Player Matchup

Anhur
Anhur
 
Anhur
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Darkmanaf11
The Morrigan
Level 149
God Stats
2W - 2L
1,603 SR
Queue Stats
273W - 250L
1,504 Elo+
Party 1
Ares
Ares
Hdback
Ares
Level 43
God Stats
4W - 3L
1,766 SR
Queue Stats
281W - 280L
1,597 Elo+
Solo
Hera
Hera
NexusRouge
Hera
Level 87
God Stats
4W - 1L
1,862 SR
Queue Stats
256W - 240L
1,476 Elo+
Party 1
Horus
Horus
VeryPohuy
Horus
Level 114
God Stats
3W - 6L
1,424 SR
Queue Stats
275W - 292L
1,500 Elo+
Solo
Team Averages
Level 109
1,631 SR
1,516 Elo+

VS

Team Averages
Level 106
1,518 SR
1,548 Elo+
Poseidon
Poseidon
 
Poseidon
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Eyedied
Discordia
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,483 Elo+
Solo
Horus
Horus
NABIJAC
Horus
Level 148
God Stats
6W - 6L
1,443 SR
Queue Stats
247W - 216L
1,542 Elo+
Solo
Jormungandr
Jormungandr
Nyashiru
Jormungandr
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,670 Elo+
Solo
Chaac
Chaac
Sikita
Chaac
Level 102
God Stats
7W - 3L
1,647 SR
Queue Stats
190W - 184L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
5 / 8 / 6
9,281
714
11,038
15,296
8,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Morrigan
Darkmanaf11
The Morrigan
14
2 / 6 / 9
8,608
662
10,686
9,260
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Hdback
Ares
18
6 / 4 / 10
10,947
842
11,184
19,838
27,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 4 / 7
9,400
723
9,460
8,594
4,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
VeryPohuy
Horus
11
1 / 1 / 8
7,838
603
2,311
8,266
8,484
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
4 / 4 / 11
10,045
773
6,539
7,640
2,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Eyedied
Discordia
18
2 / 2 / 15
10,377
798
10,386
7,559
2,944
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
NABIJAC
Horus
15
1 / 5 / 14
9,264
713
4,740
18,324
14,346
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
Nyashiru
Jormungandr
16
3 / 6 / 13
9,748
750
11,944
12,847
5,796
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Sikita
Chaac
20
13 / 2 / 9
12,145
934
20,730
19,533
14,349
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
85
18
Kills
23
23
Deaths
19
40
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
8
6
1
W
Poseidon
 
Poseidon
4
4
11
2.38
L
The Morrigan
Darkmanaf11
The Morrigan
2
6
9
1.08
W
Discordia
Eyedied
Discordia
2
2
15
4.75
L
Ares
Hdback
Ares
6
4
10
2.75
W
Horus
NABIJAC
Horus
1
5
14
1.6
L
4
4
7
1.88
W
Jormungandr
Nyashiru
Jormungandr
3
6
13
1.58
W
Chaac
Sikita
Chaac
13
2
9
8.75
L
Horus
VeryPohuy
Horus
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,679
Damage
54,339
61,254
Taken
65,903
53,043
Mitigated
39,935
21,647
Healing
28,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
11,038
3,871
1,062
1,459
15,296
8,180
129
7,467
7,829
0
21,673
W
Poseidon
 
Poseidon
6,539
769
347
733
7,640
2,500
1,419
3,933
3,707
21,102
0
L
The Morrigan
Darkmanaf11
The Morrigan
10,686
2,020
951
1,958
9,260
4,626
528
5,618
3,560
17,653
6,265
W
Discordia
Eyedied
Discordia
10,386
1,283
833
1,856
7,559
2,944
1,563
1,494
6,065
35,843
0
L
Ares
Hdback
Ares
11,184
224
714
3,842
19,838
27,220
459
9,453
10,385
19,719
0
W
Horus
NABIJAC
Horus
4,740
2,127
6,519
7,101
18,324
14,346
663
7,031
11,293
0
9,181
L
9,460
1,896
948
1,014
8,594
4,533
573
3,134
5,460
27,049
0
W
Jormungandr
Nyashiru
Jormungandr
11,944
2,545
989
1,469
12,847
5,796
200
8,060
4,787
28,842
0
W
Chaac
Sikita
Chaac
20,730
1,897
644
7,954
19,533
14,349
1,308
6,655
12,878
0
40,212
L
Horus
VeryPohuy
Horus
2,311
1,409
3,962
5,737
8,266
8,484
128
3,197
5,069
0
4,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,074
Gold Earned
51,579
107
Minions Killed
140
0
Camps Cleared
0
951,168
Distance Traveled
1,209,578
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,281
714
25
2
0
168,875
1
W
Poseidon
10,045
773
37
3
0
218,582
0
L
The Morrigan
8,608
662
24
2
0
168,650
0
W
Discordia
10,377
798
44
3
0
235,839
1
L
Ares
10,947
842
19
1
0
201,100
4
W
Horus
9,264
713
3
0
0
256,581
6
L
Hera
9,400
723
34
3
0
181,759
0
W
Jormungandr
9,748
750
23
2
0
224,559
2
W
Chaac
12,145
934
33
3
0
274,017
2
L
Horus
7,838
603
5
0
0
230,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role