Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Coach Maui
Bellona
Level 120
God Stats
23W - 14L
1,693 SR
Queue Stats
177W - 174L
1,586 Elo+
Solo
Hun Batz
Hun Batz
HOBO MASACCER
Hun Batz
Level 144
God Stats
1W - 3L
1,341 SR
Queue Stats
275W - 249L
1,630 Elo+
Solo
Zhong Kui
Zhong Kui
MARSHYS WRLD
Zhong Kui
Level 160
God Stats
3W - 7L
1,469 SR
Queue Stats
557W - 537L
1,534 Elo+
Solo
Mulan
Mulan
YoungXehanort13
Mulan
Level 148
God Stats
5W - 6L
1,648 SR
Queue Stats
47W - 54L
1,563 Elo+
Party 1
Team Averages
Level 146
1,530 SR
1,563 Elo+

VS

Team Averages
Level 113
1,509 SR
1,586 Elo+
Chaac
Chaac
 
Chaac
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Thisisnotmyrole
Ah Puch
Level 58
God Stats
2W - 0L
1,846 SR
Queue Stats
35W - 28L
1,601 Elo+
Solo
Jing Wei
Jing Wei
ULTIMATEPRO535
Jing Wei
Level 141
God Stats
3W - 3L
1,320 SR
Queue Stats
140W - 130L
1,595 Elo+
Party 2
Serqet
Serqet
UwU Miia
Serqet
Level 159
God Stats
2W - 4L
1,311 SR
Queue Stats
852W - 826L
1,658 Elo+
Party 2
Artio
Artio
sludgequeen666
Artio
Level 108
God Stats
24W - 21L
1,569 SR
Queue Stats
200W - 189L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 2 / 0
5,579
507
7,783
6,470
1,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Coach Maui
Bellona
9
0 / 2 / 0
5,230
475
2,193
7,227
4,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
HOBO MASACCER
Hun Batz
10
1 / 2 / 0
5,662
515
2,652
7,719
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
MARSHYS WRLD
Zhong Kui
10
0 / 2 / 0
5,835
530
2,463
7,710
4,287
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 2 / 0
4,976
452
3,759
6,132
3,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
4 / 0 / 0
6,874
625
7,006
9,096
3,892
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
1 / 0 / 3
6,418
583
6,080
4,155
1,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jing Wei
11
1 / 0 / 3
6,171
561
2,761
7,266
1,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
UwU Miia
Serqet
11
4 / 1 / 0
6,145
559
2,650
7,501
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 3
5,204
473
1,876
7,270
3,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
10
10
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
W
Chaac
 
Chaac
4
0
0
4
L
Bellona
Coach Maui
Bellona
0
2
0
0
L
Hun Batz
HOBO MASACCER
Hun Batz
1
2
0
0.5
L
Zhong Kui
MARSHYS WRLD
Zhong Kui
0
2
0
0
W
1
0
3
2.5
W
Jing Wei
1
0
3
2.5
W
Serqet
UwU Miia
Serqet
4
1
0
4
L
0
2
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,850
Damage
20,373
35,258
Taken
35,288
16,515
Mitigated
12,843
15,393
Healing
17,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,783
4,239
0
2,877
6,470
1,492
1,173
1,304
4,964
49,279
0
W
Chaac
 
Chaac
7,006
2,196
0
5,494
9,096
3,892
564
0
9,096
0
42,380
L
Bellona
Coach Maui
Bellona
2,193
729
0
3,252
7,227
4,711
0
0
7,227
0
22,879
L
Hun Batz
HOBO MASACCER
Hun Batz
2,652
1,392
0
3,224
7,719
2,362
0
1,162
6,402
0
31,018
L
Zhong Kui
MARSHYS WRLD
Zhong Kui
2,463
365
0
3,593
7,710
4,287
0
3,732
3,116
36,172
0
W
6,080
658
0
2,576
4,155
1,545
0
1,440
2,715
42,068
0
W
Jing Wei
2,761
2,024
0
3,853
7,266
1,892
0
3,424
3,565
0
38,630
W
Serqet
UwU Miia
Serqet
2,650
963
0
3,245
7,501
2,197
0
1,637
5,820
0
27,979
L
3,759
161
168
2,279
6,132
3,663
119
890
5,242
0
15,237
W
1,876
57
298
2,434
7,270
3,317
0
3,745
3,374
8,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,282
Gold Earned
30,812
339
Minions Killed
345
0
Camps Cleared
0
1,026,879
Distance Traveled
1,141,392
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,579
507
79
7
0
195,338
1
W
Chaac
6,874
625
94
9
0
233,287
2
L
Bellona
5,230
475
53
5
0
202,503
2
L
Hun Batz
5,662
515
77
7
0
236,467
3
L
Zhong Kui
5,835
530
92
8
0
189,045
4
W
Ah Puch
6,418
583
91
8
0
203,705
4
W
Jing Wei
6,171
561
89
8
0
219,717
1
W
Serqet
6,145
559
57
5
0
242,586
3
L
Mulan
4,976
452
38
3
0
203,526
2
W
Artio
5,204
473
14
1
0
242,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role