Player Matchup

Tsukuyomi
Tsukuyomi
EXOTIC__HAYZE
Tsukuyomi
Level 26
God Stats
10W - 16L
1,258 SR
Queue Stats
16W - 22L
1,166 Elo+
Party 2
Vamana
Vamana
Go_Back-2LoBBy_2
Vamana
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Merlin
Merlin
PolyBoi 3215
Merlin
Level 6
God Stats
14W - 14L
1,500 SR
Queue Stats
17W - 21L
1,091 Elo+
Party 2
Chernobog
Chernobog
SuperSlav6347
Chernobog
Level 24
God Stats
87W - 92L
1,464 SR
Queue Stats
121W - 144L
1,362 Elo+
Party 3
Cthulhu
Cthulhu
alienslayer50
Cthulhu
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 79L
1,135 Elo+
Party 3
Team Averages
Level 14
1,444 SR
1,251 Elo+

VS

Team Averages
Level 18
1,367 SR
1,195 Elo+
Scylla
Scylla
EH7381
Scylla
Level 24
God Stats
2W - 3L
1,383 SR
Queue Stats
4W - 12L
1,232 Elo+
Solo
Ares
Ares
SpaceyRaptor520
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,072 Elo+
Solo
Serqet
Serqet
Wes90p
Serqet
Level 22
God Stats
1W - 4L
1,242 SR
Queue Stats
123W - 192L
1,183 Elo+
Solo
Mulan
Mulan
Y U Childish
Mulan
Level 19
God Stats
3W - 6L
1,434 SR
Queue Stats
37W - 56L
1,242 Elo+
Party 1
Khepri
Khepri
Zoinks Scoob942
Khepri
Level 20
God Stats
0W - 2L
1,276 SR
Queue Stats
34W - 48L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
EXOTIC__HAYZE
Tsukuyomi
17
8 / 3 / 6
10,512
618
12,797
10,871
4,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
3 / 10 / 7
8,027
472
5,668
14,404
11,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
14
1 / 5 / 5
8,925
525
5,321
9,946
3,262
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
SuperSlav6347
Chernobog
16
13 / 0 / 5
10,726
631
14,395
6,985
2,505
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
12
3 / 5 / 13
8,953
527
3,422
14,849
6,228
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EH7381
Scylla
11
2 / 5 / 5
7,389
435
3,413
13,464
3,108
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

7
0 / 9 / 1
6,010
354
1,426
11,726
5,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
Wes90p
Serqet
11
2 / 8 / 5
7,306
430
3,756
12,087
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
10 / 5 / 3
10,041
591
10,779
11,629
5,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
4 / 1 / 6
8,831
519
1,998
6,526
6,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
38
28
Kills
18
23
Deaths
28
36
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Scylla
EH7381
Scylla
2
5
5
0.9
W
Tsukuyomi
EXOTIC__HAYZE
Tsukuyomi
8
3
6
3.67
W
3
10
7
0.65
W
Merlin
1
5
5
0.7
L
0
9
1
0.06
W
Chernobog
SuperSlav6347
Chernobog
13
0
5
15.5
L
Serqet
Wes90p
Serqet
2
8
5
0.56
L
10
5
3
2.3
L
4
1
6
7
W
Cthulhu
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,603
Damage
21,372
57,055
Taken
55,432
27,941
Mitigated
25,252
8,918
Healing
6,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
EH7381
Scylla
3,413
1,152
0
2,013
13,464
3,108
1,340
1,844
11,454
19,234
0
W
Tsukuyomi
EXOTIC__HAYZE
Tsukuyomi
12,797
2,626
0
943
10,871
4,421
3,737
1,391
9,207
0
76,740
W
5,668
3,217
0
3,370
14,404
11,525
1,195
1,735
11,230
0
19,293
W
Merlin
5,321
1,712
66
1,524
9,946
3,262
1,083
1,765
8,044
45,293
0
L
1,426
487
0
168
11,726
5,995
227
1,915
9,730
11,696
0
W
Chernobog
SuperSlav6347
Chernobog
14,395
11,586
0
3,015
6,985
2,505
5,719
1,212
5,547
0
76,126
L
Serqet
Wes90p
Serqet
3,756
1,067
0
1,592
12,087
3,321
0
934
11,093
0
20,939
L
10,779
2,926
0
1,296
11,629
5,988
632
3,284
8,105
0
27,210
L
1,998
455
0
1,788
6,526
6,840
567
728
5,605
16,558
0
W
Cthulhu
3,422
822
0
0
14,849
6,228
1,276
734
13,237
12,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,143
Gold Earned
39,577
373
Minions Killed
176
0
Camps Cleared
0
1,507,246
Distance Traveled
1,353,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,389
435
37
2
0
227,012
0
W
Tsukuyomi
10,512
618
123
7
0
317,166
0
W
Vamana
8,027
472
27
2
0
318,331
0
W
Merlin
8,925
525
86
5
0
247,943
0
L
Ares
6,010
354
18
1
0
187,896
0
W
Chernobog
10,726
631
117
7
0
321,366
0
L
Serqet
7,306
430
43
3
0
293,820
0
L
Mulan
10,041
591
44
3
0
322,798
0
L
Khepri
8,831
519
34
2
0
321,901
0
W
Cthulhu
8,953
527
20
1
0
302,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role