Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ROUZAIGEGE
Zeus
Level 25
God Stats
52W - 35L
1,595 SR
Queue Stats
238W - 251L
1,416 Elo+
Solo
Sobek
Sobek
Sledge Alpha
Sobek
Level 41
God Stats
2W - 1L
1,604 SR
Queue Stats
16W - 6L
1,652 Elo+
Party 1
Danzaburou
Danzaburou
lv Iord vl
Danzaburou
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,725 Elo+
Party 1
Nemesis
Nemesis
七月是我的家乡
Nemesis
Level 28
God Stats
1W - 3L
1,190 SR
Queue Stats
14W - 11L
1,507 Elo+
Solo
Team Averages
Level 25
1,478 SR
1,560 Elo+

VS

Team Averages
Level 18
1,585 SR
1,489 Elo+
Chaac
Chaac
ExpertSolid9638
Chaac
Level 13
God Stats
3W - 1L
1,717 SR
Queue Stats
9W - 8L
1,583 Elo+
Solo
Mercury
Mercury
GoryleKxPompkA
Mercury
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chronos
Chronos
JoyHarbinger
Chronos
Level 27
God Stats
7W - 8L
1,555 SR
Queue Stats
71W - 61L
1,497 Elo+
Solo
Janus
Janus
KarlitaUwU
Janus
Level 24
God Stats
5W - 5L
1,651 SR
Queue Stats
77W - 56L
1,569 Elo+
Solo
Geb
Geb
sauceupjo
Geb
Level 24
God Stats
13W - 8L
1,501 SR
Queue Stats
29W - 31L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
2 / 0 / 0
3,683
737
2,671
2,329
1,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

2
0 / 1 / 0
2,687
537
0
916
195
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

4
1 / 1 / 3
3,349
670
1,440
4,654
2,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
lv Iord vl
Danzaburou
5
3 / 1 / 1
3,646
729
2,208
2,878
786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

4
0 / 0 / 1
3,075
615
343
1,912
364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,290
658
1,204
3,993
1,467
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
933
187
0
0
0
Chronos
JoyHarbinger
Chronos
4
0 / 2 / 0
2,992
598
2,310
2,638
407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
8
3 / 0 / 0
4,418
884
2,930
1,793
387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
0 / 2 / 1
2,993
599
924
3,560
1,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
6
Kills
3
3
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
0
2
L
0
2
0
0
L
0
0
0
0
L
Chronos
JoyHarbinger
Chronos
0
2
0
0
L
Janus
3
0
0
3
W
0
1
0
0
W
1
1
3
2.5
W
Danzaburou
lv Iord vl
Danzaburou
3
1
1
3.5
L
0
2
1
0.25
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,662
Damage
7,368
12,689
Taken
11,984
4,479
Mitigated
3,355
5,098
Healing
3,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,671
481
0
1,525
2,329
1,006
0
0
2,329
13,133
0
L
1,204
281
0
1,303
3,993
1,467
0
2,671
1,322
0
12,499
L
0
0
0
0
0
0
0
0
0
0
0
L
Chronos
JoyHarbinger
Chronos
2,310
855
0
829
2,638
407
0
248
2,390
11,953
0
L
Janus
2,930
558
0
618
1,793
387
0
328
1,465
20,418
0
W
0
0
0
180
916
195
0
380
536
3,519
0
W
1,440
191
0
1,878
4,654
2,128
66
3,186
1,468
4,799
0
W
Danzaburou
lv Iord vl
Danzaburou
2,208
911
0
1,091
2,878
786
145
2,044
834
0
9,715
L
924
161
141
714
3,560
1,094
0
864
2,696
3,097
0
W
343
87
0
424
1,912
364
0
554
1,358
0
8,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,440
Gold Earned
14,626
78
Minions Killed
103
0
Camps Cleared
0
412,303
Distance Traveled
353,581
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
3,683
737
20
4
0
85,966
1
L
Chaac
3,290
658
22
4
0
86,698
0
L
Mercury
933
187
0
0
0
0
0
L
Chronos
2,992
598
23
5
0
73,618
1
L
Janus
4,418
884
49
10
0
92,331
2
W
Zeus
2,687
537
8
2
0
37,589
0
W
Sobek
3,349
670
8
2
0
99,175
0
W
Danzaburou
3,646
729
18
4
0
100,324
0
L
Geb
2,993
599
9
2
0
100,934
1
W
Nemesis
3,075
615
24
5
0
89,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role