Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Raven25
Cupid
Level 53
God Stats
13W - 15L
1,473 SR
Queue Stats
46W - 45L
1,491 Elo+
Party 1
Agni
Agni
rgegethgr
Agni
Level 125
God Stats
39W - 23L
1,681 SR
Queue Stats
405W - 365L
1,518 Elo+
Party 1
Team Averages
Level 121
1,531 SR
1,502 Elo+

VS

Team Averages
Level 100
1,659 SR
1,540 Elo+
Zeus
Zeus
 
Zeus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BikiniBob
Cthulhu
Level 60
God Stats
19W - 6L
1,756 SR
Queue Stats
77W - 56L
1,532 Elo+
Solo
Anhur
Anhur
DatGuyViper
Anhur
Level 105
God Stats
1W - 2L
1,602 SR
Queue Stats
164W - 139L
1,541 Elo+
Party 2
Bellona
Bellona
Maxieko
Bellona
Level 151
God Stats
13W - 6L
1,804 SR
Queue Stats
303W - 303L
1,543 Elo+
Party 2
Skadi
Skadi
Teename
Skadi
Level 104
God Stats
8W - 6L
1,633 SR
Queue Stats
120W - 108L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
1 / 2 / 5
7,371
614
4,283
8,162
2,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
 
Fenrir
12
4 / 4 / 4
7,165
597
5,691
7,811
2,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
 
Ne Zha
10
1 / 0 / 7
6,093
508
3,325
8,165
4,406
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
Raven25
Cupid
13
2 / 0 / 0
7,325
610
2,086
5,447
1,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
14
6 / 1 / 3
8,182
682
7,927
5,550
1,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 3 / 2
6,467
539
2,693
6,907
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
BikiniBob
Cthulhu
9
0 / 1 / 0
5,519
460
3,112
6,450
3,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 4 / 3
6,693
558
4,797
8,474
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Maxieko
Bellona
11
4 / 4 / 2
6,844
570
7,324
11,188
8,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
Teename
Skadi
11
0 / 2 / 0
6,311
526
2,462
5,448
1,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
14
Kills
7
7
Deaths
14
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
1
2
5
1.75
W
Fenrir
 
Fenrir
4
4
4
1.5
W
Ne Zha
 
Ne Zha
1
0
7
4.5
L
Zeus
 
Zeus
0
3
2
0.33
L
Cthulhu
BikiniBob
Cthulhu
0
1
0
0
L
3
4
3
1.13
L
Bellona
Maxieko
Bellona
4
4
2
1.25
W
Cupid
Raven25
Cupid
2
0
0
2
L
Skadi
Teename
Skadi
0
2
0
0
W
Agni
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,312
Damage
20,388
35,135
Taken
38,467
12,235
Mitigated
17,304
10,415
Healing
12,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
4,283
2,871
0
1,224
8,162
2,148
186
311
7,851
0
41,821
W
Fenrir
 
Fenrir
5,691
2,366
0
3,068
7,811
2,280
0
974
6,837
0
33,481
W
Ne Zha
 
Ne Zha
3,325
440
506
1,320
8,165
4,406
44
2,142
6,023
0
18,559
L
Zeus
 
Zeus
2,693
449
0
2,265
6,907
2,058
0
3,721
3,186
38,118
0
L
Cthulhu
BikiniBob
Cthulhu
3,112
172
0
1,355
6,450
3,786
0
1,271
5,179
16,285
0
L
4,797
2,013
0
3,138
8,474
2,210
0
1,373
7,101
0
34,564
L
Bellona
Maxieko
Bellona
7,324
2,660
0
4,820
11,188
8,166
0
866
10,322
0
35,898
W
Cupid
Raven25
Cupid
2,086
1,137
51
1,699
5,447
1,752
1,008
350
5,097
0
45,391
L
Skadi
Teename
Skadi
2,462
1,053
0
1,140
5,448
1,084
0
913
4,535
0
41,778
W
Agni
7,927
282
145
2,402
5,550
1,649
168
2,028
3,522
52,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,136
Gold Earned
31,834
392
Minions Killed
354
0
Camps Cleared
0
1,302,047
Distance Traveled
1,189,212
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
7,371
614
96
8
0
235,872
1
W
Fenrir
7,165
597
59
5
0
259,883
3
W
Ne Zha
6,093
508
27
2
0
288,172
7
L
Zeus
6,467
539
94
8
0
239,167
5
L
Cthulhu
5,519
460
20
2
0
254,443
8
L
Anhur
6,693
558
69
6
0
224,792
3
L
Bellona
6,844
570
80
7
0
249,031
4
W
Cupid
7,325
610
101
8
0
243,934
4
L
Skadi
6,311
526
91
8
0
221,779
3
W
Agni
8,182
682
109
9
0
274,186
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role