Player Matchup

Fenrir
Fenrir
Butzemmon
Fenrir
Level 65
God Stats
2W - 0L
1,540 SR
Queue Stats
23W - 19L
1,517 Elo+
Party 1
Cthulhu
Cthulhu
Matschklatsch
Cthulhu
Level 124
God Stats
13W - 5L
1,649 SR
Queue Stats
254W - 179L
1,584 Elo+
Party 1
Neith
Neith
McUndead
Neith
Level 127
God Stats
43W - 36L
1,628 SR
Queue Stats
502W - 430L
1,539 Elo+
Party 1
Team Averages
Level 105
1,606 SR
1,547 Elo+

VS

Team Averages
Level 51
1,408 SR
1,353 Elo+
Chaac
Chaac
 
Chaac
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ValideSultan32
Apollo
Level 62
God Stats
0W - 1L
1,213 SR
Queue Stats
136W - 167L
1,390 Elo+
Solo
Merlin
Merlin
kirill13242
Merlin
Level 6
God Stats
0W - 1L
1,510 SR
Queue Stats
0W - 4L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Butzemmon
Fenrir
11
3 / 3 / 17
8,009
801
6,370
8,703
3,142
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
13
9 / 1 / 13
9,276
928
10,317
12,505
12,262
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
McUndead
Neith
14
15 / 3 / 10
10,132
1,013
14,227
8,630
3,352
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
4 / 6 / 2
8,265
827
6,677
12,762
11,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 12 / 1
6,728
673
5,364
11,695
3,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
10
2 / 9 / 4
7,388
739
4,230
9,254
1,992
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
14
27
Kills
7
7
Deaths
27
40
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
6
2
0.83
W
Fenrir
Butzemmon
Fenrir
3
3
17
3.83
W
Cthulhu
9
1
13
15.5
W
Neith
McUndead
Neith
15
3
10
6.67
L
1
12
1
0.13
L
Merlin
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,914
Damage
16,271
29,838
Taken
33,711
18,756
Mitigated
17,447
4,574
Healing
4,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,677
1,187
150
4,183
12,762
11,635
0
3,966
8,796
0
12,601
W
Fenrir
Butzemmon
Fenrir
6,370
1,739
0
639
8,703
3,142
160
1,821
6,653
0
12,825
W
Cthulhu
10,317
775
791
1,287
12,505
12,262
228
1,416
10,661
27,156
0
W
Neith
McUndead
Neith
14,227
5,094
0
1,857
8,630
3,352
1,002
1,465
6,952
0
31,842
L
5,364
1,617
0
61
11,695
3,820
0
3,890
7,805
0
16,623
L
Merlin
4,230
415
0
0
9,254
1,992
0
2,685
6,569
12,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,417
Gold Earned
22,381
106
Minions Killed
68
7
Camps Cleared
1
596,662
Distance Traveled
505,681
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,265
827
21
2
0
191,184
3
W
Fenrir
8,009
801
17
2
1
189,784
3
W
Cthulhu
9,276
928
47
5
2
213,934
5
W
Neith
10,132
1,013
42
4
4
192,944
4
L
Apollo
6,728
673
28
3
1
163,201
2
L
Merlin
7,388
739
19
2
0
151,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role