Player Matchup

Artemis
Artemis
AyeYoWaleb
Artemis
Level 26
God Stats
2W - 2L
1,809 SR
Queue Stats
14W - 10L
1,506 Elo+
Party 1
Ravana
Ravana
BabyJaws
Ravana
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,494 Elo+
Solo
Eset
Eset
SketchKing
Eset
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,411 Elo+
Solo
Ares
Ares
Wednesday699
Ares
Level 26
God Stats
8W - 6L
1,607 SR
Queue Stats
55W - 43L
1,531 Elo+
Party 1
Hun Batz
Hun Batz
Zioterx
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,475 Elo+
Solo
Team Averages
Level 18
1,583 SR
1,483 Elo+

VS

Team Averages
Level 20
1,557 SR
1,476 Elo+
Discordia
Discordia
 
Discordia
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Ceynin
Yemoja
Level 22
God Stats
12W - 12L
1,628 SR
Queue Stats
26W - 35L
1,396 Elo+
Party 2
Izanami
Izanami
MrLittleTROLL
Izanami
Level 18
God Stats
2W - 0L
1,775 SR
Queue Stats
39W - 42L
1,514 Elo+
Solo
Tyr
Tyr
funke321
Tyr
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 11L
1,586 Elo+
Solo
Da Ji
Da Ji
Газировка0
Da Ji
Level 25
God Stats
14W - 23L
1,383 SR
Queue Stats
79W - 107L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AyeYoWaleb
Artemis
14
5 / 9 / 3
8,761
417
7,974
14,460
4,940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
BabyJaws
Ravana
12
2 / 9 / 5
8,090
385
8,044
12,143
5,260
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
10 / 7 / 3
10,081
480
14,328
17,916
7,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 5 / 8
9,288
442
9,530
22,712
24,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Zioterx
Hun Batz
19
7 / 6 / 7
11,960
570
17,224
19,784
8,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
11 / 5 / 4
12,002
572
18,821
14,083
4,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Ceynin
Yemoja
13
3 / 3 / 13
9,459
450
7,402
18,757
11,478
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
20
16 / 3 / 4
13,489
642
26,369
16,062
9,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 5 / 1
10,536
502
6,863
17,656
18,247
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
2 / 11 / 5
9,111
434
6,646
17,840
6,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
63
26
Kills
36
36
Deaths
27
26
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
11
5
4
2.6
L
Artemis
AyeYoWaleb
Artemis
5
9
3
0.72
L
Ravana
BabyJaws
Ravana
2
9
5
0.5
W
Yemoja
Ceynin
Yemoja
3
3
13
3.17
W
Izanami
16
3
4
6
L
10
7
3
1.64
L
2
5
8
1.2
L
Hun Batz
Zioterx
Hun Batz
7
6
7
1.75
W
4
5
1
0.9
W
2
11
5
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,100
Damage
66,101
87,015
Taken
84,398
50,207
Mitigated
50,284
11,711
Healing
19,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
18,821
1,248
0
5,146
14,083
4,690
862
5,880
7,875
57,154
0
L
Artemis
AyeYoWaleb
Artemis
7,974
5,278
0
1,842
14,460
4,940
0
4,541
9,715
0
36,642
L
Ravana
BabyJaws
Ravana
8,044
2,746
0
647
12,143
5,260
576
4,522
7,405
0
20,044
W
Yemoja
Ceynin
Yemoja
7,402
1,110
620
3,189
18,757
11,478
279
6,461
12,148
21,487
0
W
Izanami
26,369
17,660
0
5,007
16,062
9,573
4,104
2,706
13,282
0
138,645
L
14,328
2,053
267
3,084
17,916
7,167
684
5,733
11,756
55,571
0
L
9,530
885
0
1,316
22,712
24,225
0
6,353
16,259
37,801
0
L
Hun Batz
Zioterx
Hun Batz
17,224
7,082
0
4,555
19,784
8,615
334
3,830
15,657
0
84,829
W
6,863
410
0
2,335
17,656
18,247
1,253
1,689
15,835
0
56,183
W
6,646
1,643
0
3,633
17,840
6,296
0
6,242
11,400
0
36,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,180
Gold Earned
54,597
358
Minions Killed
464
0
Camps Cleared
0
1,759,376
Distance Traveled
1,885,118
13
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,002
572
88
4
0
412,311
3
L
Artemis
8,761
417
57
3
0
336,289
2
L
Ravana
8,090
385
24
1
0
286,441
0
W
Yemoja
9,459
450
21
1
0
357,154
15
W
Izanami
13,489
642
187
9
0
378,386
5
L
Eset
10,081
480
95
5
0
351,854
5
L
Ares
9,288
442
46
2
0
374,862
3
L
Hun Batz
11,960
570
136
6
0
409,930
3
W
Tyr
10,536
502
111
5
0
383,942
0
W
Da Ji
9,111
434
57
3
0
353,325
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role