Stats
42W - 40L
1,527 Elo+
Solo
Kali
Kali
HisoMK
Kali
Level 117
God Stats
1W - 7L
1,446 SR
Queue Stats
193W - 196L
1,492 Elo+
Solo
Bellona
Bellona
Kyrunix
Bellona
Level 126
God Stats
14W - 8L
1,874 SR
Queue Stats
120W - 121L
1,514 Elo+
Solo
Zeus
Zeus
insncrzy_jr
Zeus
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 64L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 11
10,140
534
6,231
12,563
13,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
El IPernia
Merlin
16
2 / 5 / 10
10,034
528
7,494
11,402
4,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Harlow K
Jormungandr
16
5 / 2 / 9
10,561
556
14,610
14,827
12,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pele
L1nz3R
Pele
18
7 / 1 / 9
11,394
600
9,909
16,516
6,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
burnt_toasst
Danzaburou
17
3 / 1 / 7
10,649
560
6,858
6,534
2,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
0 / 4 / 3
7,219
380
5,830
13,784
11,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
16
1 / 3 / 2
9,744
513
6,996
9,344
3,566
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kali
HisoMK
Kali
16
3 / 1 / 1
9,471
498
4,095
12,300
5,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
Kyrunix
Bellona
13
2 / 6 / 3
8,740
460
8,944
19,070
15,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 6 / 2
9,050
476
9,108
10,425
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
20
Kills
9
9
Deaths
20
46
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
4
3
0.38
W
3
0
11
8.5
W
Merlin
El IPernia
Merlin
2
5
10
1.4
L
Jing Wei
1
3
2
0.67
W
Jormungandr
Harlow K
Jormungandr
5
2
9
4.75
L
Kali
HisoMK
Kali
3
1
1
3.5
L
Bellona
Kyrunix
Bellona
2
6
3
0.58
W
Pele
L1nz3R
Pele
7
1
9
11.5
W
Danzaburou
burnt_toasst
Danzaburou
3
1
7
6.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,102
Damage
34,973
61,842
Taken
64,923
39,291
Mitigated
38,597
19,572
Healing
23,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,830
1,303
1,808
5,855
13,784
11,542
0
7,417
6,197
26,160
12,399
W
6,231
793
0
3,620
12,563
13,447
0
2,557
9,911
28,851
0
W
Merlin
El IPernia
Merlin
7,494
804
238
2,083
11,402
4,477
0
5,919
5,389
68,004
0
L
Jing Wei
6,996
4,737
0
3,238
9,344
3,566
0
2,279
7,025
0
81,238
W
Jormungandr
Harlow K
Jormungandr
14,610
5,352
0
3,402
14,827
12,375
178
2,669
11,176
62,622
0
L
Kali
HisoMK
Kali
4,095
1,446
0
6,437
12,300
5,109
454
4,285
7,983
0
55,609
L
Bellona
Kyrunix
Bellona
8,944
2,098
0
4,440
19,070
15,370
531
8,403
10,038
0
44,104
W
Pele
L1nz3R
Pele
9,909
2,181
0
7,736
16,516
6,132
0
3,077
13,225
0
78,952
W
Danzaburou
burnt_toasst
Danzaburou
6,858
2,349
0
2,493
6,534
2,860
2,063
1,223
5,311
0
87,087
L
9,108
916
0
1,261
10,425
3,010
0
4,896
5,345
48,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,778
Gold Earned
44,224
559
Minions Killed
542
0
Camps Cleared
0
1,873,126
Distance Traveled
1,740,361
37
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,219
380
55
3
0
313,370
5
W
Geb
10,140
534
45
2
0
409,988
9
W
Merlin
10,034
528
130
7
0
323,366
8
L
Jing Wei
9,744
513
161
8
0
361,049
4
W
Jormungandr
10,561
556
102
5
0
352,845
6
L
Kali
9,471
498
120
6
0
438,582
5
L
Bellona
8,740
460
98
5
0
332,654
0
W
Pele
11,394
600
116
6
0
436,692
8
W
Danzaburou
10,649
560
166
9
0
350,235
6
L
Zeus
9,050
476
108
6
0
294,706
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role