Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
DrPotatoAim3209
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,727 Elo+
Party 3
Nike
Nike
Garrgoyhle
Nike
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,513 Elo+
Party 3
Anubis
Anubis
GodKingRethtalos
Anubis
Level 86
God Stats
0W - 1L
1,370 SR
Queue Stats
1W - 4L
1,337 Elo+
Party 1
Sobek
Sobek
NotTheHomierudy
Sobek
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,412 Elo+
Party 1
Team Averages
Level 62
1,474 SR
1,498 Elo+

VS

Team Averages
Level 97
1,489 SR
1,555 Elo+
Tsukuyomi
Tsukuyomi
AffectedKarma0
Tsukuyomi
Level 83
God Stats
3W - 1L
1,711 SR
Queue Stats
207W - 240L
1,446 Elo+
Solo
Yemoja
Yemoja
Jtwaldo
Yemoja
Level 25
God Stats
1W - 1L
1,307 SR
Queue Stats
25W - 14L
1,601 Elo+
Party 2
Nu Wa
Nu Wa
MRMEOWGII
Nu Wa
Level 109
God Stats
4W - 2L
1,589 SR
Queue Stats
127W - 81L
1,639 Elo+
Party 2
Zeus
Zeus
PawbloPacatso
Zeus
Level 149
God Stats
3W - 1L
1,615 SR
Queue Stats
126W - 78L
1,675 Elo+
Party 2
Cerberus
Cerberus
Siegfriedhohen
Cerberus
Level 119
God Stats
1W - 3L
1,221 SR
Queue Stats
194W - 183L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
3 / 3 / 3
9,638
741
14,830
8,453
3,978
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
0 / 2 / 6
8,251
635
4,328
11,100
12,980
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 3 / 5
9,184
706
12,237
16,643
19,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
2 / 4 / 3
8,655
666
9,563
9,685
5,575
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 9 / 4
7,919
609
2,739
20,977
13,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AffectedKarma0
Tsukuyomi
16
3 / 2 / 13
9,305
716
10,305
10,990
5,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Jtwaldo
Yemoja
16
1 / 1 / 17
9,330
718
3,157
7,001
4,715
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
MRMEOWGII
Nu Wa
18
9 / 2 / 12
10,925
840
19,330
9,724
4,030
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 1 / 12
10,550
812
25,143
6,514
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
14
2 / 2 / 16
9,728
748
4,366
19,588
22,266
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
91
8
Kills
21
21
Deaths
8
21
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
3
3
3
1.5
W
Tsukuyomi
AffectedKarma0
Tsukuyomi
3
2
13
4.75
L
0
2
6
1.5
L
3
3
5
1.83
L
2
4
3
0.88
W
Yemoja
Jtwaldo
Yemoja
1
1
17
9.5
W
Nu Wa
MRMEOWGII
Nu Wa
9
2
12
7.5
L
0
9
4
0.22
W
6
1
12
12
W
Cerberus
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,697
Damage
62,301
66,858
Taken
53,817
55,764
Mitigated
39,028
24,645
Healing
30,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
14,830
1,139
1,875
698
8,453
3,978
926
6,896
1,335
40,297
0
W
Tsukuyomi
AffectedKarma0
Tsukuyomi
10,305
1,614
1,232
2,754
10,990
5,443
556
5,033
5,615
0
23,905
L
4,328
1,049
11,283
3,139
11,100
12,980
412
7,941
2,934
10,730
0
L
12,237
1,483
133
2,139
16,643
19,357
407
11,247
4,989
0
21,165
L
9,563
486
686
2,761
9,685
5,575
275
8,406
1,197
30,767
0
W
Yemoja
Jtwaldo
Yemoja
3,157
396
6,519
737
7,001
4,715
735
5,914
987
9,989
0
W
Nu Wa
MRMEOWGII
Nu Wa
19,330
5,344
2,630
2,001
9,724
4,030
2,610
5,844
3,836
36,794
0
L
2,739
427
589
1,342
20,977
13,874
0
17,506
3,147
5,022
0
W
25,143
3,093
2,414
1,063
6,514
2,574
1,235
3,989
2,477
43,707
0
W
Cerberus
4,366
121
1,909
9,283
19,588
22,266
51
10,680
8,018
14,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,647
Gold Earned
49,838
137
Minions Killed
140
0
Camps Cleared
0
1,094,153
Distance Traveled
1,230,404
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,638
741
61
5
0
241,796
0
W
Tsukuyomi
9,305
716
18
1
0
270,462
0
L
Yemoja
8,251
635
8
1
0
206,522
1
L
Nike
9,184
706
21
2
0
220,982
0
L
Anubis
8,655
666
43
3
0
216,949
4
W
Yemoja
9,330
718
16
1
0
242,492
0
W
Nu Wa
10,925
840
25
2
0
237,480
0
L
Sobek
7,919
609
4
0
0
207,904
0
W
Zeus
10,550
812
48
4
0
249,305
1
W
Cerberus
9,728
748
33
3
0
230,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role