Player Matchup

Hun Batz
Hun Batz
SCARED-MUR4
Hun Batz
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 96L
1,400 Elo+
Party 1
Apollo
Apollo
TheAzrahel99
Apollo
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 47L
1,417 Elo+
Party 1
The Morrigan
The Morrigan
xMachina2867
The Morrigan
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 95L
1,526 Elo+
Solo
Team Averages
Level 25
1,500 SR
1,448 Elo+

VS

Team Averages
Level 48
1,442 SR
1,305 Elo+
Tiamat
Tiamat
Andorinson
Tiamat
Level 62
God Stats
4W - 5L
1,446 SR
Queue Stats
136W - 182L
1,339 Elo+
Party 2
King Arthur
King Arthur
IHazNoVoice
King Arthur
Level 15
God Stats
1W - 6L
1,364 SR
Queue Stats
5W - 26L
1,065 Elo+
Party 2
Fenrir
Fenrir
mayates
Fenrir
Level 66
God Stats
24W - 21L
1,517 SR
Queue Stats
223W - 287L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
SCARED-MUR4
Hun Batz
15
5 / 2 / 13
10,397
743
9,440
8,918
3,563
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
15
6 / 2 / 12
10,739
767
11,412
8,644
3,210
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
xMachina2867
The Morrigan
14
7 / 2 / 11
10,673
762
10,802
6,449
2,404
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Andorinson
Tiamat
12
1 / 5 / 3
8,823
630
9,421
9,729
4,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
IHazNoVoice
King Arthur
11
1 / 8 / 2
8,130
581
3,942
15,172
13,136
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
mayates
Fenrir
12
4 / 5 / 2
9,706
693
5,088
13,077
9,520
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
18
Kills
6
6
Deaths
18
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Andorinson
Tiamat
1
5
3
0.5
L
King Arthur
IHazNoVoice
King Arthur
1
8
2
0.25
W
Hun Batz
SCARED-MUR4
Hun Batz
5
2
13
5.75
W
Apollo
6
2
12
6
L
Fenrir
mayates
Fenrir
4
5
2
1
W
The Morrigan
xMachina2867
The Morrigan
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,654
Damage
18,451
24,011
Taken
37,978
9,177
Mitigated
27,209
3,893
Healing
2,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Andorinson
Tiamat
9,421
1,191
0
1,063
9,729
4,553
54
859
8,870
39,599
0
L
King Arthur
IHazNoVoice
King Arthur
3,942
517
0
189
15,172
13,136
0
4,466
10,706
0
17,374
W
Hun Batz
SCARED-MUR4
Hun Batz
9,440
3,849
539
1,811
8,918
3,563
281
2,693
6,225
0
39,112
W
Apollo
11,412
6,735
0
717
8,644
3,210
1,280
4,471
4,173
0
45,221
L
Fenrir
mayates
Fenrir
5,088
1,860
0
793
13,077
9,520
0
3,776
9,301
0
20,302
W
The Morrigan
xMachina2867
The Morrigan
10,802
2,745
0
826
6,449
2,404
1,007
3,159
3,290
25,419
4,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,809
Gold Earned
26,659
165
Minions Killed
133
9
Camps Cleared
5
758,443
Distance Traveled
721,063
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,823
630
76
5
2
256,477
5
L
King Arthur
8,130
581
26
2
0
237,704
0
W
Hun Batz
10,397
743
59
4
3
272,143
3
W
Apollo
10,739
767
61
4
2
251,185
4
L
Fenrir
9,706
693
31
2
3
226,882
4
W
The Morrigan
10,673
762
45
3
4
235,115
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role