Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Madarasage1
Neith
Level 158
God Stats
3W - 1L
1,572 SR
Queue Stats
407W - 404L
1,547 Elo+
Solo
Hera
Hera
Revolution162
Hera
Level 124
God Stats
2W - 3L
1,423 SR
Queue Stats
185W - 191L
1,531 Elo+
Party 1
Susano
Susano
SmackYоMomma
Susano
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,715 Elo+
Party 1
Xbalanque
Xbalanque
zhejiugangale
Xbalanque
Level 137
God Stats
3W - 1L
1,837 SR
Queue Stats
356W - 338L
1,462 Elo+
Solo
Team Averages
Level 118
1,566 SR
1,551 Elo+

VS

Team Averages
Level 118
1,505 SR
1,492 Elo+
Mercury
Mercury
 
Mercury
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Delirium-937
Thanatos
Level 156
God Stats
3W - 6L
1,429 SR
Queue Stats
445W - 447L
1,436 Elo+
Solo
Sobek
Sobek
KushGenerator
Sobek
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,507 Elo+
Solo
Arachne
Arachne
SwanseaJack
Arachne
Level 129
God Stats
0W - 2L
1,595 SR
Queue Stats
193W - 201L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 2 / 15
7,787
865
5,896
7,787
9,848
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 2 / 9
8,089
899
6,347
5,517
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
0 / 1 / 15
7,977
886
5,247
4,777
2,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
6 / 2 / 10
8,823
980
10,875
7,428
3,558
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xbalanque
zhejiugangale
Xbalanque
15
7 / 2 / 9
9,169
1,019
9,204
6,244
2,437
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 3 / 3
6,739
749
2,270
7,824
3,713
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ravana
 
Ravana
12
1 / 4 / 5
6,423
714
3,310
7,228
3,108
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thanatos
Delirium-937
Thanatos
15
5 / 5 / 3
8,674
964
8,629
8,900
3,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 5 / 6
6,548
728
3,494
11,721
10,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
SwanseaJack
Arachne
12
2 / 4 / 2
6,759
751
2,090
7,505
3,876
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
28
19
Kills
9
9
Deaths
21
58
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
2
15
3.75
L
Mercury
 
Mercury
1
3
3
0.83
L
Ravana
 
Ravana
1
4
5
0.88
L
Thanatos
Delirium-937
Thanatos
5
5
3
1.3
L
0
5
6
0.6
W
6
2
9
5.25
W
0
1
15
7.5
W
6
2
10
5.5
L
Arachne
SwanseaJack
Arachne
2
4
2
0.75
W
Xbalanque
zhejiugangale
Xbalanque
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,569
Damage
19,793
31,753
Taken
43,178
20,459
Mitigated
24,576
11,321
Healing
14,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,896
189
1,778
1,840
7,787
9,848
0
472
7,315
13,000
0
L
Mercury
 
Mercury
2,270
330
609
2,630
7,824
3,713
524
1,563
6,261
0
11,992
L
Ravana
 
Ravana
3,310
723
125
1,743
7,228
3,108
104
2,217
5,011
0
6,668
L
Thanatos
Delirium-937
Thanatos
8,629
2,083
0
5,032
8,900
3,802
0
2,546
6,354
0
17,320
L
3,494
98
0
1,242
11,721
10,077
0
2,829
8,892
8,788
0
W
6,347
1,468
666
1,176
5,517
2,551
2,967
392
5,125
0
18,263
W
5,247
1,664
514
539
4,777
2,065
593
1,002
3,775
19,739
0
W
10,875
2,575
870
1,020
7,428
3,558
472
809
6,619
0
16,787
L
Arachne
SwanseaJack
Arachne
2,090
1,203
1,016
1,870
7,505
3,876
0
1,988
5,517
0
4,481
W
Xbalanque
zhejiugangale
Xbalanque
9,204
1,893
1,156
1,762
6,244
2,437
1,232
819
5,425
0
17,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,845
Gold Earned
35,143
121
Minions Killed
65
0
Camps Cleared
0
845,286
Distance Traveled
798,224
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,787
865
14
2
0
176,900
0
L
Mercury
6,739
749
29
3
0
197,097
0
L
Ravana
6,423
714
7
1
0
161,273
0
L
Thanatos
8,674
964
16
2
0
138,568
0
L
Sobek
6,548
728
4
0
0
174,397
1
W
Neith
8,089
899
23
3
0
152,652
2
W
Hera
7,977
886
32
4
0
168,232
3
W
Susano
8,823
980
19
2
0
172,910
1
L
Arachne
6,759
751
9
1
0
126,889
2
W
Xbalanque
9,169
1,019
33
4
0
174,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role