Player Matchup

Neith
Neith
Otávio
Neith
Level 24
God Stats
3W - 0L
1,550 SR
Queue Stats
13W - 11L
1,422 Elo+
Party 1
Cthulhu
Cthulhu
Raaffuu
Cthulhu
Level 29
God Stats
14W - 9L
1,540 SR
Queue Stats
111W - 107L
1,457 Elo+
Party 1
Ah Puch
Ah Puch
el_lucas1523
Ah Puch
Level 29
God Stats
11W - 9L
1,534 SR
Queue Stats
159W - 167L
1,484 Elo+
Solo
Nike
Nike
junior_potao
Nike
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,266 Elo+
Solo
Tsukuyomi
Tsukuyomi
redor_inocuo
Tsukuyomi
Level 10
God Stats
13W - 7L
1,461 SR
Queue Stats
37W - 34L
1,412 Elo+
Solo
Team Averages
Level 21
1,517 SR
1,408 Elo+

VS

Team Averages
Level 14
1,475 SR
1,242 Elo+
Set
Set
Fleyupscanarin
Set
Level 29
God Stats
1W - 2L
1,472 SR
Queue Stats
30W - 26L
1,495 Elo+
Party 3
Neith
Neith
JuniorDaisy7
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,141 Elo+
Party 2
Yemoja
Yemoja
LuanaRosadinha
Yemoja
Level 28
God Stats
1W - 3L
1,305 SR
Queue Stats
3W - 8L
1,291 Elo+
Party 3
Zeus
Zeus
Matryx0800
Zeus
Level 8
God Stats
0W - 1L
1,596 SR
Queue Stats
0W - 3L
1,144 Elo+
Solo
Jormungandr
Jormungandr
miterusD
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,141 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Otávio
Neith
16
10 / 1 / 11
10,878
573
13,604
7,814
3,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Raaffuu
Cthulhu
15
9 / 1 / 13
10,580
557
13,830
14,078
12,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ah Puch
el_lucas1523
Ah Puch
16
7 / 5 / 7
10,655
561
14,235
13,169
4,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 4 / 4
9,865
519
3,597
8,887
6,588
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Tsukuyomi
redor_inocuo
Tsukuyomi
17
7 / 2 / 8
10,920
575
11,972
13,599
5,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 1
10,271
541
12,005
14,292
11,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 12 / 2
7,179
378
3,352
14,938
5,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 5 / 1
6,897
363
2,702
12,331
6,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
2 / 8 / 1
8,738
460
11,187
13,516
4,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
miterusD
Jormungandr
9
2 / 10 / 1
6,885
362
4,436
16,751
6,301

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
17
38
Kills
11
13
Deaths
38
43
Assists
6
Player
Kills
Deaths
Assists
KDA
L
7
3
1
2.5
L
0
12
2
0.08
L
0
5
1
0.1
L
2
8
1
0.31
W
Neith
Otávio
Neith
10
1
11
15.5
W
Cthulhu
Raaffuu
Cthulhu
9
1
13
15.5
W
Ah Puch
el_lucas1523
Ah Puch
7
5
7
2.1
W
5
4
4
1.75
L
Jormungandr
miterusD
Jormungandr
2
10
1
0.25
W
Tsukuyomi
redor_inocuo
Tsukuyomi
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,238
Damage
33,682
57,547
Taken
71,828
32,417
Mitigated
34,008
18,579
Healing
13,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,005
4,901
0
5,337
14,292
11,442
0
3,428
10,864
989
68,345
L
3,352
1,842
0
570
14,938
5,331
144
7,380
7,558
0
30,420
L
2,702
393
2,692
2,766
12,331
6,605
0
5,166
7,165
12,296
0
L
11,187
1,115
61
1,743
13,516
4,329
420
7,437
6,079
43,645
0
W
Neith
Otávio
Neith
13,604
5,982
0
4,240
7,814
3,022
4,065
2,247
5,499
0
46,195
W
Cthulhu
Raaffuu
Cthulhu
13,830
652
280
5,403
14,078
12,134
342
7,723
6,193
42,843
0
W
Ah Puch
el_lucas1523
Ah Puch
14,235
960
245
3,204
13,169
4,778
1,698
4,173
8,680
57,461
0
W
3,597
721
0
0
8,887
6,588
320
3,446
5,387
0
39,693
L
Jormungandr
miterusD
Jormungandr
4,436
1,334
0
397
16,751
6,301
0
4,654
12,097
20,330
0
W
Tsukuyomi
redor_inocuo
Tsukuyomi
11,972
2,820
0
5,207
13,599
5,895
220
4,332
9,139
0
80,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,898
Gold Earned
39,970
427
Minions Killed
336
0
Camps Cleared
0
1,834,039
Distance Traveled
1,561,542
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,271
541
128
7
0
345,076
0
L
Neith
7,179
378
65
3
0
298,505
0
L
Yemoja
6,897
363
27
1
0
329,851
1
L
Zeus
8,738
460
91
5
0
318,671
4
W
Neith
10,878
573
73
4
0
341,896
1
W
Cthulhu
10,580
557
53
3
0
401,433
15
W
Ah Puch
10,655
561
87
5
0
332,933
4
W
Nike
9,865
519
83
4
0
353,330
0
L
Jormungandr
6,885
362
25
1
0
269,439
0
W
Tsukuyomi
10,920
575
131
7
0
404,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role