Player Matchup

Nu Wa
Nu Wa
GolDRavenasdqwe
Nu Wa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,430 Elo+
Party 1
Kuzenbo
Kuzenbo
PathWar
Kuzenbo
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 74L
1,401 Elo+
Party 1
Pele
Pele
davidmultis
Pele
Level 44
God Stats
1W - 1L
1,705 SR
Queue Stats
37W - 53L
1,303 Elo+
Solo
Team Averages
Level 28
1,568 SR
1,378 Elo+

VS

Team Averages
Level 59
1,512 SR
1,348 Elo+
Zeus
Zeus
Fabio0326
Zeus
Level 16
God Stats
1W - 0L
1,473 SR
Queue Stats
11W - 20L
1,241 Elo+
Party 2
Hou Yi
Hou Yi
RaltonTheGod
Hou Yi
Level 108
God Stats
20W - 22L
1,546 SR
Queue Stats
66W - 73L
1,385 Elo+
Party 2
Chaac
Chaac
thezztrapz
Chaac
Level 54
God Stats
4W - 4L
1,518 SR
Queue Stats
110W - 140L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 4
6,784
678
4,506
8,937
2,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
PathWar
Kuzenbo
11
4 / 2 / 5
7,825
783
7,567
11,025
13,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
3 / 6 / 4
7,378
738
6,838
10,536
3,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
3 / 3 / 7
7,454
745
7,510
6,166
1,975
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
13
8 / 4 / 5
8,820
882
9,742
7,380
2,426
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
12
3 / 2 / 8
8,183
818
8,403
9,975
9,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
9
Kills
14
14
Deaths
9
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zeus
3
3
7
2.17
L
2
6
4
0.67
L
Kuzenbo
PathWar
Kuzenbo
4
2
5
3.25
W
Hou Yi
8
4
5
2.63
L
3
6
4
0.83
W
Chaac
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,911
Damage
25,655
30,498
Taken
23,521
20,122
Mitigated
13,460
4,436
Healing
4,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
7,510
1,437
60
1,121
6,166
1,975
545
4,304
1,862
20,415
0
L
4,506
996
0
554
8,937
2,582
0
1,767
7,170
14,657
0
L
Kuzenbo
PathWar
Kuzenbo
7,567
3,415
280
1,543
11,025
13,738
0
4,391
6,634
10,800
0
W
Hou Yi
9,742
3,055
0
0
7,380
2,426
546
4,071
3,309
0
26,166
L
6,838
1,604
0
2,059
10,536
3,802
0
1,827
8,709
0
26,165
W
Chaac
8,403
1,575
0
3,751
9,975
9,059
82
4,288
5,687
0
32,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,987
Gold Earned
24,457
79
Minions Killed
136
5
Camps Cleared
4
540,574
Distance Traveled
522,029
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,454
745
37
4
1
151,798
2
L
Nu Wa
6,784
678
23
2
1
162,505
0
L
Kuzenbo
7,825
783
7
1
2
201,868
2
W
Hou Yi
8,820
882
43
4
2
166,299
3
L
Pele
7,378
738
49
5
2
176,201
2
W
Chaac
8,183
818
56
6
1
203,932
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role