Player Matchup

Thanatos
Thanatos
AniMatedVtec
Thanatos
Level 29
God Stats
4W - 6L
1,439 SR
Queue Stats
24W - 25L
1,478 Elo+
Solo
Jormungandr
Jormungandr
S01as_RE1X
Jormungandr
Level 16
God Stats
5W - 5L
1,582 SR
Queue Stats
27W - 27L
1,488 Elo+
Party 1
Sol
Sol
jambon_halal64
Sol
Level 9
God Stats
5W - 4L
1,591 SR
Queue Stats
11W - 13L
1,318 Elo+
Solo
Tyr
Tyr
sandlord33king1
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,225 Elo+
Party 1
Tiamat
Tiamat
seth_blade_101
Tiamat
Level 4
God Stats
0W - 4L
1,214 SR
Queue Stats
0W - 5L
1,080 Elo+
Party 1
Team Averages
Level 13
1,465 SR
1,318 Elo+

VS

Team Averages
Level 23
1,426 SR
1,410 Elo+
Zhong Kui
Zhong Kui
CRAZY_proh01_KD
Zhong Kui
Level 29
God Stats
1W - 1L
1,307 SR
Queue Stats
58W - 59L
1,400 Elo+
Party 2
Kukulkan
Kukulkan
Pr477y
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,411 Elo+
Solo
Thanatos
Thanatos
WManu27
Thanatos
Level 28
God Stats
12W - 12L
1,411 SR
Queue Stats
62W - 55L
1,405 Elo+
Party 2
Olorun
Olorun
gorfrich
Olorun
Level 27
God Stats
12W - 11L
1,484 SR
Queue Stats
75W - 82L
1,391 Elo+
Solo
Bacchus
Bacchus
xcipo65
Bacchus
Level 28
God Stats
19W - 21L
1,429 SR
Queue Stats
72W - 73L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AniMatedVtec
Thanatos
16
6 / 9 / 0
10,718
510
11,270
19,514
6,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
S01as_RE1X
Jormungandr
14
6 / 6 / 4
10,685
509
14,227
17,342
14,940
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
8 / 3 / 6
10,672
508
20,482
15,133
5,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 11 / 5
7,147
340
1,400
12,167
8,064
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 11 / 8
8,146
388
5,532
13,016
4,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CRAZY_proh01_KD
Zhong Kui
18
13 / 4 / 9
12,314
586
18,504
19,172
13,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Pr477y
Kukulkan
7
0 / 6 / 0
7,067
337
522
4,246
1,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
WManu27
Thanatos
17
14 / 5 / 8
11,776
561
13,991
23,707
8,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
gorfrich
Olorun
17
2 / 5 / 9
11,240
535
9,536
18,158
8,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
xcipo65
Bacchus
15
11 / 2 / 14
11,504
548
13,746
17,257
21,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
80
21
Kills
40
40
Deaths
22
23
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AniMatedVtec
Thanatos
6
9
0
0.67
W
Zhong Kui
CRAZY_proh01_KD
Zhong Kui
13
4
9
4.38
W
Kukulkan
Pr477y
Kukulkan
0
6
0
0
L
Jormungandr
S01as_RE1X
Jormungandr
6
6
4
1.33
W
Thanatos
WManu27
Thanatos
14
5
8
3.6
W
Olorun
gorfrich
Olorun
2
5
9
1.3
L
8
3
6
3.67
L
0
11
5
0.23
L
1
11
8
0.45
W
Bacchus
xcipo65
Bacchus
11
2
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,911
Damage
56,299
77,172
Taken
82,540
40,218
Mitigated
52,874
22,848
Healing
39,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AniMatedVtec
Thanatos
11,270
3,317
0
12,235
19,514
6,829
389
9,373
9,819
0
60,867
W
Zhong Kui
CRAZY_proh01_KD
Zhong Kui
18,504
3,390
479
5,484
19,172
13,717
3,381
5,659
13,357
68,658
0
W
Kukulkan
Pr477y
Kukulkan
522
354
0
0
4,246
1,214
108
2,035
2,211
8,648
0
L
Jormungandr
S01as_RE1X
Jormungandr
14,227
2,676
0
1,881
17,342
14,940
0
9,277
7,857
44,496
0
W
Thanatos
WManu27
Thanatos
13,991
4,760
60
19,779
23,707
8,228
1,378
11,533
12,094
0
61,877
W
Olorun
gorfrich
Olorun
9,536
5,268
644
9,063
18,158
8,103
4,642
8,974
9,048
69,224
6,172
L
20,482
6,731
0
7,228
15,133
5,687
1,784
7,931
7,112
69,269
7,772
L
1,400
808
0
93
12,167
8,064
0
5,818
6,249
0
3,970
L
5,532
667
0
1,411
13,016
4,698
79
8,136
4,773
16,465
0
W
Bacchus
xcipo65
Bacchus
13,746
2,832
387
4,042
17,257
21,612
270
9,589
7,129
30,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,368
Gold Earned
53,901
310
Minions Killed
373
0
Camps Cleared
0
1,800,566
Distance Traveled
1,619,390
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,718
510
103
5
0
408,294
0
W
Zhong Kui
12,314
586
97
5
0
405,041
6
W
Kukulkan
7,067
337
7
0
0
119,349
0
L
Jormungandr
10,685
509
59
3
0
349,739
0
W
Thanatos
11,776
561
87
4
0
385,447
1
W
Olorun
11,240
535
149
7
0
296,849
0
L
Sol
10,672
508
116
6
0
375,240
0
L
Tyr
7,147
340
5
0
0
332,635
0
L
Tiamat
8,146
388
27
1
0
334,658
0
W
Bacchus
11,504
548
33
2
0
412,704
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role