Player Matchup

Fenrir
Fenrir
BlackRoseTeam
Fenrir
Level 17
God Stats
4W - 1L
1,836 SR
Queue Stats
26W - 16L
1,589 Elo+
Solo
Sylvanus
Sylvanus
DisabledBotExee
Sylvanus
Level 14
God Stats
1W - 3L
1,199 SR
Queue Stats
20W - 16L
1,578 Elo+
Solo
Baron Samedi
Baron Samedi
Iweb
Baron Samedi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,403 Elo+
Solo
Neith
Neith
Macius2009PL2
Neith
Level 22
God Stats
3W - 6L
1,329 SR
Queue Stats
22W - 29L
1,380 Elo+
Party 2
Chang'e
Chang'e
OddawajBagiete
Chang'e
Level 25
God Stats
4W - 4L
1,460 SR
Queue Stats
29W - 35L
1,394 Elo+
Party 2
Team Averages
Level 19
1,465 SR
1,469 Elo+

VS

Team Averages
Level 30
1,470 SR
1,438 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
IWINGAMEFAST
Baron Samedi
Level 17
God Stats
0W - 1L
1,504 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
VendettaDemonoid
Da Ji
Level 29
God Stats
2W - 2L
1,765 SR
Queue Stats
7W - 11L
1,362 Elo+
Party 1
Ganesha
Ganesha
palette69
Ganesha
Level 24
God Stats
0W - 1L
1,504 SR
Queue Stats
1W - 5L
1,259 Elo+
Party 1
Hachiman
Hachiman
xKacz0oR01
Hachiman
Level 18
God Stats
0W - 1L
1,076 SR
Queue Stats
3W - 3L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 4
8,776
675
8,299
11,026
5,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
14
9 / 1 / 1
8,985
691
11,977
11,639
5,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
Iweb
Baron Samedi
12
1 / 2 / 7
7,244
557
2,656
6,041
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 3 / 3
7,316
563
6,241
6,888
2,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 4 / 4
6,312
486
4,500
9,090
2,549
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
0 / 5 / 1
6,159
474
6,290
11,980
8,991
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
IWINGAMEFAST
Baron Samedi
12
3 / 4 / 2
6,857
527
5,568
8,453
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
6 / 3 / 2
7,686
591
8,013
9,001
5,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ganesha
palette69
Ganesha
10
1 / 2 / 5
5,912
455
2,650
7,408
4,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
xKacz0oR01
Hachiman
7
1 / 11 / 2
5,025
387
4,099
9,311
2,441
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
25
Kills
11
11
Deaths
25
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
5
1
0.1
W
10
1
4
12
W
Sylvanus
9
1
1
9.5
L
Baron Samedi
IWINGAMEFAST
Baron Samedi
3
4
2
1
W
Baron Samedi
Iweb
Baron Samedi
1
2
7
2.25
W
5
3
3
2.17
W
0
4
4
0.5
L
6
3
2
2.33
L
Ganesha
palette69
Ganesha
1
2
5
1.75
L
Hachiman
xKacz0oR01
Hachiman
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,673
Damage
26,620
44,684
Taken
46,153
18,803
Mitigated
24,389
20,443
Healing
6,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,290
1,968
0
1,102
11,980
8,991
0
7,440
4,484
33,635
0
W
8,299
2,766
0
6,132
11,026
5,868
0
2,289
8,737
645
44,830
W
Sylvanus
11,977
5,322
261
6,347
11,639
5,498
1,487
5,622
6,017
48,935
12,258
L
Baron Samedi
IWINGAMEFAST
Baron Samedi
5,568
357
100
2,276
8,453
3,296
0
1,493
6,754
39,236
0
W
Baron Samedi
Iweb
Baron Samedi
2,656
469
202
1,365
6,041
2,210
1,043
1,770
4,271
31,124
0
W
6,241
2,468
0
1,029
6,888
2,678
753
1,226
5,662
0
28,603
W
4,500
657
1,407
3,700
9,090
2,549
950
3,601
5,489
28,646
0
L
8,013
1,864
0
2,446
9,001
5,048
0
1,867
7,026
0
37,586
L
Ganesha
palette69
Ganesha
2,650
112
0
944
7,408
4,613
392
2,657
4,583
17,634
0
L
Hachiman
xKacz0oR01
Hachiman
4,099
2,773
0
0
9,311
2,441
266
3,004
6,175
0
12,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,633
Gold Earned
31,639
392
Minions Killed
255
0
Camps Cleared
0
1,128,326
Distance Traveled
1,175,351
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,159
474
71
5
0
212,441
1
W
Fenrir
8,776
675
87
7
0
245,118
2
W
Sylvanus
8,985
691
126
10
0
186,718
2
L
Baron Samedi
6,857
527
77
6
0
216,667
2
W
Baron Samedi
7,244
557
70
5
0
232,567
0
W
Neith
7,316
563
60
5
0
228,437
3
W
Chang'e
6,312
486
49
4
0
235,486
2
L
Da Ji
7,686
591
70
5
0
275,201
3
L
Ganesha
5,912
455
16
1
0
255,382
3
L
Hachiman
5,025
387
21
2
0
215,660
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role