Player Matchup

Olorun
Olorun
CEMENb
Olorun
Level 28
God Stats
4W - 2L
1,536 SR
Queue Stats
148W - 150L
1,551 Elo+
Solo
Artio
Artio
IMThecarringnow
Artio
Level 18
God Stats
15W - 5L
1,812 SR
Queue Stats
86W - 42L
1,751 Elo+
Solo
Agni
Agni
danilolazo
Agni
Level 17
God Stats
20W - 9L
1,696 SR
Queue Stats
30W - 18L
1,697 Elo+
Solo
Neith
Neith
palindroma
Neith
Level 24
God Stats
2W - 3L
1,231 SR
Queue Stats
62W - 53L
1,612 Elo+
Solo
Tsukuyomi
Tsukuyomi
somethinhaha321
Tsukuyomi
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 6L
1,724 Elo+
Solo
Team Averages
Level 21
1,555 SR
1,667 Elo+

VS

Team Averages
Level 17
1,658 SR
1,655 Elo+
Morgan Le Fay
Morgan Le Fay
ClappedLMFAO
Morgan Le Fay
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 55L
1,552 Elo+
Solo
Ymir
Ymir
ELxMASxFUERTE
Ymir
Level 18
God Stats
1W - 1L
1,746 SR
Queue Stats
7W - 2L
1,803 Elo+
Solo
Olorun
Olorun
PPLilGizmo
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,710 Elo+
Solo
Susano
Susano
SquiishyJr
Susano
Level 15
God Stats
4W - 3L
1,727 SR
Queue Stats
43W - 24L
1,648 Elo+
Solo
Bellona
Bellona
ZEROThunda
Bellona
Level 27
God Stats
1W - 2L
1,815 SR
Queue Stats
147W - 129L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
CEMENb
Olorun
17
4 / 5 / 8
11,207
590
17,398
22,107
8,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 3 / 13
13,209
695
17,990
23,241
23,552
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
6 / 6 / 9
12,014
632
12,172
12,560
4,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
19
12 / 5 / 4
12,637
665
16,498
14,912
7,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tsukuyomi
somethinhaha321
Tsukuyomi
20
9 / 4 / 6
13,058
687
15,444
15,512
6,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ClappedLMFAO
Morgan Le Fay
1
0 / 0 / 0
5,091
268
0
0
0
16
10 / 6 / 8
10,895
573
14,372
22,082
17,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
PPLilGizmo
Olorun
15
3 / 14 / 3
8,836
465
9,266
21,335
6,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Susano
SquiishyJr
Susano
15
5 / 9 / 4
9,862
519
14,393
22,152
7,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
ZEROThunda
Bellona
16
5 / 11 / 5
10,174
535
15,047
28,143
22,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
43
40
Kills
23
23
Deaths
40
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Olorun
CEMENb
Olorun
4
5
8
1.6
L
Morgan Le Fay
ClappedLMFAO
Morgan Le Fay
0
0
0
0
L
10
6
8
2.33
W
9
3
13
5.17
L
Olorun
PPLilGizmo
Olorun
3
14
3
0.32
L
Susano
SquiishyJr
Susano
5
9
4
0.78
L
Bellona
ZEROThunda
Bellona
5
11
5
0.68
W
6
6
9
1.75
W
Neith
12
5
4
2.8
W
Tsukuyomi
somethinhaha321
Tsukuyomi
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,502
Damage
53,078
88,332
Taken
93,712
49,953
Mitigated
54,012
41,010
Healing
15,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
CEMENb
Olorun
17,398
8,866
822
12,659
22,107
8,303
3,833
6,235
15,582
93,831
0
L
Morgan Le Fay
ClappedLMFAO
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
L
14,372
2,142
0
4,385
22,082
17,610
0
14,660
7,150
38,902
0
W
17,990
2,296
1,579
13,422
23,241
23,552
776
5,703
17,253
89,443
0
L
Olorun
PPLilGizmo
Olorun
9,266
3,740
158
3,290
21,335
6,523
255
10,421
10,849
43,646
0
L
Susano
SquiishyJr
Susano
14,393
4,775
0
2,544
22,152
7,070
0
7,882
14,118
0
49,919
L
Bellona
ZEROThunda
Bellona
15,047
4,379
0
5,408
28,143
22,809
0
13,956
14,035
239
68,793
W
12,172
739
0
2,230
12,560
4,266
182
4,504
7,776
74,208
0
W
Neith
16,498
5,526
0
4,889
14,912
7,243
4,535
2,208
12,519
0
74,824
W
Tsukuyomi
somethinhaha321
Tsukuyomi
15,444
6,076
0
5,409
15,512
6,589
3,559
4,138
11,203
0
103,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,125
Gold Earned
44,858
689
Minions Killed
341
0
Camps Cleared
0
1,789,043
Distance Traveled
1,315,873
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,207
590
118
6
0
317,951
3
L
Morgan Le Fay
5,091
268
0
0
0
0
0
L
Ymir
10,895
573
63
3
0
337,368
4
W
Artio
13,209
695
164
9
0
382,546
3
L
Olorun
8,836
465
75
4
0
282,035
1
L
Susano
9,862
519
70
4
0
365,215
1
L
Bellona
10,174
535
133
7
0
331,255
2
W
Agni
12,014
632
122
6
0
364,676
5
W
Neith
12,637
665
117
6
0
310,335
2
W
Tsukuyomi
13,058
687
168
9
0
413,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role