Player Matchup

Yemoja
Yemoja
Blackcat1427
Yemoja
Level 123
God Stats
0W - 5L
1,760 SR
Queue Stats
325W - 256L
1,593 Elo+
Party 2
Hera
Hera
CURR3NTS
Hera
Level 159
God Stats
6W - 7L
1,724 SR
Queue Stats
396W - 344L
1,586 Elo+
Party 2
Apollo
Apollo
Inkhuddle
Apollo
Level 103
God Stats
2W - 1L
1,822 SR
Queue Stats
131W - 107L
1,564 Elo+
Party 2
Tiamat
Tiamat
NSG Trix
Tiamat
Level 49
God Stats
2W - 3L
1,568 SR
Queue Stats
78W - 74L
1,411 Elo+
Party 2
Vulcan
Vulcan
Shadowwolf_1337
Vulcan
Level 123
God Stats
1W - 1L
1,475 SR
Queue Stats
41W - 44L
1,508 Elo+
Solo
Team Averages
Level 111
1,670 SR
1,532 Elo+

VS

Team Averages
Level 122
1,507 SR
1,490 Elo+
Charybdis
Charybdis
Budwe1ser 1876
Charybdis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 101L
1,487 Elo+
Party 1
Loki
Loki
Deathvizor
Loki
Level 129
God Stats
3W - 6L
1,591 SR
Queue Stats
245W - 245L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
ReesessPiecess24
Sun Wukong
Level 124
God Stats
3W - 0L
1,715 SR
Queue Stats
16W - 18L
1,481 Elo+
Party 3
Janus
Janus
SouljaBoii1297
Janus
Level 112
God Stats
6W - 6L
1,454 SR
Queue Stats
297W - 310L
1,536 Elo+
Party 1
Hel
Hel
msills
Hel
Level 115
God Stats
2W - 1L
1,274 SR
Queue Stats
66W - 53L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
1 / 4 / 11
9,595
685
5,385
16,838
19,094
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
18
5 / 5 / 12
10,913
780
24,461
12,748
6,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
Inkhuddle
Apollo
17
9 / 5 / 4
11,229
802
16,454
16,624
9,215
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
NSG Trix
Tiamat
14
0 / 4 / 11
8,903
636
6,766
11,586
9,986
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
2 / 6 / 11
10,739
767
21,057
16,246
8,526
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Budwe1ser 1876
Charybdis
18
4 / 3 / 11
10,713
765
9,191
12,019
4,521
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
8 / 4 / 9
11,568
826
16,529
17,447
9,212
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sun Wukong
ReesessPiecess24
Sun Wukong
17
5 / 4 / 13
11,069
791
13,195
25,075
35,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
6 / 3 / 12
11,425
816
22,587
16,462
6,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hel
msills
Hel
16
1 / 3 / 13
9,552
682
4,293
18,567
10,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
82
17
Kills
24
24
Deaths
17
49
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
4
11
1.63
W
Charybdis
Budwe1ser 1876
Charybdis
4
3
11
3.17
L
Hera
5
5
12
2.2
W
8
4
9
3.13
L
Apollo
Inkhuddle
Apollo
9
5
4
2.2
L
Tiamat
NSG Trix
Tiamat
0
4
11
1.38
W
Sun Wukong
ReesessPiecess24
Sun Wukong
5
4
13
2.88
L
2
6
11
1.25
W
6
3
12
4
W
Hel
msills
Hel
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,123
Damage
65,795
74,042
Taken
89,570
53,442
Mitigated
65,895
23,490
Healing
51,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
5,385
1,064
4,692
3,304
16,838
19,094
727
6,840
9,998
12,199
0
W
Charybdis
Budwe1ser 1876
Charybdis
9,191
3,214
1,311
2,199
12,019
4,521
1,788
8,768
3,251
0
40,111
L
Hera
24,461
4,881
1,843
2,907
12,748
6,621
1,165
2,904
9,844
37,051
0
W
16,529
2,965
2,403
4,011
17,447
9,212
942
11,112
6,335
0
32,289
L
Apollo
Inkhuddle
Apollo
16,454
7,864
1,259
3,769
16,624
9,215
2,482
5,627
10,997
0
28,518
L
Tiamat
NSG Trix
Tiamat
6,766
1,014
320
1,894
11,586
9,986
378
6,339
5,247
14,316
0
W
Sun Wukong
ReesessPiecess24
Sun Wukong
13,195
2,206
333
6,766
25,075
35,269
261
13,030
12,045
438
23,672
L
21,057
9,800
811
2,691
16,246
8,526
664
5,566
10,680
44,526
0
W
22,587
1,574
3,025
5,141
16,462
6,683
1,495
12,181
4,281
44,695
0
W
Hel
msills
Hel
4,293
809
14,949
11,248
18,567
10,210
889
12,578
5,989
16,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,379
Gold Earned
54,327
138
Minions Killed
168
0
Camps Cleared
0
1,193,467
Distance Traveled
1,286,974
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,595
685
12
1
0
224,555
2
W
Charybdis
10,713
765
67
5
0
243,932
0
L
Hera
10,913
780
22
2
0
222,894
0
W
Loki
11,568
826
33
2
0
257,144
1
L
Apollo
11,229
802
28
2
0
237,943
2
L
Tiamat
8,903
636
20
1
0
247,430
1
W
Sun Wukong
11,069
791
13
1
0
264,669
1
L
Vulcan
10,739
767
56
4
0
260,645
1
W
Janus
11,425
816
43
3
0
271,286
1
W
Hel
9,552
682
12
1
0
249,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role