Player Matchup

Ne Zha
Ne Zha
Yukihira3692
Ne Zha
Level 29
God Stats
8W - 13L
1,600 SR
Queue Stats
146W - 157L
1,482 Elo+
Solo
Sun Wukong
Sun Wukong
carlos1_154
Sun Wukong
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 47L
1,421 Elo+
Party 3
Cerberus
Cerberus
ch1ll0ut---
Cerberus
Level 18
God Stats
4W - 6L
1,347 SR
Queue Stats
104W - 93L
1,530 Elo+
Solo
Izanami
Izanami
jglferro05
Izanami
Level 27
God Stats
8W - 4L
1,538 SR
Queue Stats
43W - 40L
1,421 Elo+
Party 3
Chernobog
Chernobog
serveuse_alteree
Chernobog
Level 24
God Stats
29W - 20L
1,594 SR
Queue Stats
64W - 52L
1,510 Elo+
Solo
Team Averages
Level 26
1,516 SR
1,473 Elo+

VS

Team Averages
Level 50
1,491 SR
1,451 Elo+
Ra
Ra
Dxncz
Ra
Level 147
God Stats
3W - 3L
1,680 SR
Queue Stats
183W - 176L
1,634 Elo+
Party 1
Achilles
Achilles
Gyganttoore
Achilles
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,725 Elo+
Party 1
Cthulhu
Cthulhu
Krisigaming3802
Cthulhu
Level 9
God Stats
5W - 6L
1,500 SR
Queue Stats
45W - 95L
1,309 Elo+
Party 2
Neith
Neith
Pakati
Neith
Level 3
God Stats
0W - 2L
1,276 SR
Queue Stats
22W - 65L
1,199 Elo+
Party 2
Bastet
Bastet
fuszfusz
Bastet
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 150L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
4 / 4 / 10
12,603
548
17,027
21,384
8,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
carlos1_154
Sun Wukong
16
4 / 6 / 5
10,177
442
8,658
16,040
15,135
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
ch1ll0ut---
Cerberus
18
5 / 3 / 16
12,957
563
12,524
22,912
26,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
jglferro05
Izanami
18
7 / 1 / 6
12,264
533
13,718
13,386
5,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
20
21 / 5 / 8
13,883
604
26,540
18,008
6,762
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
2 / 11 / 7
10,769
468
14,366
17,817
6,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
Gyganttoore
Achilles
20
12 / 4 / 1
13,851
602
21,271
22,031
29,563
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 8 / 6
8,338
363
7,187
21,621
20,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Pakati
Neith
12
2 / 11 / 1
8,382
364
8,096
15,679
5,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bastet
fuszfusz
Bastet
16
3 / 7 / 9
10,562
459
12,967
18,799
5,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
43
41
Kills
19
19
Deaths
41
45
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ra
2
11
7
0.5
L
Achilles
Gyganttoore
Achilles
12
4
1
3.13
L
0
8
6
0.38
L
Neith
Pakati
Neith
2
11
1
0.23
W
Ne Zha
4
4
10
2.25
W
Sun Wukong
carlos1_154
Sun Wukong
4
6
5
1.08
W
Cerberus
ch1ll0ut---
Cerberus
5
3
16
4.33
L
Bastet
fuszfusz
Bastet
3
7
9
1.07
W
Izanami
jglferro05
Izanami
7
1
6
10
W
Chernobog
21
5
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,467
Damage
63,887
91,730
Taken
95,947
62,621
Mitigated
67,404
33,503
Healing
15,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
14,366
1,273
364
2,550
17,817
6,041
0
2,901
14,916
67,196
0
L
Achilles
Gyganttoore
Achilles
21,271
4,357
0
6,465
22,031
29,563
224
3,303
18,728
13,898
77,975
L
7,187
569
0
856
21,621
20,921
136
1,674
19,947
26,459
0
L
Neith
Pakati
Neith
8,096
3,680
0
978
15,679
5,047
741
1,803
13,876
0
39,829
W
Ne Zha
17,027
6,264
0
10,300
21,384
8,729
340
4,882
15,877
0
115,943
W
Sun Wukong
carlos1_154
Sun Wukong
8,658
1,273
788
3,186
16,040
15,135
114
2,403
12,450
0
49,141
W
Cerberus
ch1ll0ut---
Cerberus
12,524
574
4,132
7,343
22,912
26,980
0
5,143
16,821
41,859
0
L
Bastet
fuszfusz
Bastet
12,967
4,032
0
4,743
18,799
5,832
0
2,843
15,956
0
58,261
W
Izanami
jglferro05
Izanami
13,718
10,477
0
1,213
13,386
5,015
1,696
2,966
9,856
0
97,300
W
Chernobog
26,540
17,899
0
6,541
18,008
6,762
4,891
7,941
9,398
0
75,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,884
Gold Earned
51,902
627
Minions Killed
497
0
Camps Cleared
0
2,286,365
Distance Traveled
2,035,285
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,769
468
123
5
0
361,144
7
L
Achilles
13,851
602
171
7
0
440,129
6
L
Cthulhu
8,338
363
40
2
0
425,899
0
L
Neith
8,382
364
76
3
0
357,455
1
W
Ne Zha
12,603
548
187
8
0
432,308
3
W
Sun Wukong
10,177
442
71
3
0
445,719
2
W
Cerberus
12,957
563
73
3
0
462,672
1
L
Bastet
10,562
459
87
4
0
450,658
1
W
Izanami
12,264
533
184
8
0
449,946
0
W
Chernobog
13,883
604
112
5
0
495,720
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role