Player Matchup

Amaterasu
Amaterasu
Akuno_Kami06
Amaterasu
Level 10
God Stats
9W - 11L
1,405 SR
Queue Stats
10W - 16L
1,191 Elo+
Party 1
Chronos
Chronos
Akuno_Sekai19
Chronos
Level 16
God Stats
22W - 25L
1,401 SR
Queue Stats
23W - 28L
1,255 Elo+
Party 1
Merlin
Merlin
ZERO5615
Merlin
Level 27
God Stats
4W - 3L
1,588 SR
Queue Stats
49W - 59L
1,280 Elo+
Solo
Jormungandr
Jormungandr
dippylikestoplay
Jormungandr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Ymir
Ymir
yakra
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 12
1,479 SR
1,345 Elo+

VS

Team Averages
Level 8
1,485 SR
1,316 Elo+
Thor
Thor
Black_Matter-86
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
LowSide_765
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
MajStrangeDanger
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,043 Elo+
Solo
Sun Wukong
Sun Wukong
XXTHEJOKER1X
Sun Wukong
Level 16
God Stats
2W - 3L
1,360 SR
Queue Stats
6W - 12L
1,212 Elo+
Solo
Anubis
Anubis
matiasdu51
Anubis
Level 15
God Stats
4W - 7L
1,567 SR
Queue Stats
8W - 13L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Akuno_Kami06
Amaterasu
17
8 / 0 / 3
11,160
558
7,223
11,136
7,751
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
15
5 / 5 / 3
10,163
508
4,817
13,849
4,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
ZERO5615
Merlin
14
4 / 4 / 0
9,517
476
7,905
10,928
3,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
dippylikestoplay
Jormungandr
12
3 / 8 / 0
8,461
423
5,496
14,587
9,091
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
yakra
Ymir
11
0 / 7 / 2
7,978
399
736
12,761
8,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 1
5,761
288
0
1,420
370
10
1 / 8 / 0
7,129
356
2,109
8,999
2,592
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 3 / 4
8,446
422
1,775
12,557
11,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
XXTHEJOKER1X
Sun Wukong
14
11 / 2 / 3
9,693
485
17,011
15,755
11,594
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Anubis
matiasdu51
Anubis
14
5 / 7 / 1
9,236
462
10,410
11,588
4,962
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
28
20
Kills
19
24
Deaths
22
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Akuno_Kami06
Amaterasu
8
0
3
9.5
W
Chronos
5
5
3
1.3
L
0
2
1
0.25
L
1
8
0
0.13
L
2
3
4
1.33
L
Sun Wukong
XXTHEJOKER1X
Sun Wukong
11
2
3
6.25
W
Merlin
ZERO5615
Merlin
4
4
0
1
W
Jormungandr
dippylikestoplay
Jormungandr
3
8
0
0.38
L
Anubis
matiasdu51
Anubis
5
7
1
0.79
W
Ymir
yakra
Ymir
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,177
Damage
31,305
63,261
Taken
50,319
34,147
Mitigated
30,837
7,479
Healing
6,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Akuno_Kami06
Amaterasu
7,223
2,677
0
2,530
11,136
7,751
2,070
2,487
8,649
8,768
45,423
W
Chronos
4,817
2,562
854
1,657
13,849
4,587
1,543
6,753
7,096
41,778
0
L
0
0
0
0
1,420
370
0
696
584
0
2,411
L
2,109
1,829
0
877
8,999
2,592
791
2,597
6,312
0
23,939
L
1,775
322
0
1,438
12,557
11,319
458
5,731
6,680
22,289
0
L
Sun Wukong
XXTHEJOKER1X
Sun Wukong
17,011
4,695
0
2,851
15,755
11,594
769
5,293
10,204
0
48,409
W
Merlin
ZERO5615
Merlin
7,905
1,540
39
1,760
10,928
3,801
2,562
861
10,067
48,889
0
W
Jormungandr
dippylikestoplay
Jormungandr
5,496
2,690
15
195
14,587
9,091
224
1,874
12,713
28,889
0
L
Anubis
matiasdu51
Anubis
10,410
682
0
1,485
11,588
4,962
1,340
5,018
6,520
48,826
0
W
Ymir
yakra
Ymir
736
404
0
429
12,761
8,917
54
640
12,121
12,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,279
Gold Earned
40,265
348
Minions Killed
233
0
Camps Cleared
0
1,264,195
Distance Traveled
1,288,140
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,160
558
106
5
0
315,634
0
W
Chronos
10,163
508
83
4
0
198,787
7
L
Thor
5,761
288
5
0
0
67,921
1
L
Anhur
7,129
356
45
2
0
202,121
1
L
Ymir
8,446
422
31
2
0
325,179
1
L
Sun Wukong
9,693
485
67
3
0
385,268
1
W
Merlin
9,517
476
107
5
0
265,147
0
W
Jormungandr
8,461
423
32
2
0
265,911
2
L
Anubis
9,236
462
85
4
0
307,651
0
W
Ymir
7,978
399
20
1
0
218,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role