Player Matchup

Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Chavāo
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,458 Elo+
Solo
Bakasura
Bakasura
Gui346670
Bakasura
Level 28
God Stats
0W - 3L
1,384 SR
Queue Stats
14W - 14L
1,484 Elo+
Solo
Jing Wei
Jing Wei
SOLED_WITH_SPEED
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,318 Elo+
Solo
Charybdis
Charybdis
xXs_IcE-zS_sXx
Charybdis
Level 28
God Stats
2W - 1L
1,489 SR
Queue Stats
54W - 78L
1,349 Elo+
Solo
Team Averages
Level 19
1,475 SR
1,422 Elo+

VS

Team Averages
Level 17
1,528 SR
1,457 Elo+
Neith
Neith
KenielKing
Neith
Level 18
God Stats
5W - 7L
1,551 SR
Queue Stats
12W - 16L
1,461 Elo+
Party 1
Sylvanus
Sylvanus
Paiano
Sylvanus
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 30L
1,481 Elo+
Solo
Guan Yu
Guan Yu
Seb4sK1ngYT
Guan Yu
Level 15
God Stats
6W - 5L
1,647 SR
Queue Stats
10W - 12L
1,528 Elo+
Party 1
Hel
Hel
TerrP
Hel
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 15L
1,459 Elo+
Solo
Cliodhna
Cliodhna
meyer-gu
Cliodhna
Level 29
God Stats
8W - 5L
1,441 SR
Queue Stats
54W - 63L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
2 / 4 / 0
5,468
547
3,805
7,078
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
Chavāo
Anhur
7
0 / 3 / 0
4,349
435
509
5,945
1,686
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Gui346670
Bakasura
9
0 / 4 / 2
5,555
556
3,312
7,244
2,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

6
0 / 6 / 0
4,315
432
1,524
6,118
1,396
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charybdis
xXs_IcE-zS_sXx
Charybdis
8
1 / 4 / 0
4,713
471
2,243
5,106
1,133
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
2 / 1 / 3
5,562
556
2,195
2,550
662
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
Paiano
Sylvanus
12
9 / 0 / 4
7,428
743
7,952
6,428
3,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Seb4sK1ngYT
Guan Yu
10
1 / 1 / 0
5,924
592
1,301
3,894
2,533
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
TerrP
Hel
13
6 / 0 / 3
7,164
716
7,639
5,490
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cliodhna
meyer-gu
Cliodhna
10
3 / 1 / 4
6,175
618
3,828
5,650
1,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
21
21
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
0
0.5
L
Anhur
Chavāo
Anhur
0
3
0
0
L
Bakasura
Gui346670
Bakasura
0
4
2
0.25
W
Neith
2
1
3
3.5
W
Sylvanus
Paiano
Sylvanus
9
0
4
11
L
0
6
0
0
W
Guan Yu
Seb4sK1ngYT
Guan Yu
1
1
0
1
W
Hel
TerrP
Hel
6
0
3
7.5
W
Cliodhna
meyer-gu
Cliodhna
3
1
4
5
L
Charybdis
xXs_IcE-zS_sXx
Charybdis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,393
Damage
22,915
31,491
Taken
24,012
8,413
Mitigated
10,064
5,102
Healing
10,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,805
2,363
0
2,570
7,078
1,902
640
3,664
3,414
25,037
0
L
Anhur
Chavāo
Anhur
509
65
0
436
5,945
1,686
0
2,358
3,587
0
12,472
L
Bakasura
Gui346670
Bakasura
3,312
1,801
0
1,977
7,244
2,296
0
2,349
4,895
0
24,440
W
Neith
2,195
471
0
186
2,550
662
1,161
243
2,307
0
12,264
W
Sylvanus
Paiano
Sylvanus
7,952
3,310
620
3,350
6,428
3,374
1,185
474
5,954
30,750
8,826
L
1,524
1,036
0
119
6,118
1,396
168
3,822
2,296
0
12,091
W
Guan Yu
Seb4sK1ngYT
Guan Yu
1,301
0
0
827
3,894
2,533
545
1,430
2,454
0
23,668
W
Hel
TerrP
Hel
7,639
503
361
3,661
5,490
1,894
186
1,031
4,388
43,919
0
W
Cliodhna
meyer-gu
Cliodhna
3,828
837
0
1,463
5,650
1,601
674
627
5,013
0
32,630
L
Charybdis
xXs_IcE-zS_sXx
Charybdis
2,243
1,678
0
0
5,106
1,133
0
2,505
2,601
0
14,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,400
Gold Earned
32,253
198
Minions Killed
305
0
Camps Cleared
0
902,961
Distance Traveled
972,630
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,468
547
49
5
0
155,183
1
L
Anhur
4,349
435
23
2
0
173,993
1
L
Bakasura
5,555
556
67
7
0
216,368
2
W
Neith
5,562
556
31
3
0
185,605
3
W
Sylvanus
7,428
743
73
7
0
168,710
1
L
Jing Wei
4,315
432
30
3
0
188,081
1
W
Guan Yu
5,924
592
54
5
0
191,138
1
W
Hel
7,164
716
82
8
0
221,693
3
W
Cliodhna
6,175
618
65
7
0
205,484
1
L
Charybdis
4,713
471
29
3
0
169,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role