Player Matchup

Tyr
Tyr
catcat1301
Tyr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
helsder
Chaac
Level 6
God Stats
3W - 0L
1,429 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
itc150
Zeus
Level 29
God Stats
2W - 3L
1,721 SR
Queue Stats
136W - 160L
1,373 Elo+
Solo
Merlin
Merlin
lemonstr522
Merlin
Level 25
God Stats
6W - 9L
1,360 SR
Queue Stats
67W - 64L
1,455 Elo+
Party 2
Terra
Terra
墨媣青衣颜
Terra
Level 25
God Stats
4W - 1L
1,608 SR
Queue Stats
73W - 67L
1,460 Elo+
Party 2
Team Averages
Level 18
1,524 SR
1,458 Elo+

VS

Team Averages
Level 13
1,525 SR
1,357 Elo+
Fenrir
Fenrir
Dennisnr1472
Fenrir
Level 17
God Stats
3W - 4L
1,596 SR
Queue Stats
23W - 30L
1,398 Elo+
Solo
Geb
Geb
drake_929
Geb
Level 16
God Stats
1W - 2L
1,326 SR
Queue Stats
7W - 15L
1,324 Elo+
Solo
Neith
Neith
hair_dark438
Neith
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,308 Elo+
Solo
Thanatos
Thanatos
labor-honroso
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,428 Elo+
Solo
Ra
Ra
miztical
Ra
Level 17
God Stats
7W - 3L
1,701 SR
Queue Stats
40W - 40L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 1 / 7
10,733
1,342
13,988
9,289
7,759
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
helsder
Chaac
14
3 / 2 / 10
8,179
1,022
4,262
9,071
7,600
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
itc150
Zeus
15
1 / 0 / 15
8,430
1,054
8,269
6,137
2,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
14
4 / 3 / 9
8,437
1,055
13,256
7,172
2,645
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 11
7,664
958
2,609
8,288
5,343
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

344

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 2 / 4
7,993
999
10,400
12,435
8,672
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 6 / 2
8,342
1,043
6,514
14,240
6,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
0 / 4 / 1
7,289
911
3,011
7,344
2,496
Thanatos
labor-honroso
Thanatos
12
0 / 3 / 2
6,679
835
1,661
3,189
971
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

13
3 / 6 / 4
8,418
1,052
12,774
10,198
3,299
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
20
21
Kills
7
7
Deaths
21
52
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
2
4
2
W
12
1
7
15.5
L
2
6
2
0.5
L
0
4
1
0.13
W
Chaac
helsder
Chaac
3
2
10
4
W
Zeus
itc150
Zeus
1
0
15
8.5
L
Thanatos
labor-honroso
Thanatos
0
3
2
0.33
W
Merlin
4
3
9
2.83
L
3
6
4
0.83
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,384
Damage
34,360
39,957
Taken
47,406
25,956
Mitigated
22,061
7,316
Healing
3,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,400
1,718
0
217
12,435
8,672
0
8,627
3,808
0
16,061
W
13,988
2,204
0
3,064
9,289
7,759
0
3,958
5,331
0
32,679
L
6,514
456
0
780
14,240
6,623
0
6,627
7,613
17,388
0
L
3,011
1,050
0
693
7,344
2,496
0
1,685
5,659
0
14,149
W
Chaac
helsder
Chaac
4,262
561
170
1,352
9,071
7,600
0
3,786
5,285
0
10,128
W
Zeus
itc150
Zeus
8,269
2,097
0
165
6,137
2,609
0
2,977
3,160
20,844
0
L
Thanatos
labor-honroso
Thanatos
1,661
441
0
257
3,189
971
0
1,973
1,216
0
2,559
W
Merlin
13,256
1,003
245
451
7,172
2,645
0
3,843
3,329
19,892
0
L
12,774
2,905
721
1,306
10,198
3,299
0
5,222
4,976
27,512
0
W
2,609
651
1,119
750
8,288
5,343
0
4,724
3,564
5,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,443
Gold Earned
38,721
118
Minions Killed
76
4
Camps Cleared
3
720,653
Distance Traveled
641,441
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,993
999
10
1
0
159,082
0
W
Tyr
10,733
1,342
51
6
3
183,550
2
L
Geb
8,342
1,043
13
2
1
158,485
0
L
Neith
7,289
911
20
3
0
132,801
0
W
Chaac
8,179
1,022
15
2
0
140,067
0
W
Zeus
8,430
1,054
32
4
1
148,289
0
L
Thanatos
6,679
835
0
0
0
61,302
0
W
Merlin
8,437
1,055
17
2
0
109,151
0
L
Ra
8,418
1,052
33
4
2
129,771
0
W
Terra
7,664
958
3
0
0
139,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role