Player Matchup

Fenrir
Fenrir
Currxn2081
Fenrir
Level 29
God Stats
6W - 8L
1,537 SR
Queue Stats
216W - 191L
1,617 Elo+
Solo
Olorun
Olorun
NemesioXd7553
Olorun
Level 16
God Stats
0W - 2L
1,348 SR
Queue Stats
24W - 25L
1,568 Elo+
Solo
Apollo
Apollo
Verdao8284
Apollo
Level 28
God Stats
10W - 6L
1,676 SR
Queue Stats
94W - 78L
1,520 Elo+
Solo
Neith
Neith
distortedsoul8m
Neith
Level 28
God Stats
1W - 3L
1,445 SR
Queue Stats
68W - 45L
1,670 Elo+
Solo
Ymir
Ymir
zIRisen
Ymir
Level 29
God Stats
4W - 3L
1,674 SR
Queue Stats
136W - 102L
1,644 Elo+
Solo
Team Averages
Level 26
1,536 SR
1,604 Elo+

VS

Team Averages
Level 13
1,652 SR
1,708 Elo+
Erlang Shen
Erlang Shen
Ghost28279
Erlang Shen
Level 19
God Stats
3W - 0L
1,904 SR
Queue Stats
80W - 11L
1,949 Elo+
Solo
Chaac
Chaac
HimanshuGhasoliy
Chaac
Level 10
God Stats
24W - 12L
1,705 SR
Queue Stats
48W - 42L
1,572 Elo+
Solo
Anhur
Anhur
imtheman855
Anhur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,687 Elo+
Solo
Ymir
Ymir
magic_brayan_
Ymir
Level 6
God Stats
3W - 1L
1,649 SR
Queue Stats
11W - 6L
1,649 Elo+
Solo
Olorun
Olorun
xDBxYeebrah
Olorun
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 50L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Currxn2081
Fenrir
15
5 / 2 / 5
8,796
586
9,852
13,062
4,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 5 / 2
7,421
495
4,985
10,166
3,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
Verdao8284
Apollo
13
2 / 7 / 1
8,061
537
2,818
11,324
3,886
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 3 / 1
7,372
491
8,718
9,177
3,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ymir
zIRisen
Ymir
11
1 / 3 / 3
6,906
460
6,138
12,948
6,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Ghost28279
Erlang Shen
18
8 / 2 / 5
11,039
736
13,038
11,282
7,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 2 / 8
8,994
600
7,141
11,679
6,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
4 / 3 / 4
8,770
585
8,061
7,750
2,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 3 / 8
7,351
490
6,165
12,278
7,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
14
3 / 3 / 3
8,842
589
9,207
12,224
4,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
13
Kills
20
20
Deaths
13
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Currxn2081
Fenrir
5
2
5
3.75
W
Erlang Shen
Ghost28279
Erlang Shen
8
2
5
5.25
W
3
2
8
3.5
L
2
5
2
0.6
L
Apollo
Verdao8284
Apollo
2
7
1
0.36
L
3
3
1
1.17
W
4
3
4
2
W
2
3
8
2
W
Olorun
3
3
3
1.5
L
Ymir
zIRisen
Ymir
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,511
Damage
43,612
56,677
Taken
55,213
22,091
Mitigated
28,378
16,171
Healing
25,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Currxn2081
Fenrir
9,852
2,792
0
4,146
13,062
4,832
0
2,533
10,203
0
61,040
W
Erlang Shen
Ghost28279
Erlang Shen
13,038
5,958
0
5,926
11,282
7,911
486
1,151
10,131
0
88,373
W
7,141
1,047
0
6,760
11,679
6,389
0
2,607
9,072
0
62,584
L
4,985
1,993
209
2,555
10,166
3,819
272
1,330
8,794
44,312
2,841
L
Apollo
Verdao8284
Apollo
2,818
1,777
0
1,876
11,324
3,886
2,807
0
11,324
0
41,547
L
8,718
3,238
0
2,641
9,177
3,056
0
6,368
2,734
0
43,106
W
8,061
4,232
0
1,049
7,750
2,475
206
2,879
4,871
0
55,710
W
6,165
1,459
0
3,825
12,278
7,417
78
2,816
9,462
16,439
0
W
Olorun
9,207
4,361
492
7,135
12,224
4,186
340
1,173
11,051
61,828
0
L
Ymir
zIRisen
Ymir
6,138
1,210
1,691
3,053
12,948
6,498
0
4,357
8,250
17,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,556
Gold Earned
44,996
427
Minions Killed
507
0
Camps Cleared
0
1,359,047
Distance Traveled
1,514,353
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,796
586
118
8
0
324,853
2
W
Erlang Shen
11,039
736
155
10
0
343,700
1
W
Chaac
8,994
600
119
8
0
338,414
1
L
Olorun
7,421
495
101
7
0
279,317
4
L
Apollo
8,061
537
106
7
0
226,717
3
L
Neith
7,372
491
84
6
0
256,995
0
W
Anhur
8,770
585
99
7
0
292,053
2
W
Ymir
7,351
490
19
1
0
280,350
2
W
Olorun
8,842
589
115
8
0
259,836
1
L
Ymir
6,906
460
18
1
0
271,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role