Player Matchup

Ganesha
Ganesha
COLDFunkyColts
Ganesha
Level 104
God Stats
78W - 97L
1,395 SR
Queue Stats
445W - 594L
1,344 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kilawolf
Ah Muzen Cab
Level 64
God Stats
4W - 4L
1,412 SR
Queue Stats
61W - 50L
1,434 Elo+
Solo
Vulcan
Vulcan
Whollfe172
Vulcan
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,548 Elo+
Solo
Cernunnos
Cernunnos
sbd emilio
Cernunnos
Level 68
God Stats
1W - 1L
1,501 SR
Queue Stats
45W - 37L
1,500 Elo+
Solo
Olorun
Olorun
steelerclan55
Olorun
Level 122
God Stats
30W - 45L
1,332 SR
Queue Stats
392W - 515L
1,266 Elo+
Party 1
Team Averages
Level 85
1,428 SR
1,418 Elo+

VS

Team Averages
Level 101
1,423 SR
1,445 Elo+
Izanami
Izanami
MindWarNut
Izanami
Level 43
God Stats
6W - 8L
1,515 SR
Queue Stats
6W - 8L
1,434 Elo+
Solo
Fenrir
Fenrir
Narutojun1
Fenrir
Level 144
God Stats
48W - 66L
1,416 SR
Queue Stats
1,252W - 1,403L
1,450 Elo+
Solo
Nemesis
Nemesis
RB42228
Nemesis
Level 108
God Stats
2W - 4L
1,407 SR
Queue Stats
571W - 556L
1,438 Elo+
Solo
Baron Samedi
Baron Samedi
Shining-Ruyb
Baron Samedi
Level 84
God Stats
2W - 8L
1,346 SR
Queue Stats
198W - 191L
1,477 Elo+
Party 2
Scylla
Scylla
Tobyisagoodboy08
Scylla
Level 127
God Stats
5W - 10L
1,431 SR
Queue Stats
552W - 539L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 3 / 21
12,156
935
9,780
15,662
10,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ah Muzen Cab
Kilawolf
Ah Muzen Cab
20
9 / 1 / 11
13,273
1,021
16,500
10,510
7,353
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
Whollfe172
Vulcan
20
7 / 2 / 13
14,140
1,088
23,313
7,292
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
sbd emilio
Cernunnos
20
4 / 4 / 16
13,053
1,004
26,070
14,108
5,321
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 3 / 16
13,709
1,055
10,892
9,260
4,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

206

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MindWarNut
Izanami
17
0 / 6 / 4
11,030
848
5,523
9,943
2,688
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Narutojun1
Fenrir
17
0 / 1 / 2
10,448
804
1,342
1,627
425
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
RB42228
Nemesis
18
6 / 9 / 3
13,436
1,034
10,332
35,047
10,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Shining-Ruyb
Baron Samedi
20
3 / 8 / 8
13,517
1,040
13,092
24,802
8,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
4 / 4 / 4
12,819
986
18,275
21,612
5,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
34
28
Kills
13
13
Deaths
28
77
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
3
21
3.5
W
Ah Muzen Cab
Kilawolf
Ah Muzen Cab
9
1
11
14.5
L
Izanami
MindWarNut
Izanami
0
6
4
0.33
L
Fenrir
Narutojun1
Fenrir
0
1
2
1
L
Nemesis
RB42228
Nemesis
6
9
3
0.83
L
Baron Samedi
Shining-Ruyb
Baron Samedi
3
8
8
0.88
L
4
4
4
1.5
W
Vulcan
Whollfe172
Vulcan
7
2
13
6.75
W
Cernunnos
sbd emilio
Cernunnos
4
4
16
3
W
8
3
16
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,555
Damage
48,564
56,832
Taken
93,031
30,603
Mitigated
27,296
10,885
Healing
6,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,780
426
0
0
15,662
10,983
0
7,595
5,599
20,302
0
W
Ah Muzen Cab
Kilawolf
Ah Muzen Cab
16,500
6,032
781
3,991
10,510
7,353
0
6,018
4,492
0
36,421
L
Izanami
MindWarNut
Izanami
5,523
3,652
0
0
9,943
2,688
0
4,847
4,825
0
20,962
L
Fenrir
Narutojun1
Fenrir
1,342
478
0
36
1,627
425
0
332
1,295
0
3,792
L
Nemesis
RB42228
Nemesis
10,332
2,543
152
1,897
35,047
10,215
0
18,328
16,525
0
28,872
L
Baron Samedi
Shining-Ruyb
Baron Samedi
13,092
666
1,270
2,403
24,802
8,924
0
11,953
12,592
39,858
0
L
18,275
2,085
0
788
21,612
5,044
0
7,541
13,809
54,686
0
W
Vulcan
Whollfe172
Vulcan
23,313
8,471
0
1,664
7,292
2,827
0
5,430
1,862
54,829
0
W
Cernunnos
sbd emilio
Cernunnos
26,070
13,163
138
805
14,108
5,321
0
5,840
8,268
0
53,485
W
10,892
6,140
1,682
1,824
9,260
4,119
0
6,484
2,776
33,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,331
Gold Earned
61,250
279
Minions Killed
254
5
Camps Cleared
5
1,172,758
Distance Traveled
895,938
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,156
935
0
0
0
240,406
0
W
Ah Muzen Cab
13,273
1,021
57
4
0
214,472
1
L
Izanami
11,030
848
45
3
0
113,262
1
L
Fenrir
10,448
804
2
0
2
61,850
0
L
Nemesis
13,436
1,034
43
3
3
298,172
0
L
Baron Samedi
13,517
1,040
79
6
0
216,680
1
L
Scylla
12,819
986
85
7
0
205,974
0
W
Vulcan
14,140
1,088
101
8
1
273,827
1
W
Cernunnos
13,053
1,004
54
4
2
229,546
1
W
Olorun
13,709
1,055
67
5
2
214,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role