Player Matchup

He Bo
He Bo
Thaurusxd
He Bo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,362 Elo+
Solo
Gilgamesh
Gilgamesh
Zooted Hugo
Gilgamesh
Level 29
God Stats
0W - 1L
1,222 SR
Queue Stats
13W - 16L
1,436 Elo+
Party 1
Medusa
Medusa
bigmoney8888
Medusa
Level 7
God Stats
0W - 3L
1,256 SR
Queue Stats
0W - 16L
1,076 Elo+
Party 1
Team Averages
Level 14
1,326 SR
1,291 Elo+

VS

Team Averages
Level 95
1,423 SR
1,402 Elo+
Scylla
Scylla
Hippykid42
Scylla
Level 126
God Stats
11W - 6L
1,529 SR
Queue Stats
154W - 158L
1,503 Elo+
Party 2
Bastet
Bastet
Sgt_Bigbird_
Bastet
Level 142
God Stats
6W - 2L
1,500 SR
Queue Stats
129W - 108L
1,531 Elo+
Party 2
Kuzenbo
Kuzenbo
iHateWhitez
Kuzenbo
Level 16
God Stats
7W - 12L
1,242 SR
Queue Stats
28W - 67L
1,174 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Thaurusxd
He Bo
16
5 / 6 / 2
12,175
676
9,994
10,499
3,449
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Zooted Hugo
Gilgamesh
14
2 / 8 / 4
11,016
612
10,940
20,167
8,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
14
1 / 10 / 6
10,845
603
11,039
15,712
5,073
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hippykid42
Scylla
16
9 / 5 / 12
13,260
737
15,801
11,040
4,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
18
9 / 2 / 15
13,963
776
13,647
14,371
6,088
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
iHateWhitez
Kuzenbo
17
6 / 1 / 15
14,107
784
9,623
18,361
22,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
66
8
Kills
24
24
Deaths
8
12
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Scylla
Hippykid42
Scylla
9
5
12
3
W
Bastet
9
2
15
8.25
L
He Bo
Thaurusxd
He Bo
5
6
2
1
L
Gilgamesh
Zooted Hugo
Gilgamesh
2
8
4
0.5
L
Medusa
1
10
6
0.4
W
Kuzenbo
iHateWhitez
Kuzenbo
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,973
Damage
39,071
46,378
Taken
43,772
17,147
Mitigated
33,114
3,323
Healing
15,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Hippykid42
Scylla
15,801
2,101
130
3,110
11,040
4,119
2,475
2,755
8,285
41,843
0
W
Bastet
13,647
2,948
0
5,323
14,371
6,088
591
3,641
10,730
0
67,817
L
He Bo
Thaurusxd
He Bo
9,994
997
0
908
10,499
3,449
0
6,223
4,055
46,155
0
L
Gilgamesh
Zooted Hugo
Gilgamesh
10,940
2,117
258
1,756
20,167
8,625
0
11,929
7,736
2,377
37,173
L
Medusa
11,039
4,119
0
401
15,712
5,073
0
6,856
8,742
0
38,525
W
Kuzenbo
iHateWhitez
Kuzenbo
9,623
3,464
590
5,868
18,361
22,907
703
5,211
12,265
29,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,036
Gold Earned
41,330
193
Minions Killed
183
5
Camps Cleared
10
816,669
Distance Traveled
979,230
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,260
737
59
3
4
280,663
4
W
Bastet
13,963
776
89
5
6
346,968
1
L
He Bo
12,175
676
85
5
3
258,443
0
L
Gilgamesh
11,016
612
60
3
1
275,668
1
L
Medusa
10,845
603
48
3
1
282,558
0
W
Kuzenbo
14,107
784
35
2
0
351,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role