Player Matchup

Ra
Ra
Gold IV
Ander12-12
Ra
Gold IV
Level 126
God Stats
16W - 12L
1,692 SR
Queue Stats
129W - 133L
1,246 MMR
Party 1
Pele
Pele
Bronze III
BlacK-_-BlooD119
Pele
Bronze III
Level 108
God Stats
1W - 2L
1,682 SR
Queue Stats
5W - 13L
1,193 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
ManuRpz29
Sun Wukong
Silver I
Level 82
God Stats
0W - 2L
1,266 SR
Queue Stats
18W - 30L
1,188 MMR
Party 3
Khepri
Khepri
Silver II
Mr_Tornado04
Khepri
Silver II
Level 97
God Stats
8W - 19L
1,379 SR
Queue Stats
116W - 124L
1,051 MMR
Party 1
Izanami
Izanami
Silver II
W-a-R-L-o-K-29
Izanami
Silver II
Level 67
God Stats
1W - 3L
1,446 SR
Queue Stats
50W - 57L
1,178 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,493 SR
1,171 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,534 SR
1,247 MMR
Raijin
Raijin
Silver I
 
Raijin
Silver I
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
Cristian_TV96
Ares
Gold IV
Level 126
God Stats
1W - 1L
1,523 SR
Queue Stats
311W - 327L
1,193 MMR
Party 2
Odin
Odin
Silver I
Guti1497
Odin
Silver I
Level 126
God Stats
6W - 4L
1,448 SR
Queue Stats
330W - 344L
1,162 MMR
Party 2
Artemis
Artemis
Silver I
diabloxx9208
Artemis
Silver I
Level 110
God Stats
259W - 211L
1,574 SR
Queue Stats
661W - 661L
1,188 MMR
Solo
Achilles
Achilles
Gold V
williammcvicar
Achilles
Gold V
Level 111
God Stats
82W - 61L
1,626 SR
Queue Stats
209W - 224L
1,193 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 5 / 6
12,169
468
27,922
24,641
13,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
1 / 0 / 1
7,625
293
1,056
3,987
977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
ManuRpz29
Sun Wukong
17
3 / 11 / 5
10,965
422
16,744
30,220
25,698
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
17
1 / 4 / 13
11,646
448
7,991
28,034
39,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
4 / 8 / 3
11,106
427
11,808
18,977
7,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GebAthenaPersephoneArtio

VS

Bans
YmirSetThorMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
3 / 3 / 15
12,113
466
18,219
15,002
6,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 4 / 14
11,484
442
9,641
30,051
36,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Odin
20
10 / 0 / 11
13,599
523
17,383
23,274
25,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
diabloxx9208
Artemis
20
5 / 2 / 7
13,560
522
22,275
18,796
7,543
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Achilles
20
9 / 7 / 8
13,486
519
22,360
27,893
22,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
83
16
Kills
28
28
Deaths
16
28
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
3
15
3.5
L
7
5
6
2
L
1
0
1
1.5
W
1
4
14
2
W
Odin
10
0
11
15.5
L
Sun Wukong
ManuRpz29
Sun Wukong
3
11
5
0.5
L
Khepri
1
4
13
1.88
L
4
8
3
0.69
W
Artemis
diabloxx9208
Artemis
5
2
7
4.25
W
Achilles
9
7
8
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,521
Damage
89,878
105,859
Taken
115,016
87,706
Mitigated
98,512
31,361
Healing
29,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
18,219
751
0
1,628
15,002
6,560
764
6,575
8,427
87,680
0
L
27,922
2,230
4,294
10,511
24,641
13,445
443
10,859
13,084
124,157
0
L
1,056
464
0
2,012
3,987
977
0
395
3,479
0
13,585
W
9,641
136
0
6,281
30,051
36,578
528
8,334
21,717
28,198
0
W
Odin
17,383
1,722
0
6,402
23,274
25,473
825
7,487
15,577
17,453
69,180
L
Sun Wukong
ManuRpz29
Sun Wukong
16,744
2,664
0
8,780
30,220
25,698
85
6,543
22,561
0
72,110
L
Khepri
7,991
393
0
2,793
28,034
39,846
97
7,258
19,512
30,111
0
L
11,808
6,422
0
2,971
18,977
7,740
355
4,730
13,871
0
73,620
W
Artemis
diabloxx9208
Artemis
22,275
12,694
0
8,598
18,796
7,543
8,599
6,116
12,680
0
114,977
W
Achilles
22,360
15,034
0
6,171
27,893
22,358
2,192
7,728
19,468
0
101,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,511
Gold Earned
64,242
529
Minions Killed
608
0
Camps Cleared
0
1,895,455
Distance Traveled
2,438,568
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,113
466
140
5
0
456,603
7
L
Ra
12,169
468
205
8
0
446,341
5
L
Pele
7,625
293
41
2
0
125,389
1
W
Ares
11,484
442
31
1
0
511,160
3
W
Odin
13,599
523
150
6
0
550,990
7
L
Sun Wukong
10,965
422
110
4
0
395,061
0
L
Khepri
11,646
448
41
2
0
464,361
3
L
Izanami
11,106
427
132
5
0
464,303
5
W
Artemis
13,560
522
173
7
0
467,734
4
W
Achilles
13,486
519
114
4
0
452,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role