Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
JazonDaRuler
Erlang Shen
Level 26
God Stats
1W - 2L
1,286 SR
Queue Stats
25W - 11L
1,658 Elo+
Party 2
Gilgamesh
Gilgamesh
혚aber
Gilgamesh
Level 27
God Stats
1W - 0L
1,882 SR
Queue Stats
9W - 0L
1,923 Elo+
Party 2
Team Averages
Level 26
1,556 SR
1,694 Elo+

VS

Team Averages
Level 17
1,441 SR
1,268 Elo+
Cliodhna
Cliodhna
Calciphied
Cliodhna
Level 25
God Stats
2W - 7L
1,324 SR
Queue Stats
67W - 76L
1,435 Elo+
Solo
Merlin
Merlin
ShortCombos
Merlin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,183 Elo+
Party 1
Xing Tian
Xing Tian
damonzo
Xing Tian
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,187 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 2 / 20
8,003
800
6,767
4,983
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
JazonDaRuler
Erlang Shen
13
10 / 0 / 16
9,245
925
8,318
5,229
2,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
혚aber
Gilgamesh
14
19 / 0 / 13
10,270
1,027
19,158
9,434
3,535
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Calciphied
Cliodhna
10
1 / 10 / 1
6,277
628
5,373
13,478
3,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
9
1 / 10 / 0
6,302
630
4,171
9,337
2,055
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
damonzo
Xing Tian
8
0 / 12 / 0
5,627
563
2,955
16,386
8,805
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
3
32
Kills
2
2
Deaths
32
49
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
2
20
6.5
L
Cliodhna
Calciphied
Cliodhna
1
10
1
0.15
W
Erlang Shen
JazonDaRuler
Erlang Shen
10
0
16
18
L
Merlin
1
10
0
0.1
L
Xing Tian
damonzo
Xing Tian
0
12
0
0
W
Gilgamesh
혚aber
Gilgamesh
19
0
13
25.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,243
Damage
12,499
19,646
Taken
39,201
7,713
Mitigated
14,633
5,637
Healing
1,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,767
1,933
0
559
4,983
1,462
798
1,927
3,056
17,841
0
L
Cliodhna
Calciphied
Cliodhna
5,373
74
0
454
13,478
3,773
0
2,207
11,061
0
21,743
W
Erlang Shen
JazonDaRuler
Erlang Shen
8,318
3,574
0
2,396
5,229
2,716
308
1,903
3,280
0
20,717
L
Merlin
4,171
199
0
576
9,337
2,055
0
727
8,492
15,148
0
L
Xing Tian
damonzo
Xing Tian
2,955
732
0
0
16,386
8,805
0
3,509
12,577
6,704
0
W
Gilgamesh
혚aber
Gilgamesh
19,158
6,761
0
2,682
9,434
3,535
630
3,947
5,390
0
45,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,518
Gold Earned
18,206
104
Minions Killed
65
7
Camps Cleared
2
595,853
Distance Traveled
437,060
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,003
800
25
3
1
192,877
0
L
Cliodhna
6,277
628
33
3
2
164,705
2
W
Erlang Shen
9,245
925
27
3
2
188,954
2
L
Merlin
6,302
630
27
3
0
134,709
0
L
Xing Tian
5,627
563
5
1
0
137,646
4
W
Gilgamesh
10,270
1,027
52
5
4
214,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role