Player Matchup

Gilgamesh
Gilgamesh
Captain of hope
Gilgamesh
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,399 Elo+
Solo
Fenrir
Fenrir
GIGI-BOO_
Fenrir
Level 69
God Stats
10W - 12L
1,458 SR
Queue Stats
411W - 463L
1,461 Elo+
Solo
Hera
Hera
Iwentbackintime
Hera
Level 44
God Stats
0W - 1L
1,524 SR
Queue Stats
9W - 4L
1,720 Elo+
Party 2
Da Ji
Da Ji
Le_Faucheur-34-
Da Ji
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 199L
1,478 Elo+
Solo
Cerberus
Cerberus
cbelch97
Cerberus
Level 127
God Stats
8W - 5L
1,623 SR
Queue Stats
30W - 29L
1,575 Elo+
Party 2
Team Averages
Level 62
1,521 SR
1,526 Elo+

VS

Team Averages
Level 85
1,636 SR
1,569 Elo+
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CrazySkillzz823
Loki
Level 26
God Stats
79W - 39L
1,668 SR
Queue Stats
92W - 42L
1,609 Elo+
Party 1
Cthulhu
Cthulhu
Lord Riskful
Cthulhu
Level 150
God Stats
36W - 18L
1,682 SR
Queue Stats
473W - 367L
1,649 Elo+
Party 1
Zeus
Zeus
Reetaliation322
Zeus
Level 24
God Stats
3W - 0L
1,829 SR
Queue Stats
68W - 20L
1,623 Elo+
Party 1
Cupid
Cupid
xxSICxx 777
Cupid
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Captain of hope
Gilgamesh
14
1 / 2 / 1
9,102
910
2,648
8,302
4,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
GIGI-BOO_
Fenrir
15
1 / 4 / 3
9,711
971
5,717
10,672
4,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 10 / 1
8,595
860
9,622
13,453
4,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 17 / 0
8,970
897
10,137
23,850
8,758
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
cbelch97
Cerberus
15
1 / 3 / 4
10,153
1,015
8,855
17,062
17,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

51

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
7 / 0 / 17
10,668
1,067
11,769
5,215
1,705
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
14 / 2 / 15
12,403
1,240
14,218
8,278
3,588
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Lord Riskful
Cthulhu
17
4 / 0 / 20
10,929
1,093
17,722
10,255
13,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 3 / 17
10,290
1,029
11,915
7,644
7,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
6 / 1 / 13
11,076
1,108
11,523
10,935
3,595
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
118
6
Kills
36
36
Deaths
6
9
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
0
17
15.5
L
Gilgamesh
Captain of hope
Gilgamesh
1
2
1
0.75
W
14
2
15
10.75
L
Fenrir
GIGI-BOO_
Fenrir
1
4
3
0.63
L
1
10
1
0.15
L
2
17
0
0.12
W
Cthulhu
Lord Riskful
Cthulhu
4
0
20
14
W
5
3
17
4.5
L
Cerberus
cbelch97
Cerberus
1
3
4
1
W
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,979
Damage
67,147
73,339
Taken
42,327
38,405
Mitigated
30,514
4,966
Healing
5,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,769
8,004
0
1,413
5,215
1,705
0
2,990
2,225
0
28,867
L
Gilgamesh
Captain of hope
Gilgamesh
2,648
576
1,300
442
8,302
4,375
0
4,391
3,724
2,265
4,193
W
14,218
3,895
0
95
8,278
3,588
0
4,213
4,065
0
23,231
L
Fenrir
GIGI-BOO_
Fenrir
5,717
1,014
0
1,004
10,672
4,073
0
3,276
7,065
0
19,584
L
9,622
1,386
0
33
13,453
4,126
0
4,436
8,969
24,332
0
L
10,137
2,462
0
250
23,850
8,758
0
9,129
14,207
0
18,710
W
Cthulhu
Lord Riskful
Cthulhu
17,722
1,482
1,161
1,525
10,255
13,805
0
3,959
6,296
39,230
0
W
11,915
1,612
0
0
7,644
7,821
0
3,543
4,101
16,217
0
L
Cerberus
cbelch97
Cerberus
8,855
375
0
1,937
17,062
17,073
0
6,722
9,737
31,370
0
W
11,523
6,541
257
1,300
10,935
3,595
0
4,349
6,586
0
32,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,531
Gold Earned
55,366
144
Minions Killed
181
5
Camps Cleared
10
887,074
Distance Traveled
987,206
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,668
1,067
43
4
2
197,024
3
L
Gilgamesh
9,102
910
11
1
0
146,862
0
W
Loki
12,403
1,240
15
2
2
212,588
0
L
Fenrir
9,711
971
24
2
3
199,350
3
L
Hera
8,595
860
36
4
0
160,926
2
L
Da Ji
8,970
897
18
2
1
174,257
3
W
Cthulhu
10,929
1,093
61
6
1
227,601
1
W
Zeus
10,290
1,029
14
1
0
163,719
0
L
Cerberus
10,153
1,015
55
6
1
205,679
0
W
Cupid
11,076
1,108
48
5
5
186,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role