Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Lieutenant Soda
Tiamat
Level 78
God Stats
9W - 2L
1,742 SR
Queue Stats
25W - 11L
1,590 Elo+
Party 2
Neith
Neith
NordoYeah
Neith
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,176 Elo+
Solo
Team Averages
Level 93
1,581 SR
1,422 Elo+

VS

Team Averages
Level 119
1,404 SR
1,649 Elo+
Sol
Sol
KingBoss938294
Sol
Level 129
God Stats
3W - 4L
1,226 SR
Queue Stats
264W - 170L
1,651 Elo+
Party 1
Chaac
Chaac
M4RC02NERD
Chaac
Level 121
God Stats
2W - 2L
1,369 SR
Queue Stats
124W - 60L
1,724 Elo+
Party 1
Artemis
Artemis
PescTheAnimal
Artemis
Level 108
God Stats
22W - 16L
1,617 SR
Queue Stats
138W - 100L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 4 / 1
5,992
599
5,991
11,939
7,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 3 / 0
6,276
628
5,030
6,381
2,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
NordoYeah
Neith
7
0 / 3 / 1
5,626
563
1,306
5,812
1,761
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
7,785
779
7,554
6,064
2,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
12
4 / 0 / 4
7,360
736
8,453
6,400
4,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
11
2 / 1 / 7
7,104
710
5,630
5,046
1,643
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
10
10
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
1
0.13
W
4
0
5
6.5
L
1
3
0
0.33
W
Chaac
4
0
4
6
L
Neith
NordoYeah
Neith
0
3
1
0.17
W
Artemis
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,327
Damage
21,637
24,132
Taken
17,510
11,743
Mitigated
8,325
2,512
Healing
8,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,991
226
0
1,500
11,939
7,526
0
5,229
6,506
19,574
0
W
7,554
2,999
0
3,640
6,064
2,183
1,440
4,007
1,965
35,201
3,609
L
5,030
168
0
630
6,381
2,456
0
659
5,386
20,405
0
W
Chaac
8,453
1,231
0
3,888
6,400
4,499
614
3,445
2,801
0
24,457
L
Neith
NordoYeah
Neith
1,306
512
0
382
5,812
1,761
0
1,006
4,639
0
10,722
W
Artemis
5,630
1,753
0
1,242
5,046
1,643
973
4,178
642
0
16,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,894
Gold Earned
22,249
104
Minions Killed
118
2
Camps Cleared
7
490,321
Distance Traveled
545,335
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,992
599
33
3
0
178,787
4
W
Sol
7,785
779
64
6
6
179,475
3
L
Tiamat
6,276
628
52
5
2
166,640
3
W
Chaac
7,360
736
27
3
1
189,646
4
L
Neith
5,626
563
19
2
0
144,894
1
W
Artemis
7,104
710
27
3
0
176,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role