Player Matchup

Chiron
Chiron
 
Chiron
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ABottleofLean
Ah Muzen Cab
Level 149
God Stats
4W - 1L
1,696 SR
Queue Stats
153W - 155L
1,540 Elo+
Party 1
Geb
Geb
LALO13
Geb
Level 127
God Stats
5W - 2L
1,677 SR
Queue Stats
256W - 236L
1,561 Elo+
Solo
He Bo
He Bo
Lilnate1219
He Bo
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 171L
1,565 Elo+
Party 1
Amaterasu
Amaterasu
SnailMan21
Amaterasu
Level 68
God Stats
3W - 3L
1,479 SR
Queue Stats
195W - 203L
1,407 Elo+
Solo
Team Averages
Level 110
1,570 SR
1,515 Elo+

VS

Team Averages
Level 91
1,441 SR
1,424 Elo+
Achilles
Achilles
 
Achilles
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
Dalamm
Rama
Level 119
God Stats
2W - 4L
1,500 SR
Queue Stats
214W - 215L
1,556 Elo+
Solo
Freya
Freya
KingBurbo
Freya
Level 103
God Stats
6W - 4L
1,484 SR
Queue Stats
290W - 245L
1,586 Elo+
Party 3
Cthulhu
Cthulhu
Psychlopz
Cthulhu
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,238 Elo+
Party 2
Ravana
Ravana
ThoseAces
Ravana
Level 65
God Stats
4W - 6L
1,221 SR
Queue Stats
67W - 68L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
3 / 2 / 0
6,240
567
4,995
7,463
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
ABottleofLean
Ah Muzen Cab
12
4 / 1 / 0
7,472
679
7,265
5,596
2,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Geb
LALO13
Geb
10
0 / 2 / 5
6,051
550
4,151
9,637
4,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
5 / 0 / 3
7,036
640
5,515
4,903
1,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
SnailMan21
Amaterasu
12
1 / 1 / 2
6,768
615
1,519
5,268
3,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 2 / 2
5,846
531
6,595
9,055
5,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
Dalamm
Rama
8
0 / 3 / 0
5,011
456
2,162
6,722
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Freya
KingBurbo
Freya
9
2 / 2 / 0
5,504
500
3,079
7,153
2,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Psychlopz
Cthulhu
9
0 / 3 / 1
5,436
494
1,954
6,239
2,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
ThoseAces
Ravana
10
3 / 3 / 0
6,317
574
5,056
5,489
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
13
Kills
6
6
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
2
0
1.5
L
Achilles
 
Achilles
1
2
2
1
W
Ah Muzen Cab
ABottleofLean
Ah Muzen Cab
4
1
0
4
L
Rama
Dalamm
Rama
0
3
0
0
L
Freya
KingBurbo
Freya
2
2
0
1
W
Geb
LALO13
Geb
0
2
5
1.25
W
5
0
3
6.5
L
Cthulhu
Psychlopz
Cthulhu
0
3
1
0.17
W
Amaterasu
SnailMan21
Amaterasu
1
1
2
2
L
Ravana
ThoseAces
Ravana
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,445
Damage
18,846
32,867
Taken
34,658
12,695
Mitigated
14,390
12,849
Healing
11,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
4,995
2,293
338
3,364
7,463
1,996
17
1,541
5,922
0
33,040
L
Achilles
 
Achilles
6,595
930
1,329
2,889
9,055
5,877
0
3,233
5,822
5,817
16,821
W
Ah Muzen Cab
ABottleofLean
Ah Muzen Cab
7,265
3,827
0
2,537
5,596
2,211
2,644
168
5,428
0
46,074
L
Rama
Dalamm
Rama
2,162
1,680
0
2,313
6,722
1,500
0
1,063
5,659
0
19,564
L
Freya
KingBurbo
Freya
3,079
1,258
0
2,257
7,153
2,531
0
1,669
5,484
22,995
4,538
W
Geb
LALO13
Geb
4,151
1,070
0
2,394
9,637
4,258
0
2,288
7,349
17,651
0
W
5,515
642
0
3,450
4,903
1,151
0
140
4,763
38,740
0
L
Cthulhu
Psychlopz
Cthulhu
1,954
348
0
768
6,239
2,936
0
2,317
3,922
21,787
0
W
Amaterasu
SnailMan21
Amaterasu
1,519
240
0
766
5,268
3,079
0
1,486
3,314
0
30,759
L
Ravana
ThoseAces
Ravana
5,056
1,432
0
1,472
5,489
1,546
0
1,539
3,950
0
31,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,567
Gold Earned
28,114
331
Minions Killed
256
0
Camps Cleared
0
1,087,854
Distance Traveled
982,042
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,240
567
69
6
0
214,255
2
L
Achilles
5,846
531
31
3
0
220,186
4
W
Ah Muzen Cab
7,472
679
89
8
0
206,198
0
L
Rama
5,011
456
54
5
0
151,679
2
L
Freya
5,504
500
57
5
0
220,338
2
W
Geb
6,051
550
25
2
0
244,119
3
W
He Bo
7,036
640
71
6
0
214,722
3
L
Cthulhu
5,436
494
46
4
0
163,578
0
W
Amaterasu
6,768
615
77
7
0
208,560
1
L
Ravana
6,317
574
68
6
0
226,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role