Player Matchup

Hun Batz
Hun Batz
EthernalFighter
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,424 Elo+
Solo
Jormungandr
Jormungandr
Superman808
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,300 Elo+
Solo
Rama
Rama
limite84
Rama
Level 147
God Stats
5W - 8L
1,373 SR
Queue Stats
276W - 343L
1,378 Elo+
Solo
Team Averages
Level 65
1,458 SR
1,367 Elo+

VS

Team Averages
Level 97
1,357 SR
1,355 Elo+
Hercules
Hercules
LeunamV
Hercules
Level 99
God Stats
3W - 5L
1,291 SR
Queue Stats
326W - 523L
1,380 Elo+
Party 1
Charybdis
Charybdis
MilenaPKBR
Charybdis
Level 104
God Stats
7W - 10L
1,424 SR
Queue Stats
95W - 142L
1,340 Elo+
Solo
Chang'e
Chang'e
Tullvea
Chang'e
Level 88
God Stats
15W - 23L
1,354 SR
Queue Stats
184W - 344L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
2 / 6 / 5
6,852
685
5,815
8,403
2,889
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Superman808
Jormungandr
11
3 / 0 / 4
7,712
771
10,083
8,522
7,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rama
12
3 / 2 / 4
7,373
737
7,661
5,704
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LeunamV
Hercules
12
2 / 1 / 6
7,875
788
6,864
12,206
10,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
MilenaPKBR
Charybdis
12
3 / 4 / 5
7,639
764
5,456
8,507
2,838
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Tullvea
Chang'e
11
3 / 3 / 4
7,360
736
5,203
8,406
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
8
Kills
8
8
Deaths
8
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
2
6
5
0.75
W
Hercules
LeunamV
Hercules
2
1
6
5
W
Charybdis
MilenaPKBR
Charybdis
3
4
5
1.38
L
Jormungandr
Superman808
Jormungandr
3
0
4
5
W
Chang'e
Tullvea
Chang'e
3
3
4
1.67
L
Rama
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,559
Damage
17,523
22,629
Taken
29,119
12,997
Mitigated
15,684
4,349
Healing
14,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
5,815
2,223
0
500
8,403
2,889
357
2,804
5,599
0
11,034
W
Hercules
LeunamV
Hercules
6,864
1,853
0
5,375
12,206
10,392
442
4,435
7,771
0
12,694
W
Charybdis
MilenaPKBR
Charybdis
5,456
3,217
0
2,270
8,507
2,838
106
3,142
5,365
0
23,269
L
Jormungandr
Superman808
Jormungandr
10,083
3,525
0
1,742
8,522
7,659
77
1,897
6,625
19,665
0
W
Chang'e
Tullvea
Chang'e
5,203
511
2,821
4,047
8,406
2,454
603
3,486
4,920
21,005
0
L
Rama
7,661
3,621
0
2,107
5,704
2,449
124
837
4,867
0
34,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,937
Gold Earned
22,874
108
Minions Killed
94
5
Camps Cleared
4
522,764
Distance Traveled
556,125
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,852
685
15
2
1
173,082
2
W
Hercules
7,875
788
18
2
0
191,935
3
W
Charybdis
7,639
764
37
4
3
172,325
1
L
Jormungandr
7,712
771
17
2
1
182,776
0
W
Chang'e
7,360
736
39
4
1
191,865
1
L
Rama
7,373
737
76
8
3
166,906
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role