Player Matchup

Pele
Pele
Darling016Hir02
Pele
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,407 Elo+
Solo
Zeus
Zeus
FLAMEBOY0611
Zeus
Level 8
God Stats
0W - 4L
1,093 SR
Queue Stats
2W - 10L
953 Elo+
Party 3
Geb
Geb
MASONATER30
Geb
Level 18
God Stats
2W - 5L
1,415 SR
Queue Stats
10W - 23L
1,205 Elo+
Party 3
Nemesis
Nemesis
Smoke_Sanji67
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,182 Elo+
Party 1
Tiamat
Tiamat
geode_kiose
Tiamat
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,294 Elo+
Party 1
Team Averages
Level 14
1,402 SR
1,208 Elo+

VS

Team Averages
Level 21
1,453 SR
1,371 Elo+
Olorun
Olorun
Worldbell381
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
chaymand01
Tiamat
Level 29
God Stats
1W - 4L
1,091 SR
Queue Stats
48W - 46L
1,388 Elo+
Solo
Izanami
Izanami
deniszverev67682
Izanami
Level 13
God Stats
14W - 8L
1,372 SR
Queue Stats
24W - 16L
1,244 Elo+
Party 2
Kali
Kali
e33romanov
Kali
Level 29
God Stats
5W - 2L
1,727 SR
Queue Stats
107W - 119L
1,367 Elo+
Party 2
Chaac
Chaac
mute-plum0
Chaac
Level 28
God Stats
7W - 2L
1,577 SR
Queue Stats
75W - 92L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,778
398
6,110
9,842
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 10 / 2
4,679
390
2,749
7,226
1,411
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

8
1 / 5 / 0
5,261
438
4,197
8,979
2,710
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
7
1 / 7 / 0
5,012
418
1,840
7,069
1,669
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
7
0 / 8 / 0
4,668
389
1,296
6,858
2,467
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
5 / 1 / 7
6,308
526
4,504
4,960
1,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiamat
chaymand01
Tiamat
11
8 / 0 / 11
7,742
645
8,289
5,557
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 0 / 1
7,535
628
3,593
4,512
1,412
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
12 / 0 / 6
8,139
678
6,661
7,224
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chaac
10
6 / 1 / 16
6,960
580
6,180
9,801
4,151
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
76
2
Kills
35
36
Deaths
2
3
Assists
41
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
0
10
2
0.1
L
1
5
0
0.2
L
Nemesis
1
7
0
0.14
W
Olorun
5
1
7
8.5
W
Tiamat
chaymand01
Tiamat
8
0
11
13.5
W
4
0
1
4.5
W
12
0
6
15
L
Tiamat
0
8
0
0
W
Chaac
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,192
Damage
29,227
39,974
Taken
32,054
10,912
Mitigated
13,048
3,205
Healing
12,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,110
1,805
0
2,062
9,842
2,655
0
3,011
6,701
0
20,369
L
2,749
915
0
0
7,226
1,411
0
2,084
4,954
11,942
0
L
4,197
721
0
477
8,979
2,710
0
2,556
6,259
18,291
0
L
Nemesis
1,840
650
0
284
7,069
1,669
0
1,693
5,224
0
17,757
W
Olorun
4,504
2,491
0
613
4,960
1,825
1,011
1,551
3,291
16,618
1,930
W
Tiamat
chaymand01
Tiamat
8,289
597
69
1,626
5,557
3,000
2,420
1,494
4,021
29,766
0
W
3,593
2,705
0
1,016
4,512
1,412
5,123
970
3,462
0
53,479
W
6,661
3,582
0
4,722
7,224
2,660
120
1,162
6,062
0
42,354
L
Tiamat
1,296
563
0
382
6,858
2,467
0
2,151
4,622
15,187
0
W
Chaac
6,180
1,531
0
4,730
9,801
4,151
1,522
2,795
6,976
0
15,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,398
Gold Earned
36,684
145
Minions Killed
310
0
Camps Cleared
0
1,041,848
Distance Traveled
1,147,301
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,778
398
30
3
0
232,771
4
L
Zeus
4,679
390
22
2
0
177,217
2
L
Geb
5,261
438
44
4
0
210,046
0
L
Nemesis
5,012
418
26
2
0
232,965
0
W
Olorun
6,308
526
33
3
0
212,853
0
W
Tiamat
7,742
645
67
6
0
215,962
0
W
Izanami
7,535
628
97
8
0
224,257
1
W
Kali
8,139
678
86
7
0
270,054
1
L
Tiamat
4,668
389
23
2
0
188,849
0
W
Chaac
6,960
580
27
2
0
224,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role