Player Matchup

Hun Batz
Hun Batz
Gezasun
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,491 Elo+
Solo
Tiamat
Tiamat
Icestorm1908
Tiamat
Level 22
God Stats
0W - 3L
1,325 SR
Queue Stats
11W - 6L
1,541 Elo+
Solo
Merlin
Merlin
King-Of-Gaelic
Merlin
Level 18
God Stats
1W - 3L
1,196 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Medusa
Medusa
Lucy11494
Medusa
Level 29
God Stats
106W - 156L
1,404 SR
Queue Stats
124W - 167L
1,309 Elo+
Solo
Anhur
Anhur
darknes1680
Anhur
Level 5
God Stats
0W - 3L
1,210 SR
Queue Stats
3W - 5L
1,190 Elo+
Solo
Team Averages
Level 21
1,327 SR
1,406 Elo+

VS

Team Averages
Level 18
1,341 SR
1,269 Elo+
Ymir
Ymir
BobbyAndersLost
Ymir
Level 25
God Stats
13W - 10L
1,410 SR
Queue Stats
73W - 86L
1,332 Elo+
Party 1
Zeus
Zeus
MRcuir_moustache
Zeus
Level 9
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 141L
1,244 Elo+
Solo
Hun Batz
Hun Batz
One_Hit91
Hun Batz
Level 25
God Stats
2W - 4L
1,296 SR
Queue Stats
40W - 46L
1,339 Elo+
Party 1
Neith
Neith
XX_AMKO_1
Neith
Level 15
God Stats
6W - 12L
1,144 SR
Queue Stats
73W - 108L
1,185 Elo+
Party 2
Artemis
Artemis
XX_Qusa1_DA
Artemis
Level 17
God Stats
5W - 3L
1,353 SR
Queue Stats
102W - 121L
1,245 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gezasun
Hun Batz
15
2 / 5 / 4
10,448
435
8,482
21,307
9,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tiamat
18
7 / 9 / 3
11,989
500
13,893
19,611
8,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
5 / 4 / 9
12,457
519
13,736
10,890
3,186
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Lucy11494
Medusa
19
10 / 6 / 3
12,732
531
9,435
14,850
5,184
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 11 / 1
8,435
351
394
12,494
6,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 7
14,608
609
10,321
19,163
30,059
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 8 / 2
11,775
491
8,187
13,136
4,381
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
One_Hit91
Hun Batz
20
5 / 1 / 11
13,643
568
13,886
18,082
8,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
XX_AMKO_1
Neith
17
5 / 8 / 11
12,267
511
11,501
15,415
7,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
XX_Qusa1_DA
Artemis
18
7 / 7 / 6
12,612
526
12,611
16,409
6,069
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
71
24
Kills
34
35
Deaths
26
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
10
2
7
6.75
L
Hun Batz
Gezasun
Hun Batz
2
5
4
0.8
L
Tiamat
7
9
3
0.94
L
5
4
9
2.38
L
Medusa
Lucy11494
Medusa
10
6
3
1.92
W
7
8
2
1
W
Hun Batz
One_Hit91
Hun Batz
5
1
11
10.5
W
Neith
XX_AMKO_1
Neith
5
8
11
1.31
W
Artemis
XX_Qusa1_DA
Artemis
7
7
6
1.43
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,940
Damage
56,506
79,152
Taken
82,205
33,813
Mitigated
56,042
11,909
Healing
21,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,321
1,453
0
2,595
19,163
30,059
1,390
5,983
12,865
83,954
0
L
Hun Batz
Gezasun
Hun Batz
8,482
3,487
118
3,359
21,307
9,672
0
3,872
17,435
0
57,466
L
Tiamat
13,893
1,319
0
4,576
19,611
8,850
1,872
3,840
15,771
67,033
0
L
13,736
1,332
0
0
10,890
3,186
1,442
3,855
7,035
43,411
0
L
Medusa
Lucy11494
Medusa
9,435
3,461
0
3,760
14,850
5,184
2,684
4,037
10,813
0
70,385
W
8,187
1,919
0
679
13,136
4,381
2,224
6,120
6,672
62,588
0
W
Hun Batz
One_Hit91
Hun Batz
13,886
4,867
0
9,905
18,082
8,257
740
3,055
14,860
0
103,401
W
Neith
XX_AMKO_1
Neith
11,501
5,609
0
2,829
15,415
7,276
5,009
6,294
8,965
0
55,955
W
Artemis
XX_Qusa1_DA
Artemis
12,611
5,713
0
5,482
16,409
6,069
6,203
5,031
11,214
383
70,375
L
394
266
0
96
12,494
6,921
660
3,212
9,243
0
17,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,061
Gold Earned
64,905
428
Minions Killed
582
0
Camps Cleared
0
1,870,343
Distance Traveled
2,109,012
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,608
609
153
6
0
394,628
3
L
Hun Batz
10,448
435
105
4
0
352,727
4
L
Tiamat
11,989
500
110
5
0
349,442
0
L
Merlin
12,457
519
71
3
0
452,087
0
L
Medusa
12,732
531
110
5
0
393,137
0
W
Zeus
11,775
491
89
4
0
404,183
0
W
Hun Batz
13,643
568
160
7
0
533,536
0
W
Neith
12,267
511
80
3
0
391,108
0
W
Artemis
12,612
526
100
4
0
385,557
0
L
Anhur
8,435
351
32
1
0
322,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role