Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
MrEpeen
Zeus
Level 120
God Stats
111W - 96L
1,538 SR
Queue Stats
132W - 144L
1,435 Elo+
Solo
Hun Batz
Hun Batz
syndicate3110
Hun Batz
Level 127
God Stats
3W - 0L
1,780 SR
Queue Stats
51W - 70L
1,432 Elo+
Party 1
Team Averages
Level 116
1,606 SR
1,456 Elo+

VS

Team Averages
Level 77
1,379 SR
1,362 Elo+
Poseidon
Poseidon
Da Ogre Lord
Poseidon
Level 101
God Stats
0W - 1L
1,371 SR
Queue Stats
139W - 169L
1,420 Elo+
Party 2
Odin
Odin
KingLuca_7K
Odin
Level 43
God Stats
10W - 25L
1,233 SR
Queue Stats
229W - 297L
1,309 Elo+
Party 2
Heimdallr
Heimdallr
edwinee
Heimdallr
Level 88
God Stats
3W - 3L
1,534 SR
Queue Stats
90W - 126L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
3 / 1 / 13
7,978
798
4,660
12,367
6,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
MrEpeen
Zeus
13
8 / 0 / 8
8,584
858
9,351
3,631
1,008
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
syndicate3110
Hun Batz
11
8 / 3 / 8
8,144
814
10,951
8,974
2,882
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Da Ogre Lord
Poseidon
10
1 / 6 / 2
6,441
644
4,510
8,207
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 6 / 3
6,372
637
4,740
10,475
5,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
edwinee
Heimdallr
9
1 / 7 / 2
6,214
621
4,698
9,149
3,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
19
Kills
3
4
Deaths
19
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
13
9.5
L
Poseidon
Da Ogre Lord
Poseidon
1
6
2
0.33
L
1
6
3
0.42
W
Zeus
MrEpeen
Zeus
8
0
8
12
L
Heimdallr
edwinee
Heimdallr
1
7
2
0.29
W
Hun Batz
syndicate3110
Hun Batz
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,962
Damage
13,948
24,972
Taken
27,831
10,697
Mitigated
10,544
5,292
Healing
1,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,660
669
0
4,419
12,367
6,807
85
2,836
9,234
0
14,349
L
Poseidon
Da Ogre Lord
Poseidon
4,510
597
0
275
8,207
1,835
0
3,208
4,999
17,452
0
L
4,740
1,839
272
1,093
10,475
5,241
0
2,633
7,842
0
11,605
W
Zeus
MrEpeen
Zeus
9,351
448
304
389
3,631
1,008
862
320
3,157
32,928
0
L
Heimdallr
edwinee
Heimdallr
4,698
1,873
0
46
9,149
3,468
0
3,753
5,396
0
12,979
W
Hun Batz
syndicate3110
Hun Batz
10,951
2,796
0
180
8,974
2,882
300
1,744
7,042
0
27,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,706
Gold Earned
19,027
116
Minions Killed
79
6
Camps Cleared
2
582,450
Distance Traveled
457,125
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,978
798
13
1
2
185,911
2
L
Poseidon
6,441
644
28
3
1
156,612
2
L
Odin
6,372
637
21
2
1
154,717
3
W
Zeus
8,584
858
73
7
0
201,824
3
L
Heimdallr
6,214
621
30
3
0
145,796
3
W
Hun Batz
8,144
814
30
3
4
194,715
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role