Player Matchup

Chaac
Chaac
Hanzella
Chaac
Level 108
God Stats
10W - 5L
1,642 SR
Queue Stats
84W - 69L
1,540 Elo+
Party 2
Neith
Neith
Krivorukiy
Neith
Level 64
God Stats
4W - 5L
1,348 SR
Queue Stats
48W - 53L
1,384 Elo+
Solo
Heimdallr
Heimdallr
PyroSpyro
Heimdallr
Level 147
God Stats
3W - 5L
1,508 SR
Queue Stats
96W - 81L
1,538 Elo+
Party 2
Vulcan
Vulcan
eL Kyyo
Vulcan
Level 69
God Stats
21W - 3L
1,693 SR
Queue Stats
272W - 261L
1,445 Elo+
Solo
Thor
Thor
孤寂哥kk
Thor
Level 65
God Stats
5W - 9L
1,435 SR
Queue Stats
256W - 285L
1,378 Elo+
Solo
Team Averages
Level 91
1,525 SR
1,457 Elo+

VS

Team Averages
Level 100
1,523 SR
1,478 Elo+
Apollo
Apollo
 
Apollo
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
MaGiiKJavi
Arachne
Level 100
God Stats
5W - 3L
1,500 SR
Queue Stats
133W - 137L
1,415 Elo+
Solo
Sun Wukong
Sun Wukong
Raven25
Sun Wukong
Level 53
God Stats
4W - 5L
1,517 SR
Queue Stats
46W - 45L
1,498 Elo+
Party 1
Tiamat
Tiamat
ToxicSc0rp1on
Tiamat
Level 85
God Stats
0W - 2L
1,509 SR
Queue Stats
104W - 114L
1,447 Elo+
Solo
Geb
Geb
rgegethgr
Geb
Level 125
God Stats
4W - 4L
1,590 SR
Queue Stats
405W - 365L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hanzella
Chaac
10
1 / 1 / 4
5,843
487
4,193
7,652
5,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
12
5 / 2 / 3
7,286
607
7,155
6,145
1,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
PyroSpyro
Heimdallr
13
4 / 2 / 3
7,421
618
9,213
7,642
2,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
eL Kyyo
Vulcan
12
2 / 2 / 4
6,963
580
6,560
4,416
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 2 / 5
6,790
566
3,189
8,984
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
4 / 3 / 3
7,200
600
6,188
7,554
2,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
MaGiiKJavi
Arachne
11
5 / 3 / 2
6,833
569
4,491
9,209
2,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Raven25
Sun Wukong
9
0 / 1 / 2
5,421
452
4,826
10,088
8,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 3 / 2
6,029
502
4,473
7,126
2,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 4
5,627
469
4,197
9,855
5,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
13
Kills
9
9
Deaths
13
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
4
3
3
1.83
W
Chaac
Hanzella
Chaac
1
1
4
3
W
Neith
5
2
3
3.25
L
Arachne
MaGiiKJavi
Arachne
5
3
2
2
W
Heimdallr
PyroSpyro
Heimdallr
4
2
3
2.75
L
Sun Wukong
Raven25
Sun Wukong
0
1
2
1
L
0
3
2
0.33
W
Vulcan
eL Kyyo
Vulcan
2
2
4
2
L
0
3
4
0.67
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,310
Damage
24,175
34,839
Taken
43,832
14,152
Mitigated
22,373
14,030
Healing
11,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,188
4,110
0
0
7,554
2,504
0
797
6,514
0
38,266
W
Chaac
Hanzella
Chaac
4,193
328
0
2,822
7,652
5,171
42
2,157
5,314
3,545
15,646
W
Neith
7,155
4,158
0
3,110
6,145
1,659
752
1,150
4,951
0
41,895
L
Arachne
MaGiiKJavi
Arachne
4,491
3,520
0
4,318
9,209
2,871
0
1,453
7,576
0
23,868
W
Heimdallr
PyroSpyro
Heimdallr
9,213
5,397
0
3,021
7,642
2,648
165
1,840
5,167
0
44,703
L
Sun Wukong
Raven25
Sun Wukong
4,826
272
0
2,566
10,088
8,164
14
124
9,922
6,196
21,789
L
4,473
421
0
2,737
7,126
2,879
75
2,699
4,226
34,852
0
W
Vulcan
eL Kyyo
Vulcan
6,560
1,316
0
710
4,416
1,497
0
1,797
2,392
42,865
0
L
4,197
383
0
1,881
9,855
5,955
0
1,792
7,662
16,482
0
W
3,189
404
0
4,367
8,984
3,177
0
2,165
6,668
0
40,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,303
Gold Earned
31,110
387
Minions Killed
279
0
Camps Cleared
0
1,135,433
Distance Traveled
1,268,458
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,200
600
81
7
0
233,087
5
W
Chaac
5,843
487
35
3
0
245,201
4
W
Neith
7,286
607
88
7
0
192,306
3
L
Arachne
6,833
569
51
4
0
237,436
3
W
Heimdallr
7,421
618
81
7
0
230,433
3
L
Sun Wukong
5,421
452
52
4
0
327,577
0
L
Tiamat
6,029
502
75
6
0
213,050
5
W
Vulcan
6,963
580
100
8
0
234,823
4
L
Geb
5,627
469
20
2
0
257,308
5
W
Thor
6,790
566
83
7
0
232,670
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role