Player Matchup

Janus
Janus
Alexdge18
Janus
Level 86
God Stats
1W - 1L
1,638 SR
Queue Stats
3W - 9L
1,406 Elo+
Party 2
Bastet
Bastet
ArturHeart
Bastet
Level 154
God Stats
0W - 2L
1,288 SR
Queue Stats
60W - 76L
1,435 Elo+
Party 2
Izanami
Izanami
DevilPenatgram
Izanami
Level 91
God Stats
9W - 10L
1,396 SR
Queue Stats
29W - 48L
1,387 Elo+
Party 2
Team Averages
Level 110
1,441 SR
1,409 Elo+

VS

Team Averages
Level 78
1,532 SR
1,663 Elo+
Zeus
Zeus
Drag56
Zeus
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 77L
1,746 Elo+
Party 1
Chaac
Chaac
Serchiflad0
Chaac
Level 154
God Stats
6W - 3L
1,525 SR
Queue Stats
284W - 188L
1,644 Elo+
Party 1
Set
Set
jcbg7633
Set
Level 64
God Stats
5W - 2L
1,571 SR
Queue Stats
164W - 112L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Alexdge18
Janus
17
5 / 10 / 13
14,157
674
20,199
21,140
8,316
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
ArturHeart
Bastet
18
13 / 9 / 8
15,819
753
26,739
27,053
11,654
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 11 / 9
12,763
608
13,980
22,297
8,261
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Drag56
Zeus
17
8 / 10 / 10
14,382
685
19,144
17,801
4,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
13 / 4 / 13
15,951
760
29,124
34,611
47,789
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
9 / 7 / 13
14,723
701
17,259
19,295
14,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
66
21
Kills
30
30
Deaths
21
30
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Janus
Alexdge18
Janus
5
10
13
1.15
L
Bastet
ArturHeart
Bastet
13
9
8
1.89
L
3
11
9
0.68
W
Zeus
Drag56
Zeus
8
10
10
1.3
W
13
4
13
4.88
W
9
7
13
2.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,918
Damage
65,527
70,490
Taken
71,707
28,231
Mitigated
66,428
12,492
Healing
26,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Alexdge18
Janus
20,199
1,841
564
4,340
21,140
8,316
0
5,442
15,330
46,130
0
L
Bastet
ArturHeart
Bastet
26,739
6,127
0
5,882
27,053
11,654
0
6,359
20,302
0
40,807
L
13,980
8,156
0
1,706
22,297
8,261
0
6,283
15,634
0
43,159
W
Zeus
Drag56
Zeus
19,144
1,741
120
2,576
17,801
4,144
498
4,150
13,651
43,060
0
W
29,124
4,115
0
19,034
34,611
47,789
279
11,463
23,148
0
70,426
W
17,259
7,708
0
4,284
19,295
14,495
159
5,343
13,952
0
50,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,739
Gold Earned
45,056
172
Minions Killed
239
3
Camps Cleared
13
1,059,346
Distance Traveled
1,066,030
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
14,157
674
65
3
2
335,886
3
L
Bastet
15,819
753
30
1
0
387,316
9
L
Izanami
12,763
608
77
4
1
336,144
6
W
Zeus
14,382
685
62
3
1
299,133
0
W
Chaac
15,951
760
101
5
4
390,402
3
W
Set
14,723
701
76
4
8
376,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role