Player Matchup

Horus
Horus
 
Horus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ByXaviarty22
Mercury
Level 77
God Stats
22W - 15L
1,596 SR
Queue Stats
232W - 231L
1,478 Elo+
Party 1
Zhong Kui
Zhong Kui
EdgarasLu
Zhong Kui
Level 49
God Stats
9W - 9L
1,564 SR
Queue Stats
66W - 69L
1,507 Elo+
Party 3
Scylla
Scylla
LordZoor
Scylla
Level 39
God Stats
19W - 11L
1,565 SR
Queue Stats
57W - 48L
1,431 Elo+
Party 1
Medusa
Medusa
spanguole
Medusa
Level 39
God Stats
2W - 6L
1,300 SR
Queue Stats
44W - 57L
1,464 Elo+
Party 3
Team Averages
Level 50
1,505 SR
1,476 Elo+

VS

Team Averages
Level 74
1,485 SR
1,521 Elo+
Awilix
Awilix
 
Awilix
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
TheKingKaldr
Sobek
Level 32
God Stats
2W - 1L
1,469 SR
Queue Stats
123W - 78L
1,585 Elo+
Party 2
Neith
Neith
omer1234
Neith
Level 125
God Stats
2W - 1L
1,455 SR
Queue Stats
54W - 51L
1,484 Elo+
Solo
Aphrodite
Aphrodite
st3lla3mmaFanboy
Aphrodite
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 3 / 2
7,145
397
4,839
14,024
13,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Mercury
ByXaviarty22
Mercury
16
9 / 7 / 3
10,785
599
14,863
16,440
5,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
EdgarasLu
Zhong Kui
14
0 / 4 / 0
8,134
452
9,767
14,771
9,712
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
LordZoor
Scylla
13
2 / 8 / 5
8,115
451
7,627
11,625
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
spanguole
Medusa
14
3 / 5 / 2
8,479
471
10,593
10,956
3,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
17
14 / 2 / 6
11,220
623
15,172
13,572
6,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
 
Heimdallr
17
5 / 4 / 7
10,353
575
10,316
13,708
4,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 2 / 10
9,117
507
6,547
15,936
17,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
omer1234
Neith
15
4 / 6 / 9
10,112
562
8,446
10,468
4,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
17
2 / 1 / 3
10,641
591
8,981
16,594
10,925
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
62
15
Kills
27
27
Deaths
15
12
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
2
0.67
W
Awilix
 
Awilix
14
2
6
8.5
W
Heimdallr
 
Heimdallr
5
4
7
2.13
L
Mercury
ByXaviarty22
Mercury
9
7
3
1.5
L
Zhong Kui
EdgarasLu
Zhong Kui
0
4
0
0
L
Scylla
LordZoor
Scylla
2
8
5
0.56
W
2
2
10
3.5
W
Neith
omer1234
Neith
4
6
9
1.42
L
Medusa
spanguole
Medusa
3
5
2
0.8
W
Aphrodite
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,689
Damage
49,462
67,816
Taken
70,278
35,903
Mitigated
44,745
16,349
Healing
31,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,839
2,672
534
3,677
14,024
13,779
0
1,194
12,830
0
23,568
W
Awilix
 
Awilix
15,172
5,584
0
4,357
13,572
6,527
0
2,578
10,896
0
62,564
W
Heimdallr
 
Heimdallr
10,316
5,975
0
6,060
13,708
4,781
2,095
1,836
11,786
0
80,962
L
Mercury
ByXaviarty22
Mercury
14,863
6,679
0
3,210
16,440
5,683
0
3,749
12,691
0
72,832
L
Zhong Kui
EdgarasLu
Zhong Kui
9,767
1,236
0
5,630
14,771
9,712
0
5,700
9,071
55,138
0
L
Scylla
LordZoor
Scylla
7,627
720
146
834
11,625
3,104
0
2,717
8,908
27,243
0
W
6,547
936
0
6,888
15,936
17,879
62
1,643
14,271
26,971
0
W
Neith
omer1234
Neith
8,446
2,894
0
2,318
10,468
4,633
1,026
3,390
6,820
0
55,731
L
Medusa
spanguole
Medusa
10,593
6,263
0
2,318
10,956
3,625
0
2,236
8,720
0
55,343
W
Aphrodite
8,981
2,273
510
11,265
16,594
10,925
1,905
7,425
9,111
72,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,658
Gold Earned
51,443
441
Minions Killed
489
0
Camps Cleared
0
1,741,366
Distance Traveled
1,649,160
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,145
397
29
2
0
347,609
3
W
Awilix
11,220
623
85
5
0
406,932
3
W
Heimdallr
10,353
575
125
7
0
311,768
0
L
Mercury
10,785
599
122
7
0
412,558
8
L
Zhong Kui
8,134
452
136
8
0
305,388
3
L
Scylla
8,115
451
52
3
0
322,053
4
W
Sobek
9,117
507
22
1
0
375,539
1
W
Neith
10,112
562
102
6
0
295,288
3
L
Medusa
8,479
471
102
6
0
353,758
3
W
Aphrodite
10,641
591
155
9
0
259,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role