Player Matchup

Artemis
Artemis
BurningRose
Artemis
Level 144
God Stats
1W - 1L
1,836 SR
Queue Stats
56W - 74L
1,401 Elo+
Solo
Nox
Nox
CDHizzle
Nox
Level 98
God Stats
12W - 17L
1,479 SR
Queue Stats
615W - 593L
1,431 Elo+
Party 1
Zeus
Zeus
MeeshellObama
Zeus
Level 123
God Stats
21W - 10L
1,666 SR
Queue Stats
867W - 848L
1,420 Elo+
Party 1
Kuzenbo
Kuzenbo
Overware01
Kuzenbo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 116L
1,415 Elo+
Solo
Aphrodite
Aphrodite
required
Aphrodite
Level 100
God Stats
0W - 1L
1,746 SR
Queue Stats
64W - 97L
1,363 Elo+
Solo
Team Averages
Level 107
1,645 SR
1,406 Elo+

VS

Team Averages
Level 91
1,538 SR
1,467 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Alonsogx14
He Bo
Level 109
God Stats
3W - 1L
1,506 SR
Queue Stats
186W - 191L
1,433 Elo+
Party 2
Izanami
Izanami
Catman02
Izanami
Level 89
God Stats
1W - 0L
1,606 SR
Queue Stats
78W - 69L
1,475 Elo+
Party 3
Yemoja
Yemoja
J1ngles18
Yemoja
Level 103
God Stats
3W - 1L
1,580 SR
Queue Stats
205W - 197L
1,446 Elo+
Party 3
Geb
Geb
nonameisavalible
Geb
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 28L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BurningRose
Artemis
15
3 / 7 / 10
9,356
780
13,929
14,691
4,427
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
1 / 5 / 11
8,764
730
7,887
9,445
2,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
7 / 4 / 7
10,281
857
21,310
9,335
2,716
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
Overware01
Kuzenbo
15
3 / 5 / 12
9,767
814
9,209
21,460
22,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Aphrodite
required
Aphrodite
16
3 / 5 / 8
9,376
781
6,698
13,588
10,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
1 / 2 / 16
9,677
806
12,992
9,553
4,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
16
4 / 5 / 13
9,896
825
10,729
10,994
5,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Catman02
Izanami
20
19 / 4 / 7
12,639
1,053
25,597
13,075
6,463
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
J1ngles18
Yemoja
16
1 / 2 / 19
10,167
847
3,899
13,369
15,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
1 / 4 / 16
10,329
861
8,422
21,715
26,855
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
97
17
Kills
26
26
Deaths
17
48
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
2
16
4.5
W
He Bo
4
5
13
2.1
L
Artemis
BurningRose
Artemis
3
7
10
1.14
L
1
5
11
1.3
W
Izanami
Catman02
Izanami
19
4
7
5.63
W
Yemoja
J1ngles18
Yemoja
1
2
19
5.25
L
7
4
7
2.63
L
Kuzenbo
Overware01
Kuzenbo
3
5
12
1.8
W
1
4
16
2.25
L
Aphrodite
required
Aphrodite
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,033
Damage
61,639
68,519
Taken
68,706
42,948
Mitigated
59,585
26,678
Healing
36,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,992
5,412
1,913
1,614
9,553
4,979
1,155
7,680
1,873
32,500
0
W
He Bo
10,729
92
2,252
1,265
10,994
5,521
150
8,105
2,889
22,727
0
L
Artemis
BurningRose
Artemis
13,929
4,387
623
2,476
14,691
4,427
680
7,168
7,523
0
26,312
L
7,887
722
1,406
1,182
9,445
2,957
449
5,219
4,226
27,009
0
W
Izanami
Catman02
Izanami
25,597
18,275
2,667
2,202
13,075
6,463
3,774
9,844
3,231
0
46,049
W
Yemoja
J1ngles18
Yemoja
3,899
1,310
11,845
4,761
13,369
15,767
756
7,808
5,561
11,512
0
L
21,310
837
847
770
9,335
2,716
246
4,327
5,008
44,999
0
L
Kuzenbo
Overware01
Kuzenbo
9,209
2,075
3,265
3,143
21,460
22,127
120
12,000
9,460
27,525
0
W
8,422
700
2,385
5,943
21,715
26,855
476
11,667
10,048
18,877
0
L
Aphrodite
required
Aphrodite
6,698
826
7,684
5,282
13,588
10,721
0
7,328
6,260
24,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,544
Gold Earned
52,708
179
Minions Killed
141
0
Camps Cleared
0
1,081,161
Distance Traveled
1,128,090
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,677
806
31
3
0
232,524
0
W
He Bo
9,896
825
27
2
0
228,362
0
L
Artemis
9,356
780
24
2
0
194,015
0
L
Nox
8,764
730
35
3
0
216,057
0
W
Izanami
12,639
1,053
59
5
0
230,043
2
W
Yemoja
10,167
847
10
1
0
200,400
0
L
Zeus
10,281
857
51
4
0
232,033
3
L
Kuzenbo
9,767
814
33
3
0
222,034
4
W
Geb
10,329
861
14
1
0
236,761
1
L
Aphrodite
9,376
781
36
3
0
217,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role