Player Matchup

Medusa
Medusa
Diamond III
ßatataAmarga
Medusa
Diamond III
Level 160
God Stats
2W - 0L
1,744 SR
Queue Stats
39W - 9L
2,053 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,744 SR
2,053 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 105
1,367 SR
1,566 MMR
Hades
Hades
Gold II
TDxPRO
Hades
Gold II
Level 105
God Stats
1W - 3L
1,367 SR
Queue Stats
121W - 132L
1,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
5,338
1,068
5,304
3,378
1,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
He BoBakasuraVulcanBellonaPoseidon

VS

Bans
Cu ChulainnSkadiUllrAh Muzen CabSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
TDxPRO
Hades
8
1 / 3 / 0
4,202
840
1,370
5,917
2,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hades
TDxPRO
Hades
1
3
0
0.33
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,304
Damage
1,370
3,378
Taken
5,917
1,323
Mitigated
2,890
1,378
Healing
1,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
TDxPRO
Hades
1,370
374
0
1,220
5,917
2,890
0
123
5,794
10,641
678
W
5,304
2,970
0
1,378
3,378
1,323
188
1,369
2,009
0
24,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,338
Gold Earned
4,202
50
Minions Killed
25
3
Camps Cleared
1
89,742
Distance Traveled
81,719
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
4,202
840
25
5
1
81,719
0
W
Medusa
5,338
1,068
50
10
3
89,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role