Player Matchup

Ymir
Ymir
Boarhat_Fisher
Ymir
Level 80
God Stats
13W - 15L
1,480 SR
Queue Stats
290W - 370L
1,410 Elo+
Solo
Izanami
Izanami
DrivenTifon
Izanami
Level 69
God Stats
4W - 3L
1,631 SR
Queue Stats
207W - 260L
1,376 Elo+
Solo
Cliodhna
Cliodhna
Pepino123456789
Cliodhna
Level 160
God Stats
14W - 11L
1,518 SR
Queue Stats
139W - 154L
1,416 Elo+
Solo
Ra
Ra
cupido182
Ra
Level 105
God Stats
1W - 0L
1,523 SR
Queue Stats
369W - 377L
1,385 Elo+
Solo
Fenrir
Fenrir
xXAZoTe_pumpLeeX
Fenrir
Level 104
God Stats
16W - 17L
1,598 SR
Queue Stats
57W - 55L
1,503 Elo+
Solo
Team Averages
Level 104
1,550 SR
1,418 Elo+

VS

Team Averages
Level 81
1,510 SR
1,419 Elo+
Chaac
Chaac
Agent SPAM
Chaac
Level 151
God Stats
5W - 3L
1,598 SR
Queue Stats
248W - 276L
1,373 Elo+
Solo
Nemesis
Nemesis
Luisharder1905
Nemesis
Level 83
God Stats
17W - 12L
1,580 SR
Queue Stats
414W - 501L
1,395 Elo+
Solo
Hera
Hera
Owanshee
Hera
Level 100
God Stats
4W - 11L
1,439 SR
Queue Stats
224W - 255L
1,365 Elo+
Solo
Neith
Neith
SmokeMonsta
Neith
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Geb
Geb
dgafson
Geb
Level 53
God Stats
1W - 4L
1,433 SR
Queue Stats
46W - 39L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 4
6,657
605
5,352
6,482
4,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
DrivenTifon
Izanami
10
3 / 2 / 5
6,357
578
3,465
5,254
1,305
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
11
5 / 0 / 4
6,763
615
6,344
7,491
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 2 / 1
6,354
578
2,624
5,191
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 2 / 2
5,837
531
5,110
7,417
6,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
2 / 1 / 0
6,193
563
5,400
9,233
6,074
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 3 / 0
5,781
526
4,241
7,612
2,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hera
10
1 / 5 / 1
5,535
503
2,585
4,905
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 5 / 0
4,363
397
2,562
4,878
1,354
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Geb
9
0 / 4 / 1
4,730
430
3,802
8,029
2,451
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
17
Kills
6
6
Deaths
18
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
1
0
2
W
6
0
4
8
W
Izanami
DrivenTifon
Izanami
3
2
5
2.75
L
2
3
0
0.67
L
Hera
1
5
1
0.3
W
Cliodhna
5
0
4
7
L
1
5
0
0.2
W
2
2
1
1.25
L
Geb
0
4
1
0.13
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,895
Damage
18,590
31,835
Taken
34,657
15,945
Mitigated
13,401
6,303
Healing
7,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
5,400
1,457
0
4,200
9,233
6,074
114
0
8,639
5,493
26,927
W
5,352
2,565
402
1,140
6,482
4,090
318
1,880
4,218
23,451
0
W
Izanami
DrivenTifon
Izanami
3,465
1,755
0
360
5,254
1,305
59
575
4,480
0
32,099
L
4,241
1,600
0
765
7,612
2,298
0
1,013
6,469
0
28,127
L
Hera
2,585
256
0
175
4,905
1,224
647
1,866
3,039
29,193
0
W
Cliodhna
6,344
941
0
2,136
7,491
2,487
0
1,116
6,257
0
35,354
L
2,562
1,265
224
295
4,878
1,354
0
2,137
2,741
0
12,555
W
2,624
190
10
871
5,191
1,611
375
2,325
2,670
36,933
0
L
Geb
3,802
685
48
2,054
8,029
2,451
0
2,960
5,069
21,320
0
W
5,110
1,122
0
1,384
7,417
6,452
0
804
6,613
0
23,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,968
Gold Earned
26,602
290
Minions Killed
242
0
Camps Cleared
0
1,085,495
Distance Traveled
1,002,832
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,193
563
69
6
0
194,589
1
W
Ymir
6,657
605
43
4
0
206,955
1
W
Izanami
6,357
578
63
6
0
198,333
0
L
Nemesis
5,781
526
66
6
0
240,723
4
L
Hera
5,535
503
55
5
0
206,801
4
W
Cliodhna
6,763
615
63
6
0
256,827
1
L
Neith
4,363
397
22
2
0
156,146
0
W
Ra
6,354
578
78
7
0
211,641
6
L
Geb
4,730
430
30
3
0
204,573
1
W
Fenrir
5,837
531
43
4
0
211,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role