Player Matchup

Vulcan
Vulcan
VitalExodus
Vulcan
Level 72
God Stats
11W - 6L
1,651 SR
Queue Stats
122W - 106L
1,398 Elo+
Solo
Fenrir
Fenrir
Yeetbort
Fenrir
Level 51
God Stats
4W - 5L
1,336 SR
Queue Stats
106W - 143L
1,261 Elo+
Party 1
Geb
Geb
Zavien6754
Geb
Level 43
God Stats
4W - 0L
1,564 SR
Queue Stats
84W - 105L
1,263 Elo+
Party 1
Team Averages
Level 55
1,517 SR
1,308 Elo+

VS

Team Averages
Level 51
1,531 SR
1,303 Elo+
Raijin
Raijin
DIAZ-BOYZ-4
Raijin
Level 17
God Stats
2W - 4L
1,710 SR
Queue Stats
27W - 57L
1,174 Elo+
Solo
Hel
Hel
JJbro1121
Hel
Level 84
God Stats
33W - 54L
1,425 SR
Queue Stats
495W - 593L
1,401 Elo+
Solo
Cthulhu
Cthulhu
Mr GrownAsMan
Cthulhu
Level 51
God Stats
6W - 17L
1,457 SR
Queue Stats
351W - 507L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
4 / 0 / 7
7,715
772
10,796
4,777
1,627
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Yeetbort
Fenrir
11
7 / 2 / 5
7,902
790
11,905
8,875
5,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 2 / 8
7,375
738
3,138
6,634
6,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
9
0 / 5 / 3
6,079
608
3,626
7,943
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
1 / 5 / 1
5,859
586
3,316
7,487
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
10
2 / 3 / 2
7,013
701
5,166
15,655
11,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
13
Kills
3
4
Deaths
13
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Raijin
0
5
3
0.3
L
1
5
1
0.3
L
Cthulhu
2
3
2
1
W
Vulcan
4
0
7
7.5
W
Fenrir
Yeetbort
Fenrir
7
2
5
4.75
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,839
Damage
12,108
20,286
Taken
31,085
13,546
Mitigated
17,315
4,930
Healing
8,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
3,626
668
0
0
7,943
3,093
0
3,080
4,863
13,959
0
L
3,316
397
2,401
2,334
7,487
2,561
0
2,572
4,915
15,195
0
L
Cthulhu
5,166
637
212
3,272
15,655
11,661
0
8,701
6,954
16,756
0
W
Vulcan
10,796
4,025
42
1,055
4,777
1,627
782
4,076
701
33,887
0
W
Fenrir
Yeetbort
Fenrir
11,905
4,181
424
1,844
8,875
5,248
927
4,923
3,952
0
15,467
W
3,138
224
626
939
6,634
6,671
199
3,632
3,002
13,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,992
Gold Earned
18,951
85
Minions Killed
82
4
Camps Cleared
3
595,586
Distance Traveled
473,832
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,079
608
28
3
0
139,951
1
L
Hel
5,859
586
33
3
3
137,034
1
L
Cthulhu
7,013
701
21
2
0
196,847
1
W
Vulcan
7,715
772
66
7
2
194,227
0
W
Fenrir
7,902
790
9
1
1
187,256
0
W
Geb
7,375
738
10
1
1
214,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role