Player Matchup

Sylvanus
Sylvanus
Cameinyabox
Sylvanus
Level 25
God Stats
4W - 0L
1,824 SR
Queue Stats
31W - 18L
1,650 Elo+
Party 1
Artemis
Artemis
ItWasWeenerPewp
Artemis
Level 14
God Stats
17W - 27L
1,609 SR
Queue Stats
109W - 137L
1,694 Elo+
Solo
Janus
Janus
Jesseballoon
Janus
Level 34
God Stats
2W - 2L
1,240 SR
Queue Stats
63W - 41L
1,635 Elo+
Party 1
Amaterasu
Amaterasu
TonyTonyChopper1
Amaterasu
Level 29
God Stats
1W - 3L
1,106 SR
Queue Stats
74W - 79L
1,442 Elo+
Solo
Ra
Ra
super69man
Ra
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 2L
1,500 Elo+
Party 1
Team Averages
Level 21
1,456 SR
1,584 Elo+

VS

Team Averages
Level 16
1,463 SR
1,564 Elo+
Neith
Neith
 
Neith
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Chew529
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,694 Elo+
Solo
He Bo
He Bo
DragonWarrior159
He Bo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,344 Elo+
Party 2
Serqet
Serqet
JumpSkare
Serqet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,610 Elo+
Party 2
Ymir
Ymir
petwarrior10
Ymir
Level 5
God Stats
0W - 1L
1,317 SR
Queue Stats
1W - 1L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cameinyabox
Sylvanus
11
1 / 0 / 14
7,309
522
5,375
8,267
6,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 1 / 5
6,911
494
6,603
6,692
2,063
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
10 / 1 / 6
8,601
614
7,810
5,984
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
12
3 / 2 / 3
7,460
533
6,823
14,152
9,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
9 / 0 / 6
9,649
689
12,968
6,115
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 6 / 1
5,667
405
3,655
7,005
2,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Chew529
Guan Yu
12
2 / 3 / 1
7,470
534
11,561
15,641
11,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 8 / 0
6,400
457
2,143
8,334
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
JumpSkare
Serqet
9
0 / 3 / 0
5,850
418
3,854
8,490
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 5 / 0
5,776
413
1,746
13,336
8,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
25
Kills
4
4
Deaths
25
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
6
1
0.08
W
Sylvanus
Cameinyabox
Sylvanus
1
0
14
8
L
Guan Yu
Chew529
Guan Yu
2
3
1
0.83
L
1
8
0
0.13
W
2
1
5
4.5
W
10
1
6
13
L
Serqet
JumpSkare
Serqet
0
3
0
0
W
Amaterasu
3
2
3
2.25
L
1
5
0
0.2
W
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,579
Damage
22,959
41,210
Taken
52,806
22,381
Mitigated
27,015
20,383
Healing
9,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,655
665
0
498
7,005
2,001
947
4,429
2,528
0
27,615
W
Sylvanus
Cameinyabox
Sylvanus
5,375
1,121
1,606
2,649
8,267
6,416
570
1,887
5,770
24,312
0
L
Guan Yu
Chew529
Guan Yu
11,561
2,029
78
6,182
15,641
11,436
0
6,916
7,820
7,042
33,308
L
2,143
134
0
300
8,334
2,717
126
6,543
1,524
20,226
0
W
6,603
2,917
0
2,688
6,692
2,063
294
416
6,097
0
34,240
W
7,810
1,218
0
1,815
5,984
2,305
566
646
5,246
43,942
5,624
L
Serqet
JumpSkare
Serqet
3,854
763
0
2,389
8,490
2,591
0
3,743
4,709
0
27,611
W
Amaterasu
6,823
2,567
0
6,178
14,152
9,296
687
1,777
11,459
6,715
32,004
L
1,746
293
0
432
13,336
8,270
63
5,239
7,989
10,098
0
W
12,968
2,065
2,094
3,353
6,115
2,301
280
1,630
3,812
77,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,930
Gold Earned
31,163
423
Minions Killed
250
0
Camps Cleared
0
1,361,769
Distance Traveled
1,285,430
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,667
405
47
3
0
223,049
0
W
Sylvanus
7,309
522
34
2
0
241,226
3
L
Guan Yu
7,470
534
80
6
0
274,755
1
L
He Bo
6,400
457
42
3
0
228,084
1
W
Artemis
6,911
494
55
4
0
237,708
3
W
Janus
8,601
614
88
6
0
297,445
2
L
Serqet
5,850
418
59
4
0
297,351
1
W
Amaterasu
7,460
533
82
6
0
264,275
6
L
Ymir
5,776
413
22
2
0
262,191
0
W
Ra
9,649
689
164
12
0
321,115
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role