Player Matchup

Izanami
Izanami
Iconic Froztii
Izanami
Level 28
God Stats
37W - 27L
1,613 SR
Queue Stats
79W - 102L
1,378 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JuanaDelRey
Morgan Le Fay
Level 7
God Stats
1W - 2L
1,460 SR
Queue Stats
2W - 2L
1,744 Elo+
Solo
Ra
Ra
MrPotatoHead653
Ra
Level 4
God Stats
1W - 2L
1,682 SR
Queue Stats
7W - 6L
1,340 Elo+
Party 1
Merlin
Merlin
猎马高手
Merlin
Level 13
God Stats
6W - 3L
1,667 SR
Queue Stats
11W - 10L
1,488 Elo+
Party 2
Chaac
Chaac
玛卡巴卡鸭
Chaac
Level 36
God Stats
4W - 4L
1,566 SR
Queue Stats
88W - 96L
1,460 Elo+
Party 2
Team Averages
Level 18
1,598 SR
1,482 Elo+

VS

Team Averages
Level 23
1,512 SR
1,497 Elo+
Freya
Freya
 
Freya
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ROUZAIGEGE
Sol
Level 26
God Stats
4W - 3L
1,540 SR
Queue Stats
238W - 251L
1,419 Elo+
Solo
Cernunnos
Cernunnos
TanitFR
Cernunnos
Level 25
God Stats
13W - 25L
1,429 SR
Queue Stats
21W - 32L
1,565 Elo+
Solo
Ares
Ares
dexerkuker84
Ares
Level 20
God Stats
6W - 6L
1,554 SR
Queue Stats
53W - 63L
1,434 Elo+
Solo
Janus
Janus
iamtheman03
Janus
Level 26
God Stats
7W - 8L
1,537 SR
Queue Stats
43W - 31L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,939
467
4,219
13,406
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
JuanaDelRey
Morgan Le Fay
11
1 / 6 / 1
7,452
438
3,212
9,337
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 11 / 0
7,656
450
2,634
10,429
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
13
4 / 8 / 2
8,113
477
7,144
9,888
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
4 / 9 / 3
7,800
459
10,128
20,905
13,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
19
16 / 1 / 2
12,346
726
16,639
12,014
5,880
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
7 / 4 / 0
10,019
589
8,649
12,333
3,654
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
TanitFR
Cernunnos
15
5 / 2 / 5
9,315
548
7,595
11,432
3,772
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 1 / 6
9,127
537
4,548
5,958
3,371
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 4 / 5
9,658
568
10,139
8,055
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
11
Kills
38
38
Deaths
12
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
16
1
2
17
L
1
4
1
0.38
L
Morgan Le Fay
JuanaDelRey
Morgan Le Fay
1
6
1
0.25
L
1
11
0
0.09
W
7
4
0
1.75
W
Cernunnos
TanitFR
Cernunnos
5
2
5
3.75
W
5
1
6
8
W
5
4
5
1.88
L
Merlin
4
8
2
0.63
L
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,337
Damage
47,570
63,965
Taken
49,792
26,919
Mitigated
18,896
13,526
Healing
19,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
16,639
5,567
0
5,738
12,014
5,880
1,726
3,251
8,222
88,104
9,220
L
4,219
3,486
0
4,234
13,406
4,365
701
6,716
6,562
0
56,165
L
Morgan Le Fay
JuanaDelRey
Morgan Le Fay
3,212
651
0
399
9,337
3,057
424
5,034
4,207
29,238
0
L
2,634
464
0
990
10,429
3,226
262
6,333
3,880
30,657
0
W
8,649
2,911
0
5,120
12,333
3,654
6,298
2,461
8,959
58,896
0
W
Cernunnos
TanitFR
Cernunnos
7,595
4,118
467
5,722
11,432
3,772
1,604
2,334
8,750
0
62,310
W
4,548
0
0
930
5,958
3,371
404
1,733
3,844
31,432
0
W
10,139
664
0
2,019
8,055
2,219
1,480
1,559
6,022
48,409
0
L
Merlin
7,144
101
0
1,162
9,888
3,099
0
6,419
3,353
29,020
0
L
10,128
1,103
0
6,741
20,905
13,172
0
13,500
7,225
0
27,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,960
Gold Earned
50,465
328
Minions Killed
507
0
Camps Cleared
0
1,418,630
Distance Traveled
1,604,733
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,346
726
166
10
0
358,733
3
L
Izanami
7,939
467
108
6
0
277,899
4
L
Morgan Le Fay
7,452
438
64
4
0
293,515
0
L
Ra
7,656
450
60
4
0
274,894
1
W
Sol
10,019
589
116
7
0
300,482
5
W
Cernunnos
9,315
548
87
5
0
298,795
7
W
Ares
9,127
537
39
2
0
313,375
3
W
Janus
9,658
568
99
6
0
333,348
1
L
Merlin
8,113
477
54
3
0
291,384
2
L
Chaac
7,800
459
42
2
0
280,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role