Player Matchup

Scylla
Scylla
Adrxxn05
Scylla
Level 28
God Stats
1W - 2L
1,729 SR
Queue Stats
31W - 38L
1,482 Elo+
Solo
Skadi
Skadi
Alaska49
Skadi
Level 14
God Stats
6W - 6L
1,564 SR
Queue Stats
44W - 36L
1,603 Elo+
Solo
Thor
Thor
Laidect
Thor
Level 13
God Stats
1W - 1L
1,736 SR
Queue Stats
67W - 51L
1,470 Elo+
Party 1
Horus
Horus
WinterShark
Horus
Level 28
God Stats
9W - 9L
1,674 SR
Queue Stats
55W - 56L
1,527 Elo+
Solo
Kumbhakarna
Kumbhakarna
rynkkyjukka
Kumbhakarna
Level 8
God Stats
2W - 2L
1,708 SR
Queue Stats
53W - 39L
1,493 Elo+
Party 1
Team Averages
Level 18
1,682 SR
1,515 Elo+

VS

Team Averages
Level 22
1,525 SR
1,533 Elo+
Jormungandr
Jormungandr
Flav14
Jormungandr
Level 25
God Stats
4W - 1L
1,474 SR
Queue Stats
93W - 108L
1,383 Elo+
Party 2
Cliodhna
Cliodhna
FrogThighs
Cliodhna
Level 12
God Stats
4W - 3L
1,500 SR
Queue Stats
9W - 10L
1,431 Elo+
Party 3
Sol
Sol
Paul9626
Sol
Level 24
God Stats
5W - 5L
1,502 SR
Queue Stats
67W - 47L
1,633 Elo+
Solo
Set
Set
PoSoSi321
Set
Level 15
God Stats
4W - 0L
1,652 SR
Queue Stats
8W - 3L
1,791 Elo+
Party 3
Medusa
Medusa
chg3002
Medusa
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 101L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Adrxxn05
Scylla
17
9 / 10 / 3
11,176
532
15,736
18,569
6,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Alaska49
Skadi
15
5 / 7 / 6
9,664
460
12,120
16,805
6,646
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Thor
Laidect
Thor
14
5 / 8 / 8
9,487
452
10,894
18,219
6,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
8 / 5 / 12
10,513
501
13,728
17,004
18,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kumbhakarna
rynkkyjukka
Kumbhakarna
14
4 / 3 / 10
9,596
457
7,858
18,912
21,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Flav14
Jormungandr
12
3 / 4 / 4
9,906
472
7,501
20,944
22,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cliodhna
FrogThighs
Cliodhna
14
3 / 9 / 6
10,078
480
9,141
16,067
4,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

20
21 / 4 / 4
15,371
732
35,450
26,373
12,862
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
4 / 7 / 8
11,710
558
9,205
13,657
5,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
chg3002
Medusa
15
2 / 7 / 11
10,391
495
10,616
13,019
4,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
66
31
Kills
33
33
Deaths
31
39
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Scylla
Adrxxn05
Scylla
9
10
3
1.05
L
Skadi
Alaska49
Skadi
5
7
6
1.14
W
Jormungandr
Flav14
Jormungandr
3
4
4
1.25
W
Cliodhna
FrogThighs
Cliodhna
3
9
6
0.67
L
Thor
Laidect
Thor
5
8
8
1.13
W
21
4
4
5.75
W
4
7
8
1.14
L
8
5
12
2.8
W
Medusa
chg3002
Medusa
2
7
11
1.07
L
Kumbhakarna
rynkkyjukka
Kumbhakarna
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,336
Damage
71,913
89,509
Taken
90,060
60,688
Mitigated
49,887
16,583
Healing
28,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Adrxxn05
Scylla
15,736
1,486
0
1,415
18,569
6,740
0
10,662
7,907
64,913
0
L
Skadi
Alaska49
Skadi
12,120
7,125
0
3,154
16,805
6,646
38
8,022
8,783
0
61,294
W
Jormungandr
Flav14
Jormungandr
7,501
2,030
475
4,817
20,944
22,882
423
6,248
14,528
26,660
0
W
Cliodhna
FrogThighs
Cliodhna
9,141
1,265
0
2,909
16,067
4,576
0
3,690
12,223
0
34,263
L
Thor
Laidect
Thor
10,894
4,434
0
3,626
18,219
6,967
0
4,516
13,703
0
54,828
W
35,450
16,894
0
16,519
26,373
12,862
8,639
7,824
18,157
132,798
13,381
W
9,205
3,151
0
1,416
13,657
5,322
3,338
3,269
10,294
0
51,124
L
13,728
5,105
886
4,214
17,004
18,386
685
8,546
8,458
0
47,664
W
Medusa
chg3002
Medusa
10,616
5,671
0
2,011
13,019
4,245
160
4,559
8,336
0
55,487
L
Kumbhakarna
rynkkyjukka
Kumbhakarna
7,858
1,460
0
3,288
18,912
21,949
0
8,406
10,506
25,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,436
Gold Earned
57,456
402
Minions Killed
447
0
Camps Cleared
0
1,737,790
Distance Traveled
1,759,556
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,176
532
93
4
0
379,867
1
L
Skadi
9,664
460
119
6
0
269,517
1
W
Jormungandr
9,906
472
32
2
0
300,131
0
W
Cliodhna
10,078
480
65
3
0
335,091
0
L
Thor
9,487
452
75
4
0
362,975
4
W
Sol
15,371
732
181
9
0
355,226
5
W
Set
11,710
558
96
5
0
408,319
0
L
Horus
10,513
501
79
4
0
353,145
2
W
Medusa
10,391
495
73
3
0
360,789
5
L
Kumbhakarna
9,596
457
36
2
0
372,286
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role