Player Matchup

Neith
Neith
CEMENb
Neith
Level 28
God Stats
10W - 7L
1,456 SR
Queue Stats
148W - 150L
1,574 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ClappedLMFAO
Morgan Le Fay
Level 18
God Stats
1W - 1L
1,302 SR
Queue Stats
59W - 55L
1,558 Elo+
Solo
Ra
Ra
Mitixz1013
Ra
Level 16
God Stats
80W - 65L
1,458 SR
Queue Stats
83W - 69L
1,490 Elo+
Solo
Fafnir
Fafnir
TacticalBad
Fafnir
Level 29
God Stats
3W - 3L
1,433 SR
Queue Stats
210W - 212L
1,558 Elo+
Solo
Ravana
Ravana
chirdi358ss
Ravana
Level 28
God Stats
8W - 3L
1,751 SR
Queue Stats
53W - 51L
1,533 Elo+
Solo
Team Averages
Level 24
1,480 SR
1,543 Elo+

VS

Team Averages
Level 15
1,549 SR
1,618 Elo+
Gilgamesh
Gilgamesh
BARKforpeel
Gilgamesh
Level 7
God Stats
1W - 1L
1,808 SR
Queue Stats
14W - 14L
1,624 Elo+
Solo
Jing Wei
Jing Wei
CthulhuChrist
Jing Wei
Level 26
God Stats
0W - 2L
1,291 SR
Queue Stats
49W - 47L
1,642 Elo+
Solo
Cliodhna
Cliodhna
MateusXiii
Cliodhna
Level 12
God Stats
2W - 5L
1,462 SR
Queue Stats
71W - 76L
1,614 Elo+
Solo
Merlin
Merlin
Remrik
Merlin
Level 8
God Stats
23W - 27L
1,699 SR
Queue Stats
31W - 38L
1,586 Elo+
Solo
Jormungandr
Jormungandr
palindroma
Jormungandr
Level 24
God Stats
1W - 2L
1,487 SR
Queue Stats
62W - 53L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CEMENb
Neith
15
4 / 3 / 6
9,816
545
8,898
11,497
4,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
ClappedLMFAO
Morgan Le Fay
15
2 / 2 / 3
9,034
502
7,480
9,492
2,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
8 / 1 / 4
11,025
613
12,632
18,524
8,662
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fafnir
15
2 / 3 / 1
10,153
564
5,105
12,384
10,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
17
5 / 1 / 4
10,306
573
10,668
10,062
3,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BARKforpeel
Gilgamesh
11
4 / 3 / 2
7,836
435
8,956
10,849
3,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
CthulhuChrist
Jing Wei
13
1 / 6 / 1
8,052
447
7,236
13,652
3,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
MateusXiii
Cliodhna
16
2 / 5 / 1
9,427
524
9,535
13,417
7,111
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Remrik
Merlin
14
1 / 2 / 3
8,180
454
8,321
8,342
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
palindroma
Jormungandr
13
1 / 5 / 3
8,241
458
6,240
16,199
6,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
21
Kills
9
10
Deaths
21
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BARKforpeel
Gilgamesh
4
3
2
1.67
W
Neith
CEMENb
Neith
4
3
6
2.33
W
Morgan Le Fay
ClappedLMFAO
Morgan Le Fay
2
2
3
1.75
L
Jing Wei
CthulhuChrist
Jing Wei
1
6
1
0.25
L
Cliodhna
MateusXiii
Cliodhna
2
5
1
0.5
W
8
1
4
10
L
Merlin
Remrik
Merlin
1
2
3
1.25
W
Fafnir
2
3
1
0.83
W
Ravana
5
1
4
7
L
Jormungandr
palindroma
Jormungandr
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,783
Damage
40,288
61,959
Taken
62,459
30,349
Mitigated
23,851
31,853
Healing
11,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BARKforpeel
Gilgamesh
8,956
2,174
0
3,048
10,849
3,800
0
2,447
8,286
0
39,607
W
Neith
CEMENb
Neith
8,898
3,723
0
3,988
11,497
4,734
1,644
1,291
10,144
0
67,156
W
Morgan Le Fay
ClappedLMFAO
Morgan Le Fay
7,480
838
0
4,215
9,492
2,887
385
3,256
5,964
52,820
0
L
Jing Wei
CthulhuChrist
Jing Wei
7,236
5,469
0
2,385
13,652
3,533
0
3,388
10,262
0
45,321
L
Cliodhna
MateusXiii
Cliodhna
9,535
1,397
0
1,743
13,417
7,111
36
4,974
8,156
0
65,176
W
12,632
1,969
1,277
11,274
18,524
8,662
345
7,920
10,340
92,434
0
L
Merlin
Remrik
Merlin
8,321
600
62
2,017
8,342
2,458
0
3,700
4,408
51,279
0
W
Fafnir
5,105
1,609
0
5,685
12,384
10,653
804
1,139
11,225
54,294
0
W
Ravana
10,668
2,199
0
5,414
10,062
3,413
0
613
9,385
0
75,146
L
Jormungandr
palindroma
Jormungandr
6,240
1,598
45
2,067
16,199
6,949
0
9,951
6,130
49,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,334
Gold Earned
41,736
607
Minions Killed
486
0
Camps Cleared
0
1,769,873
Distance Traveled
1,572,908
31
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,836
435
69
4
0
290,696
4
W
Neith
9,816
545
112
6
0
320,521
5
W
Morgan Le Fay
9,034
502
95
5
0
353,413
8
L
Jing Wei
8,052
447
96
5
0
328,834
0
L
Cliodhna
9,427
524
134
7
0
313,359
4
W
Ra
11,025
613
164
9
0
371,218
10
L
Merlin
8,180
454
101
6
0
352,595
5
W
Fafnir
10,153
564
133
7
0
331,335
6
W
Ravana
10,306
573
103
6
0
393,386
2
L
Jormungandr
8,241
458
86
5
0
287,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role