Player Matchup

Charybdis
Charybdis
ParalixXarion
Charybdis
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
134W - 106L
1,524 Elo+
Party 2
Cerberus
Cerberus
SadStub
Cerberus
Level 15
God Stats
0W - 1L
1,142 SR
Queue Stats
0W - 3L
1,149 Elo+
Solo
Ra
Ra
SerialK3ller
Ra
Level 63
God Stats
1W - 2L
1,586 SR
Queue Stats
90W - 49L
1,609 Elo+
Party 2
Team Averages
Level 64
1,409 SR
1,427 Elo+

VS

Team Averages
Level 60
1,523 SR
1,430 Elo+
Nemesis
Nemesis
BossNeutral
Nemesis
Level 24
God Stats
9W - 7L
1,614 SR
Queue Stats
56W - 53L
1,385 Elo+
Party 1
Fenrir
Fenrir
SiLEnT-_GonZ
Fenrir
Level 81
God Stats
12W - 18L
1,408 SR
Queue Stats
140W - 153L
1,354 Elo+
Party 1
Tiamat
Tiamat
diegordito10
Tiamat
Level 76
God Stats
94W - 91L
1,547 SR
Queue Stats
317W - 325L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ParalixXarion
Charybdis
14
4 / 5 / 5
10,550
659
16,619
14,130
5,001
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
SadStub
Cerberus
8
1 / 13 / 3
8,865
554
2,118
13,893
7,409
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
5 / 7 / 2
10,819
676
9,459
13,525
4,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BossNeutral
Nemesis
16
8 / 2 / 11
12,003
750
12,005
13,926
9,509
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
15
10 / 5 / 4
11,843
740
8,478
13,425
4,945
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
17
6 / 3 / 13
12,162
760
16,168
12,116
9,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
10
Kills
24
25
Deaths
10
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BossNeutral
Nemesis
8
2
11
6.75
L
Charybdis
ParalixXarion
Charybdis
4
5
5
1.3
L
Cerberus
SadStub
Cerberus
1
13
3
0.19
L
5
7
2
0.86
W
Fenrir
10
5
4
2.4
W
Tiamat
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,196
Damage
36,651
41,548
Taken
39,467
17,348
Mitigated
23,587
6,346
Healing
8,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BossNeutral
Nemesis
12,005
5,334
0
2,993
13,926
9,509
649
2,490
11,177
5,231
25,597
L
Charybdis
ParalixXarion
Charybdis
16,619
10,037
0
2,316
14,130
5,001
82
7,096
6,632
0
37,260
L
Cerberus
SadStub
Cerberus
2,118
411
0
916
13,893
7,409
0
3,647
10,038
7,068
0
L
9,459
1,226
785
2,329
13,525
4,938
0
6,689
6,576
37,322
0
W
Fenrir
8,478
2,378
159
2,519
13,425
4,945
1,265
5,142
7,916
0
35,465
W
Tiamat
16,168
1,906
0
3,004
12,116
9,133
707
4,345
7,485
57,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,234
Gold Earned
36,008
180
Minions Killed
177
3
Camps Cleared
11
640,982
Distance Traveled
896,992
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,003
750
36
2
1
281,293
5
L
Charybdis
10,550
659
70
4
1
233,201
2
L
Cerberus
8,865
554
24
2
0
162,671
1
L
Ra
10,819
676
86
5
2
245,110
2
W
Fenrir
11,843
740
37
2
6
320,357
0
W
Tiamat
12,162
760
104
7
4
295,342
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role