Player Matchup

Gilgamesh
Gilgamesh
LeebronzeJams
Gilgamesh
Level 5
God Stats
2W - 1L
1,263 SR
Queue Stats
4W - 4L
1,467 Elo+
Solo
Hera
Hera
Liquid-NoRvYx
Hera
Level 28
God Stats
2W - 0L
1,722 SR
Queue Stats
129W - 148L
1,499 Elo+
Solo
Fenrir
Fenrir
Peeeek
Fenrir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Soares0
Jormungandr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,202 Elo+
Solo
Neith
Neith
admagic_9
Neith
Level 19
God Stats
3W - 5L
1,253 SR
Queue Stats
83W - 86L
1,298 Elo+
Solo
Team Averages
Level 12
1,448 SR
1,393 Elo+

VS

Team Averages
Level 17
1,567 SR
1,360 Elo+
Izanami
Izanami
Adolfo6862
Izanami
Level 28
God Stats
5W - 5L
1,550 SR
Queue Stats
88W - 106L
1,418 Elo+
Solo
Ymir
Ymir
RapheloSVP
Ymir
Level 8
God Stats
5W - 6L
1,492 SR
Queue Stats
6W - 15L
1,287 Elo+
Party 1
Olorun
Olorun
SOLED_WITH_SPEED
Olorun
Level 7
God Stats
3W - 1L
1,718 SR
Queue Stats
11W - 12L
1,260 Elo+
Solo
Ra
Ra
YuriSVP
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,327 Elo+
Party 1
Mercury
Mercury
maldazar10
Mercury
Level 27
God Stats
26W - 17L
1,575 SR
Queue Stats
50W - 25L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LeebronzeJams
Gilgamesh
15
8 / 4 / 11
10,196
537
13,330
16,597
13,759
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
13 / 5 / 12
11,153
587
22,151
10,502
4,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Peeeek
Fenrir
16
8 / 1 / 8
10,481
552
8,513
14,754
6,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jormungandr
Soares0
Jormungandr
13
1 / 8 / 11
8,389
442
7,525
18,574
14,085
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
admagic_9
Neith
16
13 / 5 / 4
10,633
560
15,156
11,060
4,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Adolfo6862
Izanami
10
4 / 8 / 4
8,076
425
7,738
9,736
2,813
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 8 / 8
8,557
450
5,719
32,287
11,544
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
7 / 8 / 2
8,981
473
10,554
16,494
6,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 9 / 3
7,963
419
7,630
12,218
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
maldazar10
Mercury
15
10 / 10 / 3
10,743
565
14,308
16,199
5,616
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
42
43
Kills
22
23
Deaths
43
46
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
Adolfo6862
Izanami
4
8
4
0.75
W
Gilgamesh
LeebronzeJams
Gilgamesh
8
4
11
3.38
W
13
5
12
3.8
W
Fenrir
Peeeek
Fenrir
8
1
8
12
L
1
8
8
0.63
L
7
8
2
1
W
Jormungandr
Soares0
Jormungandr
1
8
11
0.81
L
0
9
3
0.17
W
Neith
admagic_9
Neith
13
5
4
3
L
Mercury
maldazar10
Mercury
10
10
3
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,675
Damage
45,949
71,487
Taken
86,934
43,414
Mitigated
29,744
16,181
Healing
13,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Adolfo6862
Izanami
7,738
5,509
0
712
9,736
2,813
1,194
3,364
6,372
0
38,643
W
Gilgamesh
LeebronzeJams
Gilgamesh
13,330
1,443
0
3,738
16,597
13,759
405
4,515
11,868
4,563
31,596
W
22,151
6,729
0
3,212
10,502
4,124
729
3,968
6,490
51,212
0
W
Fenrir
Peeeek
Fenrir
8,513
2,412
0
5,936
14,754
6,480
1,575
3,036
11,504
0
61,060
L
5,719
1,649
0
6,164
32,287
11,544
520
11,743
20,544
27,729
0
L
10,554
5,116
356
5,014
16,494
6,178
521
7,540
8,954
40,966
5,402
W
Jormungandr
Soares0
Jormungandr
7,525
2,372
60
312
18,574
14,085
184
6,613
11,921
39,291
0
L
7,630
920
19
1,533
12,218
3,593
599
2,099
10,119
34,157
0
W
Neith
admagic_9
Neith
15,156
7,053
0
2,923
11,060
4,966
1,591
4,047
6,967
0
57,746
L
Mercury
maldazar10
Mercury
14,308
8,144
0
0
16,199
5,616
0
6,852
9,347
0
49,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,852
Gold Earned
44,320
376
Minions Killed
321
0
Camps Cleared
0
1,772,995
Distance Traveled
1,582,380
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,076
425
63
3
0
256,454
1
W
Gilgamesh
10,196
537
60
3
0
395,426
0
W
Hera
11,153
587
78
4
0
340,652
0
W
Fenrir
10,481
552
90
5
0
394,500
0
L
Ymir
8,557
450
48
3
0
313,687
0
L
Olorun
8,981
473
81
4
0
305,837
3
W
Jormungandr
8,389
442
52
3
0
311,503
0
L
Ra
7,963
419
58
3
0
321,623
0
W
Neith
10,633
560
96
5
0
330,914
0
L
Mercury
10,743
565
71
4
0
384,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role