Player Matchup

Nox
Nox
Stray Tokki
Nox
Level 104
God Stats
3W - 3L
1,516 SR
Queue Stats
42W - 35L
1,577 Elo+
Party 2
Ares
Ares
ThiccPigeon6123
Ares
Level 80
God Stats
3W - 3L
1,582 SR
Queue Stats
85W - 70L
1,510 Elo+
Party 2
King Arthur
King Arthur
jtbisprofchaos
King Arthur
Level 62
God Stats
37W - 31L
1,561 SR
Queue Stats
205W - 210L
1,475 Elo+
Party 2
Team Averages
Level 82
1,553 SR
1,521 Elo+

VS

Team Averages
Level 113
1,568 SR
1,529 Elo+
Ra
Ra
Dorrammu
Ra
Level 66
God Stats
0W - 1L
1,393 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bastet
Bastet
GankMeL8r
Bastet
Level 148
God Stats
11W - 4L
1,747 SR
Queue Stats
142W - 109L
1,611 Elo+
Party 1
Osiris
Osiris
iCriticiiZe
Osiris
Level 124
God Stats
2W - 1L
1,563 SR
Queue Stats
309W - 283L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 3
8,344
695
9,417
5,656
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 7
8,597
716
4,588
13,920
12,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

King Arthur
jtbisprofchaos
King Arthur
13
2 / 2 / 7
7,901
658
9,086
11,186
6,702
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 4
7,318
610
3,804
7,727
3,178
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
GankMeL8r
Bastet
12
4 / 3 / 1
7,957
663
13,615
8,852
2,737
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
11
0 / 2 / 5
7,118
593
7,446
10,903
9,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
9
Kills
5
5
Deaths
9
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Bastet
GankMeL8r
Bastet
4
3
1
1.5
W
5
0
3
6.5
W
2
3
7
1.83
L
Osiris
0
2
5
1.25
W
King Arthur
jtbisprofchaos
King Arthur
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,091
Damage
24,865
30,762
Taken
27,482
21,507
Mitigated
15,574
6,063
Healing
5,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,804
229
1,048
1,515
7,727
3,178
0
5,222
2,305
10,774
0
L
Bastet
GankMeL8r
Bastet
13,615
3,065
0
1,431
8,852
2,737
0
3,750
4,952
0
29,298
W
9,417
911
161
1,320
5,656
2,026
0
701
4,830
39,916
0
W
4,588
255
0
3,198
13,920
12,779
0
1,939
11,279
9,025
0
L
Osiris
7,446
1,977
0
1,492
10,903
9,659
0
4,610
6,062
0
25,935
W
King Arthur
jtbisprofchaos
King Arthur
9,086
1,307
656
728
11,186
6,702
0
1,626
9,244
0
30,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,842
Gold Earned
22,393
163
Minions Killed
105
8
Camps Cleared
3
665,365
Distance Traveled
672,114
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,318
610
17
1
0
189,863
5
L
Bastet
7,957
663
47
4
3
233,660
3
W
Nox
8,344
695
102
9
7
215,770
3
W
Ares
8,597
716
13
1
1
219,585
0
L
Osiris
7,118
593
41
3
0
248,591
2
W
King Arthur
7,901
658
48
4
0
230,010
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role